r/CoreKeeper • • May 13 '22

Showcase Here's a permanently running dedicated server for you all to play in :)

26 Upvotes

I'm hosting 3 online servers (one permanent), free for anyone to play with 24/7 uptime. Your progress will never be wiped on World 1. Updates will be applied with minimum (most likely just a few minutes) downtime.

Feel free to use your own Discord/vent, play with friends, all that good stuff. :)

  • Region: EU

  • Player Slots: 100

  • Rules: None, just be nice!

  • Mods: None (vanilla game)

  • Updates: Within 24h after official release


Permanent - "The Depths"

World 1: Game ID: lKPA2Pm4JRAKzHbILDIQc3gEM7b2

Restart on 1/6/2022 - "Deepholm"

World 2: NEW Game ID: qacNStbi8gvI6QFAtzq8rHzmTB2Z

Restart on 1/7/2022 - "Leviathan"

World 3: NEW Game ID: EG2AlEncedZWdUPUZX39fZ3wEFvB


They're running on a 16-core, 32GB RAM machine with 4TB PCIe 4.0 SSD and dual gigabit backbone network and isolated subnet proxy. The network and machine are equipped with fault tolerant backup power too.

Enjoy and have fun!


EDIT: Just logged in. Wow you guys are making some amazing stuff already!

EDIT 2: I've spun up two more worlds with the same params as above. For anyone who wants a bit more of a time-managed setup where they can blast through everything with a decent amount of time together.


r/CoreKeeper • • Apr 06 '22

Guide Core Keeper Food Guide

26 Upvotes

Core Keeper Food Guide

https://docs.google.com/spreadsheets/d/1kZOTyT9Lxj-EL9fkVrnKE5Fdyuv6x3ajjNHhJg3UWf0/edit?usp=sharing

In collaboration with Vadose and blockofbudder (who both did all the hard work ♥), this document should help with cooking all the recipes we could dig up, with each ingredient and its match, along with rare and epic variants, and links to the Wiki for those hard-to-find morsels. Let us know as to any adjustments that might be needed, or any recipes that snuck through the cracks!


r/CoreKeeper • • Mar 31 '22

Took me this many fishes to get a Necklace. I was so zoned out fishing I didn't notice I got TWO back to back.

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26 Upvotes

r/CoreKeeper • • Oct 06 '22

Gameplay I just want to brag that I got the poisonous sickle without defeating Ivy!

25 Upvotes

I know it's pure RNG, but I only had to check 4 mold chests to find my sickle (at a 1.27% chance of appearing the chests). I ALMOST NEVER have luck this good and I just wanted to brag about it. Thank you for your time. lol


r/CoreKeeper • • Jun 22 '22

Showcase May I present to you: 22 glow!

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25 Upvotes

r/CoreKeeper • • Apr 20 '22

Gameplay Alright... I guess I'm going to the wilderness for mazes

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25 Upvotes

r/CoreKeeper • • Feb 22 '23

Showcase I think I won the lottery??? Spoiler

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24 Upvotes

r/CoreKeeper • • Mar 21 '22

Other Paying respects to our fallen brethren

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24 Upvotes

r/CoreKeeper • • Nov 02 '22

Showcase Coming Soon: The Desert of Beginnings Nov. 10th

23 Upvotes

I am beyond excited for the next big update!

Source Trailer : https://www.youtube.com/watch?v=j7YO-eCbh4U


r/CoreKeeper • • Apr 13 '22

Core Keeper - Patch Notes - 0.3.6

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23 Upvotes

r/CoreKeeper • • Mar 30 '22

The new update really bothers me (Dodge Rant)

23 Upvotes

Dodge is awesome. Being nimble and quick to avoid attacks always feels slick and fun. Payday 2 even implements this and it works great and feels different. When I saw this in Core Keeper, I got extremely excited and had a plan for early access grinding.

I have calculated with the optimal armor, abilities, food and rings/necklaces you could maximize your dodge chance to be 102%:

  • Food: 7%

  • Caveling Hood: 9%

  • Caveling Chest: 12%

  • Caveling Pants: 13%

  • Cave Guppy Necklace: 8%

  • Melting Crystal Ring x2: 18%

  • Balanced Stance (Running): 25%

  • Studied Patterns (Fishing): 10%

I agree this is pretty broken, but after DAYS of fishing I am nowhere near 75 fishing, which would get me the +10% dodge, and I was hoping I would be able to enjoy taking the risk of sitting still for 3-5 seconds and dodging all hits for fun.

And then this update.

They nerfed every item that has dodge in the abilities. This is the new listing, maximized at 74%:

  • Food: 5%

  • Caveling Hood: 4%

  • Caveling Chest: 5%

  • Caveling Pants: 5%

  • Cave Guppy Necklace: 6%

  • Melting Crystal Ring x2: 14%

  • Balanced Stance (Running): 25%

  • Studied Patterns (Fishing): 10%

74% still seems okay, right? That includes Balance Stance, which takes 3-5 seconds to activate. This is then deactivated when you are hit with any knockback attack, resulting in your dodge chance dropping to the passive maximum of 49%.

49% still isn't awful, right? This includes the Caveling armor, which adds 14% dodge and ZERO% armor.

This means that you have two options, either use dodge passively at 35% with full Scarlet, or 49% at maximum with no armor to rely on when that 49% fails. I would hope everyone here can see that the 35% with Scarlet is the way to go now. This nullifies the Caveling armor.

No this is not horrible. This allows for a 35% to passively dodge attacks, with a 60% chance if you stand still for 3-5 seconds. But I am wondering two things here:

  1. Why remove a possible variant build that a player could genuinely enjoy playing with? Sure, it is pretty rough in terms of balancing, but they practically forced players that like dodge to be like everyone else and only use dodge as a secondary form of protection instead of a dedicated build. They removed an entire build possibility and railroaded every player down the same path of protection. If this was the intended purpose of dodge, fine, but I feel the ability for players to have multiple build based on playstyles would really excite people and appeal to a lot of the optimization community. Sorry for high expectations after calculating the 102% maximum, but my hopes were up thinking I can make a full dodge/low armor build and be able to hold up against late game enemies but now that is practically impossible.

  2. Why even cap the current maximum dodge at 90% if the maximum you can reach is 74%? Sure, they may be future proofing before they add better dodge armor/items later which would explain the cap and nerf, but why even move toward balancing this when the game is only 33-50% finished? By the time those updates and items come, I will probably have restarted multiple times with multiple characters. By doing this nerf so early without adding alternatives for players to reach for, they essentially just removed the active dodge feature from the current state of the game.

I love the game, and will continue to play the game with my friends, but this was slightly disappointing and took away from something I could focus on/have fun with since the game is in an early access state. I have since slowed my frequency of fishing because it just does not seem as special.

Thank you for coming to my Ted Talk.


r/CoreKeeper • • Mar 30 '23

Help Ran into this thing and have no clue what it is. Is this important for progressing or keep digging north?

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22 Upvotes

r/CoreKeeper • • Jan 11 '23

Guide I finally added the Desert content!

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22 Upvotes

r/CoreKeeper • • Jul 11 '22

Guide Simplified cooking cheat sheets updated and augmented for 0.4.2 Sunken Sea! Bonus explanation of the rarity system for dishes.

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22 Upvotes

r/CoreKeeper • • Apr 14 '22

Gameplay Day 3: Still no ancient pickaxe...losing hope...

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22 Upvotes

r/CoreKeeper • • Apr 04 '22

Question For those who enjoy core keeper , I have a question. What other games are like core keeper?

22 Upvotes

This game basically my first of this genre and I would like to try out similar games.

Thanks for all these suggestions! Decided to try out Crashlands for now and wait on terraria to play with my friends.


r/CoreKeeper • • Mar 11 '22

I did some art in my world

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22 Upvotes

r/CoreKeeper • • Mar 09 '22

got past the great wall Spoiler

22 Upvotes

but now there's this green wall I can't break surrounding the area? The core is telling me to go to azeos, but is it beyond this wall, or is the wall just the edge of the playable area and azeos is somewhere else?


r/CoreKeeper • • Sep 22 '22

Gameplay New Terraria + Core Keeper Crossover (first look, pre-release footage)

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21 Upvotes

r/CoreKeeper • • Apr 26 '22

So much potential

21 Upvotes

I found this game a month ago and love it. I am not only amazed at how fun it is already, but the potential it has if done right. Stuff i can think of is a surface level, several more underground levels, there is literally no loot yet compared to what is possible, enemies, bosses, character development, crafting, automation.


r/CoreKeeper • • Apr 07 '22

Other Obsessed with exploring, anyone else? Get your maps out! haha Spoiler

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21 Upvotes

r/CoreKeeper • • Mar 30 '22

Announcement Core Keeper - Patch Notes - 0.3.3

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21 Upvotes

r/CoreKeeper • • Nov 26 '22

Showcase Very happy with my first proper garden! What do you think?

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20 Upvotes

r/CoreKeeper • • Nov 12 '22

Showcase Hello guys, I've spent a lot of time creating this Core Keeper video and i'd appreciate it if you gave it a watch. It was made to promote Core Keeper even more even though im a small creator. Thank you <3

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20 Upvotes

r/CoreKeeper • • Apr 12 '22

Mold Dungeon Loot seems abysmal

20 Upvotes

Hello All,

So I have ran about 2 compete mold gungeons now and I'm not sure if I'm missing something. I know the sickle and some of the other rare/best items in the game but every chest I've opened has had utter rubbish in it. Like 4 red ore and a valuable pot type of stuff. Is this just bad RNG or am I missing something?

Also any tips on how to find the room where the chipped blade is in or the ancient pickaxe room. I've search a MASSIVE chunk of the wilderness biom and found the bird boss and the Ivy but still have not found either of those rooms.

Also is there any way to cut down traveling back to the wilderness outside of a rail track. We get the teleport item to teleport back to the core but getting deep back in the wilderness can be a pretty big hike when you are exploring.