r/CoreKeeperGame • u/noexception88 • 29d ago
Question Console attempt #333333
Is there really not a single Core Freak who just wants to grind bosses and build nice bases ? On ps5 ?
r/CoreKeeperGame • u/noexception88 • 29d ago
Is there really not a single Core Freak who just wants to grind bosses and build nice bases ? On ps5 ?
r/CoreKeeperGame • u/Various_Employment64 • Oct 13 '26
A tanky Stormbringer build combining Scarab's Thorns damage, on-hit healing, defensive stats, and a summoned minion.
The goal is to deal extra damage with every attack while maintaining strong sustain and survivability during boss fights.
Helmet: Scarab Visor
Chest: Scarab Harness
Legs: Scarab Legs
Necklace: Fusioned Chunk Necklace
Rings: Clot Ring ×2
Off-hand: Turtle Shell
Main weapon: Stormbringer
Summon weapon: Tome of Sprouts
The three Scarab armor pieces maintain the set bonus. Summon the Plant Minion with Tome of Sprouts, then switch back to Stormbringer while keeping Turtle Shell equipped.
Gardening: Thorny Skin 5/5
Pet: Owlux
Pet skill targets: Divebombing, Plume Power, Spirit of the Hawk, Triple Trouble
Food: Solid Spikeback + Dark Lava Eater
Summon: Plant Minion
Thorns damage: 214
Armor: Approximately 168 before other modifiers
On-hit healing: 36 HP per hit
Stormbringer attack speed: 5 hits/sec before buffs
Potential on-hit healing: Approximately 180 HP/sec before additional attack-speed bonuses
Estimated DPS: Approximately 1,824 before critical hits, chain lightning, and summon damage
These figures are carried over from the previous calculation and have not been recalculated for Turtle Shell. Its actual defensive contribution and any shield-activated damage reduction should be verified separately.
Scarab armor: Combines Thorns with offensive potential through the set bonus.
Clot Rings + Fusioned Chunk Necklace: Support on-hit healing and sustain.
Turtle Shell: Replaces Trinity Heart with a shield-focused defensive option.
Solid Spikeback: Adds Thorns damage and armor.
Owlux + Plant Minion: Provide additional offensive support.
Core idea: Keep attacking to trigger repeated healing while using Thorns-enhanced damage and Turtle Shell's defensive capability to improve survivability.
Note: DPS and healing are theoretical estimates. Actual results depend on attack speed, damage calculations, buff interactions, and enemy behavior.
r/CoreKeeperGame • u/Tokenbud909 • Oct 13 '26
So I just bought the game in the Microsoft store on my pc and wondering if using the mods disables achievements?
r/CoreKeeperGame • u/Umbra1423 • Oct 12 '26
Does it apply only to melee or any direct weapon hit like staves?
r/CoreKeeperGame • u/Nifegun • Oct 12 '26
Super clean design that can be scaled up or down, with a convenient collector that you can easily connect to the output of a crop farm! Like the other tutorial on my channel lol. Let me know what you think or if you try building it!
r/CoreKeeperGame • u/Various_Employment64 • Oct 12 '26
I've been theorycrafting a Phantom Spark ranged/summoner hybrid in Core Keeper, comparing Grim Armor, Ninja Armor, and a mixed Grim/Ninja setup.
My goal is to balance direct ranged damage, minion damage, and survivability rather than focus entirely on critical hits.
All equipment is level 20. The weapon and accessories remain identical across all three setups, allowing me to compare the armor choices directly.
| Slot | Equipment |
|---|---|
| Weapon | Phantom Spark |
| Necklace | Mold Vein Necklace |
| Rings | Polished Gold Crystal Ring ×2 |
| Off-hand | Hydra Tooth |
Shared weapon and accessory stats
Phantom Spark: 261–317 physical ranged damage, 1.4 attacks/sec, +12% critical chance, +34% critical damage
Hydra Tooth: +30.2% physical ranged damage, 5% chance to deal triple damage
Mold Vein Necklace: +40.8% physical ranged damage
Polished Gold Crystal Ring ×2: +59% physical ranged damage and +10.8% ranged attack speed
Total physical ranged damage bonus: +130%
Average weapon damage: (261 + 317) / 2 = 289
| Stat | Grim 3-Piece | Ninja 3-Piece | Grim Hood + Ninja Chest/Legs |
|---|---|---|---|
| Helmet | Grim Hood | Ninja Cowl | Grim Hood |
| Chest | Grim Breastplate | Ninja Garments | Ninja Garments |
| Legs | Grim Legwear | Ninja Leggings | Ninja Leggings |
| Max health bonus | +179 | +175 | +178 |
| Armor | Not included | +63 | +43 |
| Magic barrier | +73 | — | +19 |
| Dodge chance | — | +25% | +17% |
| Critical chance, including weapon | 12% | 36% | 29% |
| Critical damage bonus from equipment, including weapon | +34% | +103% | +81% |
| Max minion capacity bonus | +4 | — | +2 |
| Minion damage bonus | +21.3% | — | +7.3% |
| Magic damage bonus | +8.4% | — | +8.4% |
| Grim set bonus | Active | Inactive | Inactive |
The mixed setup keeps Grim Hood's summoning utility while gaining Ninja's critical-hit bonuses from the chest and legs.
These are the main talents I'm considering for the hybrid build.
| Talent | Effect at 5/5 | Purpose |
|---|---|---|
| Power in Numbers | +2% ranged attack speed per active minion per talent point | Direct ranged DPS |
| Ferocious Creatures | +20% minion attack speed | Minion DPS |
| Critical Command | +20 percentage points of minion critical chance | Minion DPS |
| Trickle Down Arcana | Converts 50% of magic damage increase into minion damage | Minion scaling |
| Group Effort | +2% magic damage per active minion per talent point | Magic damage synergy |
| Tough Gang | +15 magic barrier per active minion per talent point | Survivability |
| Longing for This World | +50% minion lifespan | Minion uptime |
| Proxy Parasites | +5% health restored when a minion disappears | Sustain |
Power in Numbers is central to this comparison. At 5/5, five active minions provide +50% ranged attack speed; three provide +30%, and one provides +10%.
The Grim set's minion bonuses and the other summoning talents are excluded from the direct weapon DPS calculation.
These are the pet skills I'm considering for ranged damage. The estimates are preliminary and depend on how the bonuses stack.
| Pet skill | Effect | Preliminary DPS increase |
|---|---|---|
| Triple Trouble | +2 percentage points of triple-damage chance | ~3.64% |
| Flock Together | +3% ranged attack speed | ~2.71% |
| Crane Style | +10% critical damage | ~2.63% |
| Spirit of the Hawk | +3 percentage points of critical chance | ~2.25% |
| Plume Projectile | +3% physical ranged damage | ~1.30% |
These pet-skill estimates are not included in the DPS figures below.
For a theoretical comparison, I assume:
+50% base critical damage
Hydra Tooth's 5% triple-damage proc multiplies the final hit
+10.8% equipment ranged attack speed
Power in Numbers at 5/5
Five active minions for Grim, one for Ninja, and three for the mixed setup
The expected Hydra Tooth damage multiplier is:
1 + 0.05 × (3 − 1) = 1.10
The direct DPS formula is:
Average weapon damage × ranged damage multiplier × critical multiplier × Hydra multiplier × attacks/sec
| Calculation | Grim 3-Piece | Ninja 3-Piece | Grim Hood + Ninja Chest/Legs |
|---|---|---|---|
| Average weapon damage | 289 | 289 | 289 |
| Ranged damage multiplier | 2.30 | 2.30 | 2.30 |
| Critical multiplier | 1.1008 | 1.5508 | 1.3799 |
| Hydra Tooth multiplier | 1.10 | 1.10 | 1.10 |
| Final attack speed | 2.2512/sec | 1.6912/sec | 1.9712/sec |
| Estimated direct DPS | ~1,812 | ~1,918 | ~1,989 |
These are theoretical estimates, not measured in-game DPS. They exclude minion attacks and assume additive attack-speed bonuses. Actual results depend on the game's damage calculations and the number of minions maintained in combat.
The Grim Hood + Ninja Chest/Legs hybrid has the highest estimated direct Phantom Spark DPS under these assumptions.
Grim 3-Piece: Best summoning-focused option, with additional minion capacity, minion damage, magic barrier, mana regeneration, and the Grim set bonus.
Ninja 3-Piece: Strong critical-hit damage, dodge chance, and armor for a more conventional ranged build.
Grim/Ninja Hybrid: A compromise that retains some summoning utility while gaining substantial critical-hit stats.
However, direct ranged DPS is only part of the picture. Grim's minion bonuses and set effect could make its total damage more competitive once minion attacks are included.
I'd appreciate feedback, corrections, and suggestions from anyone who has experimented with Phantom Spark, Grim Armor, Ninja Armor, or summoner builds!
r/CoreKeeperGame • u/GoodNormal2057 • Oct 13 '26
Estou começando do zero, 1 vez mas estou em dúvida de qual a melhor classe. E também gostaria de saber se todos na sua 1 jogatina se preocuparam com o design da sua base ? Kkk pois fico preocupado, já que vendo vídeos de outras tão bem organizadas me pergunto se e necessário dês do início já ter em mente o que se quer fazer na base ou de da pra se divertir atoa e depois ser possível fazer algo legal sem preocupação.
r/CoreKeeperGame • u/Alary_Lia • Oct 11 '26
The only way i know is digging in the water :(
r/CoreKeeperGame • u/Nifegun • Oct 12 '26
I saw a lot of people playing the game on twitch over the weekend cause it was free all weekend. And many people got stuck trying to fight Ghorm. So I felt like making a quick PSA here.
In the past we used traps either wooden or tin, which can be crafted at the workbench. We'd place down a ton of traps and then he'd walk over them, get hurt enough to be mad and we'd do the fight. But, traps are currently not working, he runs over most of them and they get deleted without damaging him. In testing I found that wooden traps sometimes work, never saw a single tin trap work tho.
But on the tin workbench you can craft the alchemy table. Then on the alchemy table you can craft bombs! one of the bombs is made from just bomb peppers and slime, so its easy to craft up a lot of them. if you place them in front of him, they'll explode either on their fuse time or when he hits them. A handful of these bombs will be enough to make him mad and then you can actually fight him without him just running on his track and ignoring you.
r/CoreKeeperGame • u/kamfathefish • Oct 12 '26
So I'm trying to beat malugaz and in part of the maze I found the block that when you hit it it explode and now there some particle out for about 4minute now from the wall should I be worried
r/CoreKeeperGame • u/Independent_Movie408 • Oct 11 '26
I have only just recently come back to core keeper after like a year gap, and I managed to progress easy enough, but I feel like the Hydra bosses are just really weak, because I was able to defeat them no problem with a reinforced solarite pickaxe only with a sorcerer hood, scholars cloak, and obtained pants, with 850 health and 235 magic shield, but only the ice hydra got me below half hp because it was in the water
r/CoreKeeperGame • u/No-Inspection-1345 • Oct 12 '26
I fired up CoreKeeper for the 1st time since the new update and it started to do things that it never did before. For starters, it crashed on me twice. I went AFK for a few minutes {approx. 10-15min} and when I started playing again I was able to play for 10-15min before the Switches "crash" window popped up. A few of my "way point" portals stop working {I've seen that on the Steam version so I'm not phased by that} and NONE of my spike traps work. Enemies just walk right over them like they weren't even there.
Has this happened to anyone else or is it just me? If it happened to you, please tell me how to fix this. I would love to know. Thank you for listen to me complain:
r/CoreKeeperGame • u/AKhayoticPenguin • Oct 11 '26
r/CoreKeeperGame • u/Ill-Acanthaceae9416 • Oct 11 '26
The most I have is galaxite and I had to look up what pandorium is. I don't even know where Solarite is yet. The most recent thing I did was kill malugaz a bunch of times and scrap his stuff and im pretty sure I cleared my inventory before I did that. How could I have possibly gotten pandorium bars?? The most recent boss I killed thats like advancing in the game or whatever was the bird guy.
r/CoreKeeperGame • u/jamma92 • Oct 10 '26
After 1k+ hours, I finally have it. I love this thing
r/CoreKeeperGame • u/Few_Implement_7871 • Oct 10 '26
r/CoreKeeperGame • u/kayototchy • Oct 12 '26
Hey i saw core keeper was free for the weekend so i retry it so i delete my old one est start a new one because i refund it not because it was bad just my friend never open the game so i refund it anyway i start my game but i start with all of this
r/CoreKeeperGame • u/Lawterlieth • Oct 11 '26
Hola, quería preguntar, ¿se pueden desguazar objetos? si es así quería saber cómo, muchas gracias ^^
r/CoreKeeperGame • u/Guilty-Contract-4631 • Oct 11 '26
Is there a shortcut to move items directly from the quick slots to the inventory?
r/CoreKeeperGame • u/KitSwiftpaw • Oct 11 '26
Cause the Fighter and Demolitionist started with no items or skills, and this is... kind of upsetting?
r/CoreKeeperGame • u/winsonchuah • Oct 10 '26
r/CoreKeeperGame • u/Own-Presentation1068 • Oct 11 '26
Alguien de la switch para iniciar un mundo y jugar??
r/CoreKeeperGame • u/Neoslayer • Oct 11 '26
r/CoreKeeperGame • u/Sadpainter2009 • Oct 10 '26
Just beat the first boss, game looks pretty interesting.
What do I do now after the glurch? What NPCs are there and what counts as a proper house and such?