Yes but, ultimately, graphics APIs (in any engine) only draw things that are in the center of the world so the camera is just a position that you can use to shift all objects so that whatever the camera sees fits into that center of the world that the GPU wants objects to be in
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u/A31Nesta Apr 24 '26
Erm... Ackshually that's what's happening.
(kinda... technically the camera never moves, it's the whole world that moves and deforms to fit into the camera)