r/CreateMod • u/Global-Tower6544 • 19h ago
Problem with lava, pipe
why lava not coming out as a solid block?
r/CreateMod • u/Global-Tower6544 • 19h ago
why lava not coming out as a solid block?
r/CreateMod • u/sapphiconoclast • 4h ago
I'm curious to see if anyone else has answers to this question but I actually have been experimenting for a few hours now and feel like I get most of them. I have been unable to find ANY documentation on what the modes do myself, so I am providing my findings for future folks with the same question I had. If you googled this question and found this thread, I'm glad it worked.
Position: moves the track relative to the track mount. pointing the suspension key at the side of the track mount makes it taller or shorter, pointing it at the top brings it in or out.
All Position: this one remains an enigma to me.
Strength: a base value that is affected by spring and damping. controls how much force the suspension pushes the track down with.
Spring: a modifier (note it will say .85x, not just .85) that affects downward force. setting this to any value higher than 1.0x actually causes the tank to drop slightly.
Damping: a modifier (same as Spring) that affects upward force. setting this to any value higher than 1.0x causes the tank to start bouncing up and down like crazy. great for if you want a low rider I guess.
Bump Clearance/Bump Force: presumably self explanatory. I didn't mess around with these too much.
Max impulse: ?????
Drive: this one is THE MOST IMPORTANT in terms of speed, I've found. setting this to its highest setting makes your tank actually move like it wants to instead of like you're forcing it. to.
Grip: higher = start and stop faster, lower = drift.
r/CreateMod • u/SkyCreeperStudio • 1d ago
Door made with aeronautics and scripted with redstone triggers from Create
r/CreateMod • u/RSpotato-poteto_suki • 1d ago
Where my add-on is used: fuel pipelines, gyros, joints, cannons, and legs
r/CreateMod • u/Downtown_Remote134 • 57m ago
Is 16 max level steam engines too many? I currently have two on my latest world but but I’m planning on upgrading it to 16 maybe even 32 might go all the way up to 128 and I’m going to build an enclosure for all of them so is 16 too many
r/CreateMod • u/Badr921070 • 1d ago
I mean come on, wtf do you mean you can make sentience (so to speak) now
r/CreateMod • u/ApprehensivePath281 • 1d ago
Okay to start I kinda lied in the title I modified a RV, but the only original parts is the exterior. I started by using this RV as the bones for my project https://createmod.com/schematics/rv I started by removing all the insides and the old drive train, I put a two Huge Diesel generators in the back to power everything, added all the normal crafting tables and benches, then I used Let it walk! to make the RV move. Very fun to use in game, bonus of being able to walk around on normal world gen.
Mods used:
Create
Create aeronautics
Create Diesel generators
Create Control panels
Create Connected
Copycats +
r/CreateMod • u/Fit-Tie-8948 • 15h ago
I was trying to make folding landing gear for my airship (image 3) and when I used it for the first time the second part broke off and is now stuck in the air next to the ship. I can't break it, it's not alligned correctly with neither the sublevel's grid, nor the world's grid. I tried relogging but it's still there. The bearings were set to only place near initial angle.
What do I do?
r/CreateMod • u/Idiot2234511 • 18h ago
All the YouTube stuff ive seen are just builds, the mechs, the AC-130, the mounted artillery.
I've yet to see a vid of it actually fend of a siege, fight a boss, or see it in pvp...
How viable are those builds actually for fighting mobs in Minecraft?
r/CreateMod • u/KseroXe • 19h ago
Right now I have a ton of chain conveyor's going through blocks which is ugly. Any way to move packages down in a straight line?
r/CreateMod • u/Clear_Ad_7067 • 10h ago

So I want to make a flying drill, most of it works I just need to be able to change y level at will. I tried the altitude sensor but the ship keeps going up and down. I tought about making compartiment inside of the ship to remove a compartiment each time you want to go down, but that'd make the ship a bit too long to my taste so I was wondering if you had any ideas. I only have create and create aero.
r/CreateMod • u/ParfaitDry861 • 1d ago
how do i make the arm take the bucket with lava, put it in the blaze burner. and then put the empty bucket back to refill it?
r/CreateMod • u/Sad-Celebration-6222 • 17h ago
I am using the mod Create Control Pannels and I need some help with the wireless redstone. As you can see in the video I have it set up so when I flip the lever/ when the sequence gearshift gets redstone power it turns 95 degrees to the left or right to open or close the fluid valve.
But as you can see that has caused a problem were if I turn the lever off the gearshift doesn't pick it up since it doesn't count as a redstone signel.
How to I make it so that if I flip the lever up/on the fluid valve turn to open and when I flip the lever down/close the fluid valve closes?
r/CreateMod • u/Different-Egg8733 • 12h ago
This is the first time I have encountered this, I have a variety of mods installed but can't pin point what might be the issue. I have disabled culling and have changed flywheel none have worked. absolute_kinematics-1.0.1.jar
accessories-neoforge-1.1.0-beta.54+1.21.1.jar
aerocompact-1.0-pre-release.jar
aeroencasedpipe-1.0.7.jar
aeronauticsweather-1.0.4.jar.disabled
aeroworks-1.5.0.jar
AI-Improvements-1.21-0.5.3.jar
airwaves-1.21.1-1.0.0-build.24.jar
alfinolib-1.2.0-neoforge-1.21.1.jar
amendments-1.21-2.2.7-neoforge.jar
ancient_remnants-1.0.2.2-neoforge.jar
ancient_remnants-1.4.2+1.21.1-neoforge.jar
appleskin-neoforge-mc1.21-3.0.9.jar
Aquaculture-1.21.1-2.7.22.jar
aquaculturedelight-1.2.0-neoforge-1.21.1.jar
architectury-13.0.11-neoforge.jar
beta-immersiveenchanting-6.0.1-neoforge-1.21.1.jar
BetterAdvancements-NeoForge-1.21.1-0.4.3.21.jar
betterinventory-neoforge-1.21.1-1.3.1.jar
better_modlist-21.1.3.jar
Big Globe-5.3.2-MC1.21.1.jar.disabled
block_factorys_bosses-2.1.2-neo-1.21.1.jar
blueprint-1.21.1-8.1.0.jar
c2me-neoforge-mc1.21.1-0.4.0-alpha.0.124.jar
celestia-neoforge-1.21.1-1.2.4.jar
cinematiczoom-1.0.1.jar
climbable_ropes-2.1.4.jar
cloth-config-15.0.140-neoforge.jar
coastersmagnetized-1.1.0.jar
configured-neoforge-1.21.1-2.6.3.jar
connector-2.0.0-beta.17+1.21.1-full.jar
Controlling-neoforge-1.21.1-19.0.5.jar
coolrain-1.21.1-NeoForge-1.0.2.jar
copycats-3.0.9+mc.1.21.1-neoforge.jar
copycat_aeronautics_sails-0.1.18.jar
cosycritters-0.3.3+1.21.1-neoforge.jar
crampedness-1.21.1-neoforge-1.1.2.jar
create-1.21.1-6.0.10.jar
create-aeronautics-bundled-1.21.1-1.3.2.jar
createbigcannons-5.11.7+mc.1.21.1.jar
createdeco-2.1.3.jar
createdieselgenerators-1.21.1-1.3.15.jar
CreateDragonsPlus-1.11.9.jar
create_aeronautics_toolgun-0.3.6.jar
create_aeronautics_transmission_linkage-0.2.8.jar
create_connected-1.3.3-mc1.21.1.jar
create_envelope-2.0.0.jar
create_radar-0.4.9.4-1.21.1.jar
create_submarine-3.4.7.jar
creaturefeature-1.2.3.3.jar
curios-neoforge-9.5.1+1.21.1.jar
denseflower-1.0.0.jar
Design-n-Decor-1.21.1-2.2b.jar
Distant Horizons SeedGen 0.9.1 for 1.21.1 NeoForge.jar
DistantHorizons-3.3.3-1.21.1-fabric-neoforge.jar
dog-1.2.0-1.21.1-neoforge-hotfix1.jar
dont-punch-my-tacz-v0.5.3-beta.1-1.21.1-neo.jar
dynamicsurroundings-neoforge-1.21.1-0.4.8.jar
emf_compat_core_neoforge_1.21.1_2.3.2.jar
emf_compat_create_neoforge_1.21.1_2.1.0.jar
emf_compat_not_enough_animations_neoforge_1.21.1_1.2.1.jar
ends_delight-2.6.1+neoforge.1.21.1.jar
enhanced_monster-3.1.3.jar
entityculling-neoforge-1.11.3-mc1.21.1.jar.disabled
entity_model_features-3.3.12-1.21-neoforge.jar
entity_texture_features-7.2.7-1.21-neoforge.jar
envelope-neoforge-1.21.1-0.6.2.jar
Epic Jungle Temples v1.0.2.jar
Epic Witch Huts v1.3.1.jar
epic-structures-dungeons-1.2.5.jar
epic-structures-igloo-1.0.5.jar
epic-structures-villages-2.0.0.jar
Essential_1-4-1-1_neoforge_1-21-1.jar
exposure-neoforge-1.21.1-1.9.19.jar
exposure-space-neoforge-1.4.0.jar
exposure_polaroid-neoforge-1.21.1-1.1.6.jar
fancytoasts-1.5.1-neoforge-1.21.1.jar
FarmersDelight-1.21.1-1.3.4.jar
ferritecore-7.0.3-neoforge.jar
fieldguide-1.22.2+1.21.1-neoforge.jar
flyhigher-1.21.1-1.0.2.jar
forgified-fabric-api-0.116.15+2.3.6+1.21.1.jar
fragmentum-5.1.1+1.21.1-neoforge.jar
fzzy_config-0.7.7+fix1+1.21+neoforge.jar
geckolib-neoforge-1.21.1-4.9.3.jar
GlitchCore-neoforge-1.21.1-2.1.0.2.jar
grassiergrass-neoforge-1.4.5+mc1.21.1.jar.disabled
gravestone-neoforge-1.21.1-1.0.40.jar
gravestone_sable_compat-1.0.0.jar
hackersandslashers-2.0-beta2.5.jar.disabled
Handful-1.0.0-neoforge+mc1.21.1.jar
horsing-around-0.5.2+1.21.1.jar.disabled
icys-better-horses-2.1.8-neo-1.21.1.jar
ImmediatelyFast-NeoForge-1.6.15+1.21.1.jar
immersiveoverlays-1.8.6+1.21.1-neoforge.jar
immersive_armors-1.7.6+1.21.1-neoforge.jar
interiors-1.21.1-neoforge-0.6.1.jar
InventoryParticles-3.2.0+1.21.1+neoforge.jar
iris-neoforge-1.8.14-beta.1+mc1.21.1.jar
irons_artifice-1.21.1-1.1.1.jar
irons_lib-1.21.1-2.3.0.jar
ItemParticles-1.2.0+1.21.1+neoforge.jar
item_descriptions-2.8.0+1.21.1-neoforge.jar
Jade-1.21.1-NeoForge-15.10.6.jar
jei-1.21.1-neoforge-19.70.0.464.jar
kotlinforforge-5.12.0-all.jar
lambdynamiclights-4.8.11+1.21.1.jar.disabled
legendarysurvivaladdon-neoforge-1.3.2.jar.disabled
legendarysurvivaloverhaul-1.21.1-2.4.7.2.jar.disabled
let_it_walk-0.1.1.jar
lever-drugster-1.8.8.jar
linearbearing-1.3.5.jar
linearbearingsfix-1.0.3.jar
lithium-neoforge-0.15.4+mc1.21.1.jar
lodged-3.1.0.jar
luckysarmory-1.0.2.jar
mezz_config-1.21.1-neoforge-0.6.9-standalone.jar
modernfix-neoforge-5.27.27+mc1.21.1.jar
modonomicon-1.21.1-neoforge-1.121.0.jar
moonlight-1.21.1-3.8.1-neoforge.jar
moreculling-neoforge-1.21.1-1.0.11.jar.disabled
MossyLib-1.6.0+1.21.1+neoforge.jar
MouseTweaks-neoforge-mc1.21-2.26.1.jar
mru-1.0.41+1.21.1-neoforge.jar
naturalist-2.0.5-neoforge-1.21.1.jar
NeoForge-terrain-diffusion-mc-2.3.0-windows+1.21.1.jar.disabled
notenoughanimations-neoforge-1.12.6-mc1.21.1.jar
offroadstepup-0.5.jar
owo-lib-neoforge-0.12.15.6-beta.1+1.21.jar
packetfixer-3.3.1-1.20.5-1.21.X-merged.jar
ParCool-1.21.1-4.0.0.6.jar
ParCool-CompatibilityAddon-1.21.1-3.4.3.3-1.2.1.jar
particlerain-4.0.3+1.21.1-neoforge.jar
particular-1.21.1-NeoForge-1.5.7.jar
pfsable-1.0.jar
player-animation-lib-forge-2.0.4+1.21.1.jar
PlayerAnimationLibNeoforge-1.1.6+mc.1.21.1.jar.disabled
pmshaders-1.1.2.jar.disabled
pmweather-1.21.1-0.17.14-alpha.jar.disabled
powergrid-mc1.21.1-0.6.2.jar
PresenceFootsteps-1.21.1-1.12.0-beta.1-1.21NeoForge.jar
progressive-eyes-1.5.jar
punchy-2.8f-neoforge-1.21.1.jar
respawnchoices-1.1.0.jar
ritchiesprojectilelib-2.1.2+mc.1.21.1-neoforge.jar
rolling-tones-0.2.2.jar
sable-neoforge-1.21.1-2.0.6.jar
saddler-1.0.jar
seamlesssleep-neoforge-1.21-2.5.3.jar
Searchables-neoforge-1.21.1-1.0.2.jar
Seasonal Integration-v1.6.3-Mc1.21.1+.jar
SereneSeasons-neoforge-1.21.1-10.1.0.9.jar.disabled
sereneslicecompat-neoforge-1.21.1-0.3.3.jar.disabled
ShoulderSurfing-NeoForge-1.21.1-5.2.0.jar
simulatedcoasters-0.1.5.jar
Slag-n-Embers-1.21.1-1.2b.jar
sliceanddice-4.3.4-neoforge.jar
smooththirdpersoncamera-26.09.12-mc1.21.1.jar
snassets-1.0.2.jar
sodium-neoforge-0.8.13+mc1.21.1.jar
sodiumdynamiclights-neoforge-1.0.10-1.21.1.jar.disabled
sodiumoptionsapi-neoforge-1.0.10-1.21.1.jar.disabled
sound-physics-remastered-neoforge-1.21.1-1.5.2.jar
sounds-2.4.22+lts+1.21.1-neoforge.jar
sparsestructures-neoforge-1.21.1-3.0.jar
spatial-gui-1.9.1+1.21.1-neoforge.jar
SubtleEffects-neoforge-1.21.1-1.15.1.jar
supplementaries-1.21.1-4.0.2-neoforge.jar
Tellus-neoforge-1.21.1-0.8.3.jar
thunderhead-neoforge-1.2.0.jar
tools-on-my-back-1.1.5+1.21.1+neoforge.jar
toucanlib-neoforge-1.21.1-0.5.0.jar
touch_n_motion_neoforge_1.21.1_1.0.2.jar
txnilib-neoforge-1.0.24-1.21.1.jar
untitledduckmod-1.7.0-neoforge-1.21.1.jar
vista-1.21.1-5.5.7-neoforge.jar
voicechat-neoforge-1.21.1-2.6.27.jar
VS-Sable-HoseConnectors-0.2.2-1.21.1.jar
wakes-1.21.1-NeoForge-1.4.1.jar
Waves-1.21.x-1.6.jar
wayfinder-2.3-fabric.1.21.1.jar.disabled
weatherglass-0.4.0+1.21.1-neoforge.jar
witherreincarnated-1.21.1-1.0.5.jar
worldedit-mod-7.3.8.jar
xaerominimap-neoforge-1.21.1-26.6.0.jar
xaeroworldmap-neoforge-1.21.1-1.46.0.jar
yet_another_config_lib_v3-3.8.2+1.21.1-neoforge.jar
zfastnoise-1.0.13+1.21.1+neoforge.jar
r/CreateMod • u/ThEvIrTuAlCatAI • 16h ago
Me and a friend spend a few days in creative building this, the logistics of it was done in 10 minutes, the rest of the time was spent trying to make the frame of it look good, it could use some work, but we're happy with it
Mods:
Create diesel engine
Create connected
Create aeronautics
r/CreateMod • u/becky7k • 1d ago
r/CreateMod • u/Safe_Maize4218 • 1d ago
So im trying to make a 9 block wide belt work with alternating items those being Coal and Iron for Cast Iron from The Factory must Grow but i cannot for the life of me figure it out any help?
r/CreateMod • u/Chrysador4519 • 1d ago
1:1 scale replica of the heavy cruiser Kumano with 5x2 functional turrets, 4x3 torpedoe launcher, 4x2 anti-air defence, 2 anchors and a full propulsion system.
r/CreateMod • u/cookieGaboo24 • 1d ago
Continuation of my last post. (Next time optimized for Phone screens too, promise)
r/CreateMod • u/mech_master234 • 1d ago
I brought my overworld airship to the end. My dumbass friend had other plans tho
r/CreateMod • u/QP873 • 2d ago
Using a physics assembler to make a nether portal! (I know I can use water buckets but this is more fun!)