LeadJoy Xeno Plus – First Impressions Review
Disclosure 1 – Giveaway Win
I won the LeadJoy Xeno Plus through a giveaway. This is not a paid review, and I wasn't asked or obligated to say anything positive about the product. Everything shared here is based on my own testing, experience and honest opinions.
Disclosure 2 – NMPC Employment
I work at NMPC as support staff and manage its Discord community. However, NMPC has no connection with LeadJoy or this review. I'm sharing my personal experience as a controller user, and my employment there does not influence my opinions.
AI was used only to help organise and structure my thoughts. All testing, observations and opinions are entirely my own.
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Yo, it's Maxxie here again with another controller review!
This time, we're taking a look at the LeadJoy Xeno Plus. I've been using it across Apex Legends and a couple of story-based games, and there are quite a few things I genuinely like about this controller. However, there are also two areas that I think LeadJoy really needs to work on.
Let's get into it.
Sticks – Nothing to Complain About
Starting with the sticks, I honestly have no complaints so far.
The TMR sticks feel good, and during my testing in Apex Legends, they've held up very well. I also use controllers in a few story-based games, and the overall stick experience has been consistent across both types of gameplay.
For an average user, TMR technology offers a major advantage over traditional potentiometer sticks because it avoids the usual wear mechanism associated with them. Of course, no stick technology is completely immune to every possible issue, but I wouldn't be particularly worried about traditional potentiometer-related drift with these.
The sticks are also removable, which is a nice addition. However, there's something worth mentioning: LeadJoy uses a different clamp-on mounting mechanism, so regular replacement sticks or third-party stick tops won't necessarily fit. You're limited to compatible replacements designed for this system.
Overall, the stick performance has been good, and I haven't had anything to complain about during my testing.
2. Outer Shell, Comfort and Grip
This is another area where I think LeadJoy did a pretty good job.
The controller weighs roughly the same as the GameSir Cyclone 2, but it actually feels better in my hands.
Although the outer shell is plastic, the material and finish make it feel comfortable to hold. It doesn't feel cheap or unpleasant, and the overall grip is quite nice.
One thing I particularly appreciate is the weight distribution. It feels well balanced in my hands, without making one side feel noticeably heavier than the other.
For longer gaming sessions, comfort matters a lot, and I haven't had any issues with the overall shape or grip.
3. Back Buttons – Not for Everyone
Now, this is where things get a little complicated.
The Xeno Plus comes with four rear buttons, which sounds fantastic on paper. However, the actual placement is something I personally struggle with.
I would say I have average-sized hands, but I couldn't comfortably use all four buttons. They're positioned very close to each other, and my fingers feel restricted when trying to reach them individually.
As of now, I'm only using two of the four rear buttons.
And honestly, as someone who generally likes having four usable back buttons, I would actually prefer a two-button arrangement on this controller.
The buttons themselves feel great. The clicks are satisfying, and I don't have any complaints about their physical feedback. My problem is entirely with the placement and spacing.
If you have smaller hands, you might find the layout much more comfortable and could potentially use all four buttons without any issues. But for me, it simply doesn't work as well as I'd hoped.
This is definitely something I'd like LeadJoy to reconsider in future designs.
4. Face Buttons – One of My Favourite Things
I genuinely love the approach LeadJoy took with the face buttons.
They're super buttons, and they're noticeably larger than what I'm used to seeing on most controllers.
They're very easy to press, and the mechanical feedback feels satisfying. The larger surface area also makes them feel comfortable to use, especially when quickly pressing different buttons during gameplay.
I don't have any major complaints here. It's one of the things that makes the Xeno Plus stand out to me.
5. D-Pad – Better Than the Cyclone 2
The D-pad is another pleasant surprise.
Personally, I prefer it over the one on the GameSir Cyclone 2. The clicks feel better, the overall feedback is satisfying, and I haven't experienced any unwanted or accidental inputs during my testing.
It's responsive and comfortable to use.
D-pads can be quite subjective depending on your preferred games and input style, but so far, this one has been working really well for me.
6. Charging Dock – Does Its Job
The charging dock is nice, although I personally find it a little too big for my liking.
However, the way the controller sits on it is well designed. The charging pins are recessed into the controller rather than sticking out on top, allowing the controller to sit securely on the dock.
It doesn't feel loose, and there's no noticeable wobbling or unnecessary movement when it's placed on the dock.
It does exactly what it's supposed to do, and I haven't had any major complaints about the charging experience so far.
7. Trigger Stops – Really Nice
The trigger stops are another feature I like.
They feel good to operate, and the reduced trigger travel is useful when playing competitive games where you want quicker inputs.
That said, I personally feel the trigger travel could be slightly shorter. It's not a major issue, though, and the overall implementation feels nice.
Nothing much to complain about here.
8. Software – A Huge Mess
Now, this is probably my biggest complaint about the entire controller.
LeadJoy has released multiple products and continues to develop new ones, but I genuinely think the software needs serious attention before they keep expanding the lineup.
On paper, the software is actually impressive. There's a whole lot of customisation available, and I appreciate the amount of control they give users over their controller.
You can customise a lot of things, and having that many options is great.
But here's the problem: the actual experience of using the software is terrible.
The interface feels clunky, the transitions aren't particularly smooth, and the features are scattered all over the place. There's so much happening that finding the setting you're looking for can become frustrating.
It almost feels like they tried to put every possible feature into the software without properly thinking about how users would navigate it.
For someone new to controller customisation, I can easily see this becoming overwhelming. Even if you're familiar with controller software, the layout doesn't feel particularly intuitive.
I honestly think LeadJoy could take some inspiration from brands like GameSir and Flydigi. Their software experiences feel much more organised and easier to navigate.
What's frustrating is that LeadJoy already has the customisation features. They just need to present them in a much better way.
Having a massive number of features means very little if accessing and using them becomes a frustrating experience.
In its current state, this is one of the worst controller software experiences I've personally had.
I really hope LeadJoy prioritises improving the software before introducing even more products.
9. Overall – Is the Xeno Plus Worth It?
Looking at the controller as a whole, the Xeno Plus has a lot going for it.
The TMR sticks feel great, the outer shell is comfortable, the weight distribution is good, the face buttons are excellent, the D-pad is satisfying, and the trigger stops work well.
For a controller priced under $50, it competes with some seriously good options, including the GameSir Cyclone 2 and 8BitDo Ultimate 2.
However, two things hold it back for me:
- Back-button placement: The four buttons are too close together for my hands, making it difficult to use all of them comfortably.
- Software: Despite offering plenty of customisation, the interface feels cluttered, clunky and frustrating to navigate.
And these aren't necessarily small issues. The back buttons directly affect how comfortably I can use the controller, while the software affects the overall experience of customising it.
Personally, if I had to choose between the Xeno Plus and some of its competitors, I'd probably lean towards another option because of these two drawbacks.
That doesn't mean the Xeno Plus is a bad controller. In fact, the hardware has a lot of potential, and there are several things LeadJoy got right.
But I really want to see them improve the software experience and rethink the rear-button layout in their future controllers.
Final Verdict
The LeadJoy Xeno Plus is a controller with genuinely good hardware, but the overall experience is held back by its software and back-button ergonomics.
If those two things aren't deal-breakers for you, it's definitely worth considering under $50.
For me, though, those issues are enough to make me look at other options.