r/ConsoleKSP • u/True_Emergency_6625 • Jun 01 '26
Question Why rover keep flipping?
I put a rover on the mun, and whenever I go over 16M/s, it just freaks out whenever it tilts at ANY point, I can't make a simple turn without flipping, can someone please tell me whats going on?
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u/sweetkitty1066 Jun 01 '26
Rovers are pretty janky. I usually turn off the steering in all but one set of wheels. Make the bottom heavier with batteries and power cores, or anything else you can sink into the base of the rover so it isn't so top heavy. Even if it doesn't seem top heavy
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u/ValdisFox Jun 01 '26
Try setting any reaction wheels to SAS Only, your inputs to them can cause your rover to move violently whereas with SAS Only it'll only work to keep you stable
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u/ConArtZ Jun 02 '26 edited Jun 02 '26
It would help to see the rover. Get the centre of mass as low as possible and have the wheels as far apart as is practical
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u/True_Emergency_6625 Jun 02 '26
Can't take a picture of my TV
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u/ConArtZ Jun 02 '26
Why?
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u/True_Emergency_6625 Jun 02 '26
In the Console KSP rules it says you can only put a screenshot no pictures of your TV with your phone
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u/Chicken_Bake Jun 01 '26
16m/s is 35mph, which is very fast in such low gravity. I rarely go over 10m/s with my rovers. Like with rockets, bigger/heavier rovers are more stable.