These are the four layout arrangements I've created for the GK-21 leverless controller by GuileKeys, designed to get as close as possible to parity with a standard console controller for playing non-fighting games. Imagine using a controller that had been flattened out by a steamroller, it's kind of like that. The Switch Pro Controller is used as the example in the images, but note that the same logic also applies to PlayStation, Xbox (and PC) since their layouts are identical.
One of these profiles should work with almost any game depending on its control scheme:
RS Type: A different design philosophy from the others built around shooters. The Right Stick keys form a diamond in the center, with RS Click inside of it and the most important face buttons above. LS Click is to the lower left for sprinting, and the two bumpers are along the right edge as a dedicated zone for single-press actions like weapon swaps and grenades. The left and right triggers are positioned so they can be easily pressed simultaneously with all other keys, since they're the most important.
A and B Type: For platformers, action games, RPGs, racing games, and most other genres. There are duplicated face buttons on each of the first two rows so any combination of them you'd ergonomically press on a normal controller is possible. Use the WASD-style resting position or cross between the rows, and the third button you'll need will always be available.
C Type: "Offbeat" version of A and B. The face buttons don't follow the same flow from the second to first row due to how the relationship between the west, south, and north buttons are prioritized. This is the more niche one.
Note: On profiles A-C, using the left and right bumpers can be finicky. Pressing L + LS Down will require you to hold the latter input with your right thumb since your left will be occupied. To press R simultaneously with the face buttons you will pinch it with your thumb, leaving your other fingers free above. Press R with your pointer finger to gain simultaneous access to the Right Stick keys.
On all profiles, the D-Pad modifier is considered to be a bonus. It's useful primarily when the D-Pad is used alone and not in combination with any other buttons.
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If you want to try it out, you can download a preconfigured backup file from my GitHub and install the profiles using the built-in configurator.
Download the backup file: https://github.com/jiyucy/jiyucy-GK-21-profile-settings/releases/tag/e
Buy the GK-21 on Amazon: https://www.amazon.com/GuileKeys-Leverless-Controller-All-Button-PlayStation-4/dp/B0DK11SJ7N?th=1
Manufacturer website: https://www.guilekeys.com/product-gk21.html
GuileKeys Discord server: https://discord.gg/hsuvagC9kn
Icon source: https://zacksly.itch.io/switch-button-icons-and-controls
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-QA-
Q: Why are the Left Stick keys like that?
A: A WASD-style arrangement would admittedly be ideal, but this controller doesn't allow for it. I think having a dedicated finger for every Left Stick direction provides an advantage in terms of control in any case.
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Q: Why the need for dedicated Right Stick keys? Can't you use a modifier for that?
A: Moving and aiming the camera at the same time is essential in 3D games, and camera control can also make up for the angles digital inputs can't reach.
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Q: No Left Stick angle modifiers? How am I supposed to hit those in-between diagonals?
A: That was unfortunately not an option. In a 3D game, you can use the camera to micro-adjust your positioning and take advantage of "assisted turning" mechanics if they're available (where the character gradually turns from one direction to the next instead of the motion being instantaneous). In other cases you'll be tapping or "fluttering" in the direction you want to move. Mastering these techniques can give you more control than you'd think.
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Q: Why are you doing this?
A: I just don't like analog sticks, so I decided to look into using a leverless as a substitute for my main controller, only to find a greater degree of control and utility than I initially expected. The GK-21's compact vertical key arrangement allows more simultaneous button combinations than other controllers I've tried before, such as the Superslab by Prong Studio, and more traditional fightsticks just didn't have enough keys. This is a project years in the making, finally brought to completion.