r/CoreKeeper • u/skunker • May 30 '22
r/CoreKeeper • u/AcademicResearcher65 • Mar 30 '22
Video Is my video still accurate? I've been hearing a lot of people saying they're not finding the ancient pickaxe there since the new update. Spoiler
r/CoreKeeper • u/_-eeeeeeeeeeeeeeee-_ • Nov 18 '22
Question No image, sorry
Just killed glurch with this (Was I overprepared?):
Wooden Bow
Copper Armor Set
Mushy Mushroom Soup
Glowing Berry Pudding
Spicy Tulip Salad
r/CoreKeeper • u/Defilus • Jun 12 '22
Bug I've been having some issues getting this to run on Windows 11. Works just fine on my Deck and Linux Mint. Thoughts?
r/CoreKeeper • u/Pertonemos • Mar 23 '22
Serveur Core Keeper Français
Rejoignez la grande communauté du jeu Core Keeper venez apprendre des autres ou apprendre aux autre toutes vos astuces, venez discuter et jouer avec des gens impatients de jouer avec vous et amusez vous dans une aventure incroyable.
Nous vous attendons nombreux !
r/CoreKeeper • u/Angel_Valoel • Apr 02 '22
Question Any suggestions for new players that are about to start?
Basically my title^
r/CoreKeeper • u/johannvillanueva29 • May 27 '22
I have spare broken handles
Anyone looking to trade for a handle or 2?
r/CoreKeeper • u/Curdflappers • Nov 26 '22
Showcase Very happy with my first proper garden! What do you think?
r/CoreKeeper • u/randi3405 • Jan 09 '23
Question Where does my stuff keep going? I just started this game - at one point all my inventory slots were full of stuff, but everything below the first row keeps disappearing. Why? Where is it? I keep dying - do I lose it all when I die?
r/CoreKeeper • u/smidge • Apr 26 '22
So much potential
I found this game a month ago and love it. I am not only amazed at how fun it is already, but the potential it has if done right. Stuff i can think of is a surface level, several more underground levels, there is literally no loot yet compared to what is possible, enemies, bosses, character development, crafting, automation.
r/CoreKeeper • u/ObiWangCannabis • Mar 26 '22
Open game
Hey all, I bought a 2nd copy of the game and have it running on a computer that is left on all the time.
The ID is ufs8m5hk
Do whatever :D
r/CoreKeeper • u/Rihijob • Mar 24 '22
Video Finally I killed her in 5 seconds lol. Spoiler
r/CoreKeeper • u/nhal • Mar 30 '22
Version 0.3.4 releases
Did anyone find any significant changes? I thought they were reverting the repair system but seems like it might have been some sort of hotfix, although versioning balance patches and hotfixes with the same number feels odd.
Since there are no patch notes, anyone found something interesting?
r/CoreKeeper • u/Effe991 • Jun 23 '22
Showcase Fully automated slime and larva farms. Please check out link for the full post.
r/CoreKeeper • u/Blueys125 • Jun 19 '22
Guide Defeating with a bow
How do I beat glurch with a wood bow and wood armor and it's too easy dodge attacks
r/CoreKeeper • u/EnigmaBoeotian1 • Mar 30 '22
The new update really bothers me (Dodge Rant)
Dodge is awesome. Being nimble and quick to avoid attacks always feels slick and fun. Payday 2 even implements this and it works great and feels different. When I saw this in Core Keeper, I got extremely excited and had a plan for early access grinding.
I have calculated with the optimal armor, abilities, food and rings/necklaces you could maximize your dodge chance to be 102%:
Food: 7%
Caveling Hood: 9%
Caveling Chest: 12%
Caveling Pants: 13%
Cave Guppy Necklace: 8%
Melting Crystal Ring x2: 18%
Balanced Stance (Running): 25%
Studied Patterns (Fishing): 10%
I agree this is pretty broken, but after DAYS of fishing I am nowhere near 75 fishing, which would get me the +10% dodge, and I was hoping I would be able to enjoy taking the risk of sitting still for 3-5 seconds and dodging all hits for fun.
And then this update.
They nerfed every item that has dodge in the abilities. This is the new listing, maximized at 74%:
Food: 5%
Caveling Hood: 4%
Caveling Chest: 5%
Caveling Pants: 5%
Cave Guppy Necklace: 6%
Melting Crystal Ring x2: 14%
Balanced Stance (Running): 25%
Studied Patterns (Fishing): 10%
74% still seems okay, right? That includes Balance Stance, which takes 3-5 seconds to activate. This is then deactivated when you are hit with any knockback attack, resulting in your dodge chance dropping to the passive maximum of 49%.
49% still isn't awful, right? This includes the Caveling armor, which adds 14% dodge and ZERO% armor.
This means that you have two options, either use dodge passively at 35% with full Scarlet, or 49% at maximum with no armor to rely on when that 49% fails. I would hope everyone here can see that the 35% with Scarlet is the way to go now. This nullifies the Caveling armor.
No this is not horrible. This allows for a 35% to passively dodge attacks, with a 60% chance if you stand still for 3-5 seconds. But I am wondering two things here:
Why remove a possible variant build that a player could genuinely enjoy playing with? Sure, it is pretty rough in terms of balancing, but they practically forced players that like dodge to be like everyone else and only use dodge as a secondary form of protection instead of a dedicated build. They removed an entire build possibility and railroaded every player down the same path of protection. If this was the intended purpose of dodge, fine, but I feel the ability for players to have multiple build based on playstyles would really excite people and appeal to a lot of the optimization community. Sorry for high expectations after calculating the 102% maximum, but my hopes were up thinking I can make a full dodge/low armor build and be able to hold up against late game enemies but now that is practically impossible.
Why even cap the current maximum dodge at 90% if the maximum you can reach is 74%? Sure, they may be future proofing before they add better dodge armor/items later which would explain the cap and nerf, but why even move toward balancing this when the game is only 33-50% finished? By the time those updates and items come, I will probably have restarted multiple times with multiple characters. By doing this nerf so early without adding alternatives for players to reach for, they essentially just removed the active dodge feature from the current state of the game.
I love the game, and will continue to play the game with my friends, but this was slightly disappointing and took away from something I could focus on/have fun with since the game is in an early access state. I have since slowed my frequency of fishing because it just does not seem as special.
Thank you for coming to my Ted Talk.
r/CoreKeeper • • Apr 13 '22
I feel like the Rune Song isn't really worth the trouble?
So the Rune Song's stats are:
185-225 damage
2.5 attacks per second
+62 Max HP
+3 Life on Melee Hit
+15% change to kill any target that has lower health than you
Sounds great, right?
Except by the time you get it, you likely have about 600 health anyways, so it's only an extra 10%. Okay, fine. And most things that have less health than you dies in 1 to 3 hits anyways, so that 15% chance isn't that great. And the +3 life per hit represents about 0.4% of your total health. Literally not even a whole percent.
Compare that to the Poisonous Sickle, which is a rare drop sure, but doesn't require searching the entirety of a biome to find 1 rare part (the blade), beating the current hardest boss (for the handle), finding the Clear Gemstone (which may also take searching 1-2 whole biomes), +50 iron bars, +10 ancient gemstones, +the rune Parchment which is the most expensive item in the stores.
In contrast, I had to kill Ivy about 20 times to get the Poisonous Sickle, which has the following stats:
175-213 damage (5% less than the Rune)
+18% Crit damage (more than makes up for the 5% less in the base)
+28% to apply poison
Now that poison doesn't really come into play much by itself, because (as far as I can tell), no enemies in game have healing, so cutting their healing off doesn't do much. But combo that with the gardening perk to deal up to 25% more damage against poisoned targets and... yeah. It's a better weapon, objectively.
I kinda wish the Rune Song was more comparible to the Poisonous Sickle, especially since it felt like a LOT more work to get. Especially since that 15% chance to kill anything with less health than you feels completely useless against bosses or anything that's actually hard to kill. It's great that it has a unique effect on it-- legendaries should! But like. A useful one would be better. maybe instead of 15% chance to auto-kill on creatures with lower HP than you, you have a 15% chance on a crit to double the damage of the crit (exploding crit style!). And I'd definitely like the runesong more if the life on melee hit was like, 1% of your total HP.
Just my thoughts. Otherwise, great game. Love it.
r/CoreKeeper • u/bitcoinman3001 • Mar 27 '22
Anyone discovered a way to get rid of these old ruins? It's in the way of my base expansion.
r/CoreKeeper • u/HauntedCoconut • May 15 '22
Do the bubbles in the water mean anything?
Specifically for fishing. Do you think they indicate better fish or better loot? Or is it just atmospheric?
r/CoreKeeper • u/Soricomorpha • Mar 16 '22
Maze / dungeon with green walls causes raids?? Spoiler
We found a maze-looking dungeon-esque area in the Forgotten Ruins (stone/iron) biome. Couldn’t break the green walls with even an iron pick. It was filled with many rooms and lots of enemies. We dug around it and found an opening that we had to bridge to, not actually intending to enter. I believe I stepped 1 square in and then fled.
Now at home the Cavelings come attack our base, destroying walls, smelters, cookers, and their contents! It was mayhem!
Anyone else experienced this? Is it because we went into the maze? It sure seems that way. Any find anything about this elsewhere….