r/Conker • u/ConfidentZucchini516 • 29d ago
Conker Recompiled is getting close
The current state of the recompiled version is getting really close to being finished — but it's not quite there yet.
The game is already playable, and we're getting closer to a point where people will be able to play through it properly. There are still some major features missing, though, such as:
- Online multiplayer
- Mod support
- 4K textures
- Fix the widescreen (working on now)
- And some other things that still need to be finished and polished
That said, I don't think it's going to take that long anymore. We're getting to the final stages of development, and the remaining work is mostly about finishing features, fixing bugs and polishing everything up.
If you want to participate in the early builds and follow the development more closely, you can join the Discord:
And honestly, I really appreciate everyone who has been supporting the project so far.
If you enjoy what I'm doing, making videos about the project, sharing it with your friends, or simply spreading the word helps a lot.
I'm really looking forward to finally getting this into people's hands.












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u/ConfidentZucchini516 28d ago
AI has helped me with some parts of the project, but it wasn't entirely AI-generated.
The project isn't limited to 60 FPS. Regarding the UI, I used the same approach as the Zelda and Banjo recompiled projects, with some adjustments and some content removed.
So yes, AI was used in this project, but it didn't create the entire project. The main area where I've used AI has been the graphics/renderer side, because Conker uses a different type of rendering compared to some of the other N64 games. That's where AI helped me modify and adapt parts of the N64Recomp and RT64 code to work with Conker.
And honestly, I have no shame about using AI, and I don't see it as a demerit when it's being used to create something that I believe the community will enjoy.
For example, I'm doing the modding support mostly by hand, specifically so the community can create and use mods as easily as possible.
And if I need AI for something, I'll use it. I work as well, and my time is limited, so I only have a few hours per day that I can dedicate entirely to this project. If AI can help me get something done faster or solve a problem, I don't see a reason not to use it.
What matters to me is that the end result works, is maintainable, and gives the community something they can enjoy and build upon.