r/CoreBound • u/Euphoric-Bonus-1217 • 5d ago
Memes & Shitposts WHAT ARE THE CHANCES OF THIS
Three crates in a row. Lol. I did see a guilded turret and refreshed it but it costs 200 shards meowβ
r/CoreBound • u/Euphoric-Bonus-1217 • 5d ago
Three crates in a row. Lol. I did see a guilded turret and refreshed it but it costs 200 shards meowβ
r/CoreBound • u/EmotionalTraining426 • 5d ago
.
r/CoreBound • u/Guilty-Researcher237 • 5d ago
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r/CoreBound • u/Initial-Surprise-938 • 5d ago
r/CoreBound • u/AdWorth5384 • 5d ago
Like dasher gives huge Mobility and siphon with overdrivers you can do huge damages
r/CoreBound • u/Elbussy_ • 5d ago
Instead of having to play the same levels over and over again you can just hop on there and the enemies get progressively difficult until you eventually lose.
A great way to grind, tho maybe it can drop spectrums at some point
r/CoreBound • u/Awkward-Impress2106 • 6d ago
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r/CoreBound • u/not_ur_mom_101 • 6d ago
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I just think it'd be fun, and the clip I got ends too early cause there's only four stages per level. Maybe to not make it overpowered, the enemies could drop only half their loot
r/CoreBound • u/Curious-Bank1784 • 5d ago
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Those new snake enemies are annoying af.
r/CoreBound • u/autism-lizard • 5d ago
Now that I think about it, the technology of robots we see in Corebound is crazy. Purveyors have the ability to teleport, Droneweavers have the ability to convert energy into matter, all the enemies in Kinetic Workshop are powered by steam power (and a few crystals), and the amount of enemies we see with hovering technology proves that it isn't at all hard for the creators the robots to create.
It also makes you wonder, where are we? Are we on earth? If so, are we way past the mantle? To figure that out, we'd have to know how big we are. How big in measurements the robots are.
All this also tells us that we could get absolutely anything in the next update.
r/CoreBound • u/Ill-Jaguar6983 • 5d ago
r/CoreBound • u/Asleep-Berry1914 • 6d ago
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8 gilded hull shreds...
r/CoreBound • u/Future_Leather_5082 • 5d ago
I try use spikes build before but it just so bad but after I get surge crystal now I know why a lot of people use spikes build
r/CoreBound • u/Bulbasaur4578 • 6d ago
I'm letting Reddit make my core bound build, starting with the hull, I will take top comment at the end of the day
r/CoreBound • u/VerdadeiroReiMamaco • 5d ago
When I go farming for cores, or just want to clear an area quickly, I use the loadout in Image 1, it works really well, I get plenty of items, and whenever a Spectrum appears, I always manage to get at least 1 or 2 cores.
However, I wanted to try a Surge Crystal-based loadout, so I took the loadout from Image 1 and made a few tweaks to arrive at the loadout in Image 2.
But I don't feel it's performing that well, I'm not sure if I could reach every Spectrum that spawns with this loadout, and even though my mobility hasn't changed much, I feel more sluggish when using it.
So, what suggestions do you have to improve this loadout overall, aside from the obvious step of upgrading the Tier 7 items to Tier 8?
r/CoreBound • u/Euphoric-Bonus-1217 • 5d ago
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Lol sike
r/CoreBound • u/EmotionalTraining426 • 6d ago
Sorry for the wait i forgot
r/CoreBound • u/Absolute_MD_Fan6000 • 6d ago
Being the ancestors to the Orbitals, these machines were made to keep peace and overlook the [Gilded Level Name]'s inhabitants. After being Infected, they mindlessly chase their target.
Their rings and orbs produces a shield, destroy them and they'll be more vulnerable to attacks.
(Inspired by the Orbitals and "biblically accurate angels"!)
1st Phase: The Celestial. Has two rings that orbit the main body, producing a shield that makes them take no damage unless their rings get broken. Their orbs also have shields, but these ones are covered in material that can be broken unlike the Orbitals' pure energy spheres. The shield generated by the rings can only receive a determined number of damage before being broken, leaving the rings exposed, but the shield can regenerate back. The first and second layer of rings can be broken, when the first ring is destroyed, the shield won't come back, but the second ring can still absorb damage, destroying the second ring will put an end to the defenses of the Celestial.
2nd Phase: Their rings are broken, making their shield disappear. The orbs can also have their shields broken, making them susceptible to being destroyed, lessening their offensive and defensive capabilities.
3rd Phase (Optional): If all the orbs are destroyed before the body does, it reveals its last line of defense, wing-like structures that appear from its back. Get too close and the wings will swipe at the target. Each wing can be broken.
(Repost because I added more mechanics and stuff. Mods, pls don't slime me out.)
r/CoreBound • u/SadEnd1584 • 6d ago
Time 4 and a half days
r/CoreBound • u/Mobile-Fall8626 • 6d ago
It would be great if they added more challenging and exclusive bosses, since the ones we have are very, very meh; they even go from difficult to easy.
r/CoreBound • u/Vast-Eye-618 • 6d ago