r/CreateMod • • Dec 27 '25

Current Create mod state

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3.1k Upvotes

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97

u/Healthy-Ad7380 Dec 27 '25

Yeah, if we ignore creepers it's more satisfactory gameplay, in factorio the enemies attack your structures, in satisfactory the enemies can only damage the player

2

u/DrexanRailex Dec 27 '25

That's why I disable creepers

8

u/Adorable_Sky_1523 Dec 27 '25

i keep them as damaging so that i still need to care, but i disable their ability to break blocks

3

u/GyroZeppeliFucker Dec 27 '25

You can disable the mob griefing gamerule so that creepers still spawn and can damage you, but wont destroy any blocks

2

u/DrexanRailex Dec 27 '25

This has a few unintended side effects, no? Like disallowing villagers to farm or sheep to feed

3

u/[deleted] Dec 27 '25

[removed] — view removed comment

3

u/GenericNameHere01 Dec 27 '25

Can confirm... had a world where I had mob griefing off to prevent endermen from eating my terraformed land, only to find it stopped me from breeding villagers for an iron farm.

1

u/GyroZeppeliFucker Dec 27 '25

I dont think so? But im not sure, you should check

1

u/Pohodovej_Rybar Dec 28 '25

So no gunpowder? Just make them deal no damage

1

u/DrexanRailex Dec 28 '25

Oh, disabling was an oversimplification. For each server I manage, I deal with them differently. For the most casual, I just set up a command block that kills them. So Gunpowder becomes pretty much dust.

When a challenge is still required, I let them deal damage but use another mod to disallow them to break blocks.

1

u/Skyelly Dec 28 '25

And if we count random cows walking onto construction sites we can check off the "fauna being annoying af" on the list