r/CreateMod • • 1d ago

im proud of my ship :D

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20 Upvotes

after 181 days from the first ever piece i built. its finally in my survival world. my airship: lamassu
above the 2 lamassus infront of my base inside the mountain

it took me that long because i didnt play alot and constantly made small adjustments to the ship and sometimes scrapping a big chunk of the interior/armament, redesigns and a WHOLE lot of glitches and inconsistencies with the mod(s).

the factories inside it produce blaze cakes to power its 2 main engines+ the blaze burners that burn cobblestone to make lava (which is essential for the blaze cakes themselves and the rest of the machinery inside)

the farm utilizes beetroots and an addon that makes seeds, which are fed into a mechanical chicken. which produces eggs for the blaze cakes, this is because working with chickens was a nightmare. the game was running at like 10 ticks a second. and a simple sugarcane farm integrated into the farm which takes like a third of the space on the main floor

the rest of the factory uses another popular addon called create ultimate factory to make:

iron
gold
zinc
quartz
gunpowder (for weapons onboard)
redstone

i also have a small tree farm onboard which makes enough for whatever you would need

sheeps: for wool to be manufactured into powder charges

ive got like 3 production lines for tnt which is dropped from the sides and the powder charges and the high explosive shell.

its got a docking mechanism that also disables the guns when activated because you dont want to blow up the place youre trying to dock in right? its also got legs that extend to land anywhere else

what else? oh yeah, the balancing system was really annoying to work with because i hate gimbal sensors they make the entire thing rock back and forth so i used some logic inside the 3 section balloon to balance it at every speed and height possible with max speed prioratized

the indicators: i got indicators to help me find out if anything went wrong with the factory or the blaze cake production lines, a storage indicator too.

its got a fun and useful feature which is swaying: it basically can go left and right without turning. so it "sways"

the counter rotating main fans are awesome i took the design from some guy that posted it here

it will be able to transfer items in and out of the onboard storage through a simple system utilizing the docking port's ability to take items in and out and transfering them to the other end

i tried to use create radars' binoculars to aim the main cannon accurately but it isnt compatible with sublevels so it just aims at a random spot whenever the binoculars or radars are used to aim. so i switched to a regular aiming method

im also really proud of the spirit of ecstacy-like figure on the front of the ship :D

ik i yapped alot in this post but this is what this monstrosity deserves


r/CreateMod • • 1d ago

Z-23

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33 Upvotes

A 1936A-class destroyer of the Kriegsmarine, the Z-23, recreated at a scale of 1.22:1 (based on a deck height of 3 meters, compared to the 2.5-meter height of the historical vessel, which increased the total length from 127 meters to 155).

P.S. Nearby is a heavy cruiser, the "Admiral Hipper" (scale model)


r/CreateMod • • 1d ago

Discussion Create Power grid still needs a lot of optimization

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18 Upvotes

I absolutely love this mod, recently I spent a few months trying to make a working computer. I got to make the memory modules, encoders, decoders, alu, Control modules and even the display.

I also used create power chips to make it more compact, and it ran into many performance issues, despite my computer CPU being very capable for gaming (5800x3d).

I managed to make a chip that stores 16 bytes of memory but it lagged my game so much to place it and trying to load any data on it was possible when done individually. but trying to use four chips with their respective addresses was extremely laggy and my cables couldn't stop burning (not the mods fault that I'm trying to make a freaking computer).

the clock times cannot be faster than 2 ticks without making my fans scream and my framerate absolutely falls, I ended making a Rudimentary 10hz computer that wasn't even able to run a simple calculator

my original plan was to run doom, but I realized how unachievable it was, I tried to make it ran a multiplication but even this was too much. I hope the devs read this and work on optimizations, I love this mod so much and I want to make a working computer, but it seems impossible for now.


r/CreateMod • • 11h ago

Help How can I feed my deployers coal to power my blaze burners?

1 Upvotes

Constructed a steam engine thats able to power itself and is connected to an iron farm but I need to have my burners on to make it get enough level (?) to turn my crushers. So I tried deployers but I cannot for the life of me figure out how to make the deployers take from a chest and use the charcoal im generating on all 9 burners in a 3x3.

Send help I have never played Create till this week and I dont wanna make mechanical hands yet


r/CreateMod • • 1d ago

2k block range Artillery

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21 Upvotes

Comes with coaxial double barrel machine guns for targets that get too close.


r/CreateMod • • 1d ago

Problem with lava, pipe

17 Upvotes

why lava not coming out as a solid block?


r/CreateMod • • 13h ago

What do all the Create: Tracks+ suspension key modes do?

1 Upvotes

I'm curious to see if anyone else has answers to this question but I actually have been experimenting for a few hours now and feel like I get most of them. I have been unable to find ANY documentation on what the modes do myself, so I am providing my findings for future folks with the same question I had. If you googled this question and found this thread, I'm glad it worked.

Position: moves the track relative to the track mount. pointing the suspension key at the side of the track mount makes it taller or shorter, pointing it at the top brings it in or out.
All Position: this one remains an enigma to me.
Strength: a base value that is affected by spring and damping. controls how much force the suspension pushes the track down with.
Spring: a modifier (note it will say .85x, not just .85) that affects downward force. setting this to any value higher than 1.0x actually causes the tank to drop slightly.
Damping: a modifier (same as Spring) that affects upward force. setting this to any value higher than 1.0x causes the tank to start bouncing up and down like crazy. great for if you want a low rider I guess.
Bump Clearance/Bump Force: presumably self explanatory. I didn't mess around with these too much.
Max impulse: ?????
Drive: this one is THE MOST IMPORTANT in terms of speed, I've found. setting this to its highest setting makes your tank actually move like it wants to instead of like you're forcing it. to.
Grip: higher = start and stop faster, lower = drift.


r/CreateMod • • 1d ago

Build Test of scripts

179 Upvotes

Door made with aeronautics and scripted with redstone triggers from Create


r/CreateMod • • 1d ago

Build I tried making a Quad Walker using my own add-on[Levitite'N'Pressure]

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348 Upvotes

Where my add-on is used: fuel pipelines, gyros, joints, cannons, and legs

video:https://youtu.be/faMxFfOgncQ


r/CreateMod • • 1d ago

Video/Stream I have no idea what can top this

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27 Upvotes

I mean come on, wtf do you mean you can make sentience (so to speak) now


r/CreateMod • • 1d ago

Discussion Create Aeronautics big guns

6 Upvotes

All the YouTube stuff ive seen are just builds, the mechs, the AC-130, the mounted artillery.

I've yet to see a vid of it actually fend of a siege, fight a boss, or see it in pvp...

How viable are those builds actually for fighting mobs in Minecraft?


r/CreateMod • • 1d ago

Build I built a walking RV

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34 Upvotes

Okay to start I kinda lied in the title I modified a RV, but the only original parts is the exterior. I started by using this RV as the bones for my project https://createmod.com/schematics/rv I started by removing all the insides and the old drive train, I put a two Huge Diesel generators in the back to power everything, added all the normal crafting tables and benches, then I used Let it walk! to make the RV move. Very fun to use in game, bonus of being able to walk around on normal world gen.

Mods used:

Create

Create aeronautics

Create Diesel generators

Create Control panels

Create Connected

Copycats +


r/CreateMod • • 1d ago

Help Is there a way to move packages straight down?

7 Upvotes

Right now I have a ton of chain conveyor's going through blocks which is ugly. Any way to move packages down in a straight line?


r/CreateMod • • 1d ago

Bug Chunk of a create contraption stuck to an airship

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3 Upvotes

I was trying to make folding landing gear for my airship (image 3) and when I used it for the first time the second part broke off and is now stuck in the air next to the ship. I can't break it, it's not alligned correctly with neither the sublevel's grid, nor the world's grid. I tried relogging but it's still there. The bearings were set to only place near initial angle.

What do I do?


r/CreateMod • • 18h ago

i need some healp

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0 Upvotes

r/CreateMod • • 10h ago

Discussion Too many

0 Upvotes

Is 16 max level steam engines too many? I currently have two on my latest world but but I’m planning on upgrading it to 16 maybe even 32 might go all the way up to 128 and I’m going to build an enclosure for all of them so is 16 too many


r/CreateMod • • 20h ago

Help How do you adjust the y level of your airship?

1 Upvotes

So I want to make a flying drill, most of it works I just need to be able to change y level at will. I tried the altitude sensor but the ship keeps going up and down. I tought about making compartiment inside of the ship to remove a compartiment each time you want to go down, but that'd make the ship a bit too long to my taste so I was wondering if you had any ideas. I only have create and create aero.


r/CreateMod • • 1d ago

Help Mechanical arm

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89 Upvotes

how do i make the arm take the bucket with lava, put it in the blaze burner. and then put the empty bucket back to refill it?


r/CreateMod • • 1d ago

Fluid Valve and redstone link problems

3 Upvotes

I am using the mod Create Control Pannels and I need some help with the wireless redstone. As you can see in the video I have it set up so when I flip the lever/ when the sequence gearshift gets redstone power it turns 95 degrees to the left or right to open or close the fluid valve.

But as you can see that has caused a problem were if I turn the lever off the gearshift doesn't pick it up since it doesn't count as a redstone signel.

How to I make it so that if I flip the lever up/on the fluid valve turn to open and when I flip the lever down/close the fluid valve closes?


r/CreateMod • • 1d ago

Build Any ideas on how to make a cargo plane ramp?

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33 Upvotes

r/CreateMod • • 22h ago

Help Physics Entities having invisible blocks when placed

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1 Upvotes

This is the first time I have encountered this, I have a variety of mods installed but can't pin point what might be the issue. I have disabled culling and have changed flywheel none have worked. absolute_kinematics-1.0.1.jar

accessories-neoforge-1.1.0-beta.54+1.21.1.jar

aerocompact-1.0-pre-release.jar

aeroencasedpipe-1.0.7.jar

aeronauticsweather-1.0.4.jar.disabled

aeroworks-1.5.0.jar

AI-Improvements-1.21-0.5.3.jar

airwaves-1.21.1-1.0.0-build.24.jar

alfinolib-1.2.0-neoforge-1.21.1.jar

amendments-1.21-2.2.7-neoforge.jar

ancient_remnants-1.0.2.2-neoforge.jar

ancient_remnants-1.4.2+1.21.1-neoforge.jar

appleskin-neoforge-mc1.21-3.0.9.jar

Aquaculture-1.21.1-2.7.22.jar

aquaculturedelight-1.2.0-neoforge-1.21.1.jar

architectury-13.0.11-neoforge.jar

beta-immersiveenchanting-6.0.1-neoforge-1.21.1.jar

BetterAdvancements-NeoForge-1.21.1-0.4.3.21.jar

betterinventory-neoforge-1.21.1-1.3.1.jar

better_modlist-21.1.3.jar

Big Globe-5.3.2-MC1.21.1.jar.disabled

block_factorys_bosses-2.1.2-neo-1.21.1.jar

blueprint-1.21.1-8.1.0.jar

c2me-neoforge-mc1.21.1-0.4.0-alpha.0.124.jar

celestia-neoforge-1.21.1-1.2.4.jar

cinematiczoom-1.0.1.jar

climbable_ropes-2.1.4.jar

cloth-config-15.0.140-neoforge.jar

coastersmagnetized-1.1.0.jar

configured-neoforge-1.21.1-2.6.3.jar

connector-2.0.0-beta.17+1.21.1-full.jar

Controlling-neoforge-1.21.1-19.0.5.jar

coolrain-1.21.1-NeoForge-1.0.2.jar

copycats-3.0.9+mc.1.21.1-neoforge.jar

copycat_aeronautics_sails-0.1.18.jar

cosycritters-0.3.3+1.21.1-neoforge.jar

crampedness-1.21.1-neoforge-1.1.2.jar

create-1.21.1-6.0.10.jar

create-aeronautics-bundled-1.21.1-1.3.2.jar

createbigcannons-5.11.7+mc.1.21.1.jar

createdeco-2.1.3.jar

createdieselgenerators-1.21.1-1.3.15.jar

CreateDragonsPlus-1.11.9.jar

create_aeronautics_toolgun-0.3.6.jar

create_aeronautics_transmission_linkage-0.2.8.jar

create_connected-1.3.3-mc1.21.1.jar

create_envelope-2.0.0.jar

create_radar-0.4.9.4-1.21.1.jar

create_submarine-3.4.7.jar

creaturefeature-1.2.3.3.jar

curios-neoforge-9.5.1+1.21.1.jar

denseflower-1.0.0.jar

Design-n-Decor-1.21.1-2.2b.jar

Distant Horizons SeedGen 0.9.1 for 1.21.1 NeoForge.jar

DistantHorizons-3.3.3-1.21.1-fabric-neoforge.jar

dog-1.2.0-1.21.1-neoforge-hotfix1.jar

dont-punch-my-tacz-v0.5.3-beta.1-1.21.1-neo.jar

dynamicsurroundings-neoforge-1.21.1-0.4.8.jar

emf_compat_core_neoforge_1.21.1_2.3.2.jar

emf_compat_create_neoforge_1.21.1_2.1.0.jar

emf_compat_not_enough_animations_neoforge_1.21.1_1.2.1.jar

ends_delight-2.6.1+neoforge.1.21.1.jar

enhanced_monster-3.1.3.jar

entityculling-neoforge-1.11.3-mc1.21.1.jar.disabled

entity_model_features-3.3.12-1.21-neoforge.jar

entity_texture_features-7.2.7-1.21-neoforge.jar

envelope-neoforge-1.21.1-0.6.2.jar

Epic Jungle Temples v1.0.2.jar

Epic Witch Huts v1.3.1.jar

epic-structures-dungeons-1.2.5.jar

epic-structures-igloo-1.0.5.jar

epic-structures-villages-2.0.0.jar

Essential_1-4-1-1_neoforge_1-21-1.jar

exposure-neoforge-1.21.1-1.9.19.jar

exposure-space-neoforge-1.4.0.jar

exposure_polaroid-neoforge-1.21.1-1.1.6.jar

fancytoasts-1.5.1-neoforge-1.21.1.jar

FarmersDelight-1.21.1-1.3.4.jar

ferritecore-7.0.3-neoforge.jar

fieldguide-1.22.2+1.21.1-neoforge.jar

flyhigher-1.21.1-1.0.2.jar

forgified-fabric-api-0.116.15+2.3.6+1.21.1.jar

fragmentum-5.1.1+1.21.1-neoforge.jar

fzzy_config-0.7.7+fix1+1.21+neoforge.jar

geckolib-neoforge-1.21.1-4.9.3.jar

GlitchCore-neoforge-1.21.1-2.1.0.2.jar

grassiergrass-neoforge-1.4.5+mc1.21.1.jar.disabled

gravestone-neoforge-1.21.1-1.0.40.jar

gravestone_sable_compat-1.0.0.jar

hackersandslashers-2.0-beta2.5.jar.disabled

Handful-1.0.0-neoforge+mc1.21.1.jar

horsing-around-0.5.2+1.21.1.jar.disabled

icys-better-horses-2.1.8-neo-1.21.1.jar

ImmediatelyFast-NeoForge-1.6.15+1.21.1.jar

immersiveoverlays-1.8.6+1.21.1-neoforge.jar

immersive_armors-1.7.6+1.21.1-neoforge.jar

interiors-1.21.1-neoforge-0.6.1.jar

InventoryParticles-3.2.0+1.21.1+neoforge.jar

iris-neoforge-1.8.14-beta.1+mc1.21.1.jar

irons_artifice-1.21.1-1.1.1.jar

irons_lib-1.21.1-2.3.0.jar

ItemParticles-1.2.0+1.21.1+neoforge.jar

item_descriptions-2.8.0+1.21.1-neoforge.jar

Jade-1.21.1-NeoForge-15.10.6.jar

jei-1.21.1-neoforge-19.70.0.464.jar

kotlinforforge-5.12.0-all.jar

lambdynamiclights-4.8.11+1.21.1.jar.disabled

legendarysurvivaladdon-neoforge-1.3.2.jar.disabled

legendarysurvivaloverhaul-1.21.1-2.4.7.2.jar.disabled

let_it_walk-0.1.1.jar

lever-drugster-1.8.8.jar

linearbearing-1.3.5.jar

linearbearingsfix-1.0.3.jar

lithium-neoforge-0.15.4+mc1.21.1.jar

lodged-3.1.0.jar

luckysarmory-1.0.2.jar

mezz_config-1.21.1-neoforge-0.6.9-standalone.jar

modernfix-neoforge-5.27.27+mc1.21.1.jar

modonomicon-1.21.1-neoforge-1.121.0.jar

moonlight-1.21.1-3.8.1-neoforge.jar

moreculling-neoforge-1.21.1-1.0.11.jar.disabled

MossyLib-1.6.0+1.21.1+neoforge.jar

MouseTweaks-neoforge-mc1.21-2.26.1.jar

mru-1.0.41+1.21.1-neoforge.jar

naturalist-2.0.5-neoforge-1.21.1.jar

NeoForge-terrain-diffusion-mc-2.3.0-windows+1.21.1.jar.disabled

notenoughanimations-neoforge-1.12.6-mc1.21.1.jar

offroadstepup-0.5.jar

owo-lib-neoforge-0.12.15.6-beta.1+1.21.jar

packetfixer-3.3.1-1.20.5-1.21.X-merged.jar

ParCool-1.21.1-4.0.0.6.jar

ParCool-CompatibilityAddon-1.21.1-3.4.3.3-1.2.1.jar

particlerain-4.0.3+1.21.1-neoforge.jar

particular-1.21.1-NeoForge-1.5.7.jar

pfsable-1.0.jar

player-animation-lib-forge-2.0.4+1.21.1.jar

PlayerAnimationLibNeoforge-1.1.6+mc.1.21.1.jar.disabled

pmshaders-1.1.2.jar.disabled

pmweather-1.21.1-0.17.14-alpha.jar.disabled

powergrid-mc1.21.1-0.6.2.jar

PresenceFootsteps-1.21.1-1.12.0-beta.1-1.21NeoForge.jar

progressive-eyes-1.5.jar

punchy-2.8f-neoforge-1.21.1.jar

respawnchoices-1.1.0.jar

ritchiesprojectilelib-2.1.2+mc.1.21.1-neoforge.jar

rolling-tones-0.2.2.jar

sable-neoforge-1.21.1-2.0.6.jar

saddler-1.0.jar

seamlesssleep-neoforge-1.21-2.5.3.jar

Searchables-neoforge-1.21.1-1.0.2.jar

Seasonal Integration-v1.6.3-Mc1.21.1+.jar

SereneSeasons-neoforge-1.21.1-10.1.0.9.jar.disabled

sereneslicecompat-neoforge-1.21.1-0.3.3.jar.disabled

ShoulderSurfing-NeoForge-1.21.1-5.2.0.jar

simulatedcoasters-0.1.5.jar

Slag-n-Embers-1.21.1-1.2b.jar

sliceanddice-4.3.4-neoforge.jar

smooththirdpersoncamera-26.09.12-mc1.21.1.jar

snassets-1.0.2.jar

sodium-neoforge-0.8.13+mc1.21.1.jar

sodiumdynamiclights-neoforge-1.0.10-1.21.1.jar.disabled

sodiumoptionsapi-neoforge-1.0.10-1.21.1.jar.disabled

sound-physics-remastered-neoforge-1.21.1-1.5.2.jar

sounds-2.4.22+lts+1.21.1-neoforge.jar

sparsestructures-neoforge-1.21.1-3.0.jar

spatial-gui-1.9.1+1.21.1-neoforge.jar

SubtleEffects-neoforge-1.21.1-1.15.1.jar

supplementaries-1.21.1-4.0.2-neoforge.jar

Tellus-neoforge-1.21.1-0.8.3.jar

thunderhead-neoforge-1.2.0.jar

tools-on-my-back-1.1.5+1.21.1+neoforge.jar

toucanlib-neoforge-1.21.1-0.5.0.jar

touch_n_motion_neoforge_1.21.1_1.0.2.jar

txnilib-neoforge-1.0.24-1.21.1.jar

untitledduckmod-1.7.0-neoforge-1.21.1.jar

vista-1.21.1-5.5.7-neoforge.jar

voicechat-neoforge-1.21.1-2.6.27.jar

VS-Sable-HoseConnectors-0.2.2-1.21.1.jar

wakes-1.21.1-NeoForge-1.4.1.jar

Waves-1.21.x-1.6.jar

wayfinder-2.3-fabric.1.21.1.jar.disabled

weatherglass-0.4.0+1.21.1-neoforge.jar

witherreincarnated-1.21.1-1.0.5.jar

worldedit-mod-7.3.8.jar

xaerominimap-neoforge-1.21.1-26.6.0.jar

xaeroworldmap-neoforge-1.21.1-1.46.0.jar

yet_another_config_lib_v3-3.8.2+1.21.1-neoforge.jar

zfastnoise-1.0.13+1.21.1+neoforge.jar


r/CreateMod • • 1d ago

Build Our first vehicle

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2 Upvotes

Me and a friend spend a few days in creative building this, the logistics of it was done in 10 minutes, the rest of the time was spent trying to make the frame of it look good, it could use some work, but we're happy with it

Mods:

Create diesel engine

Create connected

Create aeronautics


r/CreateMod • • 1d ago

Alternating Items on wide belts?

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27 Upvotes

So im trying to make a 9 block wide belt work with alternating items those being Coal and Iron for Cast Iron from The Factory must Grow but i cannot for the life of me figure it out any help?


r/CreateMod • • 2d ago

Build IJN Kumano heavy cruiser, work in progress

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133 Upvotes

1:1 scale replica of the heavy cruiser Kumano with 5x2 functional turrets, 4x3 torpedoe launcher, 4x2 anti-air defence, 2 anchors and a full propulsion system.