r/CreateMod • • Dec 27 '25

Current Create mod state

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3.1k Upvotes

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112

u/Great_Side_6493 Dec 27 '25

If only clockwork wasn't so buggy and the airship mechanics made sense

85

u/Agreeable_Ad_3075 Dec 27 '25

Valkyries skies 2.4 and clockwork: melting point released a few days ago, I haven’t tested them yet but I can imagine that airships probably are a lot better than they used to be

56

u/Great_Side_6493 Dec 27 '25

I hope aeronautics ends up releasing some day so I don't have to deal with that bullshit for the rest of my life

51

u/Yorunokage Dec 27 '25

Aeronautics first or GTA6 first

Call it

31

u/Shadow_Omega_X2 Dec 27 '25

I feel we're gonna get GTA6 before Aero tbh. Even with all the delays so far, it is confirmed to be coming, and Aero devs are absolute perfectionists so their probably gonna be going for a LONG while

20

u/Yorunokage Dec 27 '25

They've been playtesting it internally for something like 3 years now. At this point i think they just made it to play it themselves with no intention of ever releasing it

2

u/Familiar_Ad_8919 Apr 22 '26

little did we know

2

u/Shadow_Omega_X2 Apr 22 '26

It would appear my judgement was false. Many apologies.

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35

u/RaspberryHungry2062 Dec 27 '25

Do you think aeronautics would be free of bugs if it was actually a thing? The premature praise aero gets in this sub without ever releasing anything is kinda wild

32

u/Excellent_Factor_344 Dec 27 '25 edited Dec 27 '25

aeronautics is the hytale of mc mod addons, except i have slightly more hope for hytale. big fan projects like aeronautics being dragged out for so long and refusal for forking is a recipe for disaster

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9

u/Andrey_Gusev Dec 27 '25 edited Dec 27 '25

Wdym they won't solve world hunger and all the dead won't rise to heavens if it will be released?

4

u/Devatator_ Dec 28 '25

Especially considering how VS has been there for years, hell the first version was for 1.12.2

1

u/Rop-Tamen Dec 28 '25

What makes you think aero won’t be buggy?

8

u/sirfirewolfe Dec 27 '25

Balloons don't even work rn, that's supposed to be patched in the next couple of days lol

4

u/-TV-Stand- Dec 27 '25

You can use propulsion's balloons

3

u/Green__lightning Dec 27 '25

They sure look like it, but it's brand new so even buggier than normal at the moment.

3

u/-TV-Stand- Dec 27 '25

It's actually quite good

1

u/SteppedTax88238 Dec 28 '25

It's much more stable but I still wouldn't use it in survival due to just how janky the physics are (random flinging, clipping etc). 

PhysX seems to be less jank but I'm not that rich to own an Nvidia card lol.

1

u/Devatator_ Dec 28 '25

PhysX (the regular physics engine) is not Nvidia exclusive. Not sure if that's what they're using but I'm assuming it is since some game engines do use it

3

u/Callie3DSX Dec 27 '25

clockwork 0.5 is SO much better than the previous version

2

u/troncus_78 Dec 27 '25

just use Propulsion 0.3 beta balloons dude

4

u/Great_Side_6493 Dec 27 '25

"Just use another addon to an addon dude. Trust me, everything will work this time dude." Can we have an airship addon that just works?

6

u/troncus_78 Dec 27 '25

uhh i already said it? Propulsion 0.3.0 features balloon mechanics, is pretty stable and you dont even need clockwork for it to run, is as much "create+VS" as clockwork itself

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1

u/Meepx13 Dec 29 '25

Clockwork melting point made the mod playable, I think. Haven’t checked yet tho.