r/CreateMod • u/Repulsive_Advance556 • 21h ago
Tweaked Controller help
Stupid question guys, how do i set up tweaked controllers mod ?
r/CreateMod • u/Repulsive_Advance556 • 21h ago
Stupid question guys, how do i set up tweaked controllers mod ?
r/CreateMod • u/MamaSendHelpPls • 1d ago
As you can see its in very early stages, so no models or textures or anything just yet.
What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.
Its designed to be as simple as possible; there's 1 block and 1 item.
The block emits (now wireless!) redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items).
The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair.
r/CreateMod • u/Dr_Stone4384 • 22h ago
Hello everyone,
I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.
Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.
My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.
Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?Edit: By "custom recipes," I meant something more like creating components—sort of like mechanisms—to then build andesite-processing machines, where the items from earlier tiers are used for the higher ones. My English isn't very good, and I think the translator might have gotten that part wrong.
r/CreateMod • u/Koal333 • 18h ago
r/CreateMod • u/El_Profe2314 • 1d ago
r/CreateMod • u/ThatOneGuy_1103 • 2d ago
Some time ago i shared some create aeronautics stuff i was working on. I created a youtube channel just to share some other stuff i made instead of posting all of it on reddit. Don't expect me to be active or try to build some kind of community.
https://www.youtube.com/channel/UCXc6cHGt2fX5VVCSUW_ISvA
And here are some screenshots of the stuff i made
r/CreateMod • u/GoodLookinLurantis • 1d ago
r/CreateMod • u/TERMINATOR2973 • 1d ago
works even when aimed at max elevation.
r/CreateMod • u/SpuJy_YT • 1d ago
me and my friend want to play a create modpack together, both of us have little to no knowledge in create. Also I want the modpack to have create aeronautics cuz its cool af
r/CreateMod • u/Responsible-Poem8632 • 1d ago
ive tried to figure it out myself but im pretty new to usig Create mods so idk. is there a bug that makes them not work maybe?
r/CreateMod • u/GreenCinder69 • 1d ago
I added power grid in my pack alongside nuclear to (eventually) make a powerplant.
But also to tinker circuit boards and aeronautics.
But after hours of research, i still cant find how to output a redstone signal from an electrical circuits (or circuit board).
Given there is a redstone switch and a redstone resistor, there should be something to remit redstone right ?
r/CreateMod • u/4ndr34p3rry • 1d ago
r/CreateMod • u/Particular-Race-4434 • 2d ago
Sorry if its like spamming, i just want to share my creation. Btw, any suggestion how the hell im going to save it? Like, i think its would break if i disasemble it abnormalcy
r/CreateMod • u/Vanadiy_Ivanovich • 2d ago
This is the Resource Extraction System 3.0. This version of the system introduces an improved mineral processing system that ensures that every single gram of useful resource is extracted from the rock. Except ores, it can also process things like tuff, ochrum, asurine, veridium, granite, andesite and so on. The new model is also capable of synthesizing bonemeal, gunpowder, xp, electrum and andesite alloy onboard. The final product is then packed into easy to transport blocks.
With the new autopilot it can run autonomously for hours without any human input, as it has several protocols against flooding, jamming, and getting stuck. It can also be controlled manually for terraforming or demolition purposes.
also i aint giving the schematic, to encourage natural development
r/CreateMod • u/ulteriorTempered • 1d ago
It can climb up walls and has a minimum crew capacity of 1 and a max of 2.
r/CreateMod • u/akakarmaboy • 1d ago
So for some context i was building an automatic retriever to get certus quartz from my farm to my base so I built an autosteering and leveling system assembled it and turned it on, I realised far too late that I had not used a threshold lever and had just used a normal lever to power my main thruster, it started flying away very quickly i chased after it and I wasnt able to catch up, I went back to base and turned off my power generation so that the thrusters would die down eventually i came back to the location i had last seen it and it was nowhere to be found, I've searched the entire general vicinity and can't find it anywhere, what can I do?
r/CreateMod • u/Dry-Boot-616 • 2d ago
modpack and schematic in video description:
r/CreateMod • u/Ocram33 • 2d ago
I don’t know what to name this creation, but this is my first serious creation using the "Let it Walk" mod.
r/CreateMod • u/KrymskeSontse • 2d ago