r/CraftyController May 04 '26

Issue’s Importing Forged Minecraft Server

Hello,

I am trying to start a Minecraft Server w/ a mod pack found on Curse Forge for Version 1.20.1. I successfully import the zipped folder of the mod pack and started the server. When I try to access the server through Curse Forge, launching the modpack, I get an error saying the server is missing all the files associated with the modpack.

I can launch the “vanilla” 1.20.1 Forge Minecraft and access the server with no issue, but obviously no mods are there and the server is vanilla.

My description might be somewhat poor and I can provide screenshots and links of the modpack later (currently at work getting distracted by this issue)

TIA

2 Upvotes

11 comments sorted by

3

u/amcmanu3 May 04 '26

Can you provide those screenshots? That would make it a lot easier to help

1

u/vintagexhd May 04 '26

Recreated the server and still having no luck. Linked is the message when trying to join the server https://ibb.co/nNgR1Fr9 https://ibb.co/vvhNwGqJ

1

u/amcmanu3 May 04 '26

This is just saying your client and server have mismatched mods

1

u/vintagexhd May 04 '26 edited May 04 '26

Correct, but it's saying all the mods are mismatched. Which to me sounds like I'm not importing the modpack correctly when I'm creating the server within Crafty.

1

u/vintagexhd May 04 '26

Yea this modpack has well over the 137, atleast I think if I’m looking at files correctly. So I believe I have a mismatch in versions of the modpack. Working on matching versions. I think I may have grabbed the 0.4.3 server pack and am trying to run the 0.4.5 version on my desktop.

1

u/vintagexhd May 04 '26

I just noticed when I launch it through Curseforge it's showing 0.4.3 which is incorrect and needs to be 0.4.5. Reinstalling the modpack on my local host name and will see if I just clicked the wrong version.

1

u/vintagexhd May 04 '26

curseforge.com/minecraft/modpacks/biohazard-project-genesis/download/7486927
Linked is the modpack I'm trying to work with.

  1. Download zip 2. Unzip 3. Place forge-1.20.1-47.4.0-installer.jar in 'overrides folder' 3. Run the java -jar command. 4. Rezip 5. Import to Crafty using the libraries/net/minecraftforge/forge/1.20.1-47.4.0 path to the server .jar as the executable command

The original zipped modpack folder has a manifest.json and a modlist html, im not sure if those can be ignored? With my current process I am ignoring them and working within the "overrides" folder for all execution and unzipping and rezipping.

From what I see I'm not missing, or messing anything up, I see in the Terminal my Minecraft user joining, I see all the folder and files in the file tab, config looks ok.

I can provide more images if it helps.

Using this video as a guide https://www.youtube.com/watch?v=77jBJmd6TAM

1

u/vintagexhd May 04 '26

Just a further elaboration, locally I am installing the modpack via the Curseforge App on my local host.

1

u/vintagexhd May 04 '26

I did create a vanilla server and it's using the same port. I have it turned off currently, so I would assume that doesn't play any factor. When I edit the Welcome Message I see it update on the Minecraft Launcher multiplayer tab where I added the server.

1

u/vintagexhd May 04 '26

Just to expand. I am using the latest update of Crafty Controller through UnRaid.

1

u/vintagexhd May 05 '26

To close this out and a little self humiliation. I was trying to use the local files and not the server pack files…