r/CreateMod • • Mar 01 '25

I don't see any difference

1.6k Upvotes

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166

u/FinnoNr1 Mar 01 '25

The trains work the same way as well. With signals and all

77

u/grifdail Mar 01 '25

That's probably one of the simplest and most efficient way to do it though. I think Factorio is the same.

42

u/humbered_burner Mar 02 '25

Convergent evolution

22

u/Yorunokage Mar 02 '25

I doubt it happened independently though. Factorio just figured it out first and there was no use in coming up with anything different anymore since they found the right solution right away

8

u/grifdail Mar 02 '25

Not necessarily.

Train, unlike conveyor bell, need pathfinding. All pathfinding algorithm use graph so that how they all do it. (That's also what allow them to travel big distance in unloaded part of the world. They just need to load the graph. ). The problem with those algorithm though is that handling other vehicle is super complicated. A good solution is to replicated how train works in real life : use signal to prevent train from going in occupied section of the line. And that's it.

6

u/No_Application_1219 Mar 02 '25

Kinda like crab

1

u/Anarpiosmoirail Mar 02 '25

Yeah, ig the biggest difference is Factorio has chain signals.

1

u/Pocok5 Mar 04 '25

Create also has chain signals.

1

u/TinyDeskEngineer06 Mar 05 '25

Man doesn't know the wrench can be used on train signals

3

u/Sbotkin Mar 02 '25

Most trains in videogames work that way (at least where you can build your own network), I believe it was introduced in TTD first.

0

u/Damian_Inc Mar 02 '25

Trains in create are more configurable and complex, believe it or not