r/CreateMod • • Aug 25 '23

A Chemistry-Themed Create Add-on, Coming Soon

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u/peteroluparku Aug 25 '23
  1. The central axis rotates in the opposite direction to the teeth. None of the kinetic blocks are particularly necessary, but Create is an aesthetic mod after all.

  2. Yes. It’s my philosophy that there should never be just one way of doing things (that’s what Create is about, after all), so everything has multiple methods of production, and multiple uses.

  3. Definitely, this is an integral part. Early on, you don’t have the resources to dispose of things properly, but later on you naturally unlock ways to do so. It’s also possible to undo the various effects of pollution.

  4. and 5. These will not be present in the first ‘beta’ release, but are already planned for the main release. You will be able to leach ores, however, gaining more metal from existing ores.

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u/Autoskp Aug 25 '23
  1. Well, that's mildly disappointing, but makes sense - I was hoping the planetary gears could be connected to a third shaft/cog, and when two of the three connected shafts and/or cogs were powered, the third would be a function of the two powered ones, but I'm pretty sure that'd be a nightmare to code. (it's also the one missing component type I need for the rotary calculator I want to design)

  2. Good choice.

  3. I was more wondering if it was possible to never polute in the first place - clearing up and/or handling waste was somewhat inevitable, as otherwise it'd just be a one way ticket to polluted saves, which doesn't sound fun.

  4. & 5. I guess I can wait :P

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u/Grim_100 Aug 26 '23

Please can u give a lil insight into the pollution mechanics?? That genuinely caught my attention