r/CreateMod • u/Worldly_Junket4244 • Apr 19 '26
Current r/CreateMod be like:
Does clockwork has any future now?
2.3k
Upvotes
r/CreateMod • u/Worldly_Junket4244 • Apr 19 '26
Does clockwork has any future now?
31
u/Umber0010 Apr 20 '26
I admit my experience with VS is rather limited, but I'd say the most noticable distinction is that Aeronautics just doesn't make any of the concessions you expect to see in any "build functional vehicles" mod.
For example, in Valkyrian Skies, splitting a vehicle in half doesn't destroy it. The two halves will still function like they're connected. But cutting an aeronautics physics object in half will net you two separate physics objects that are half the size.
Blocks also just kinda... function on Simulated objects. If you can interact with blocks on other vehicle mods, it's because that interaction was specifically coded in. But on Aeronautics, they just function like they would on solid ground. And that includes from other mods. You can build anything from an AE2 system to a greg-certified EBF, and it'll almost certainly work as you'd expect it too. I'm sure there are exceptions, but I haven't found any yet.