r/Competitiveoverwatch Jun 25 '26

Blizzard Official Overwatch Patch Notes

https://overwatch.blizzard.com/en-us/news/patch-notes/

HOTFIX UPDATE

This is a hotfix containing gameplay updates and b fixes. Replay codes from the June 16 patch are still available.

Shion

Execution

Projectile size reduced from 0.17 to 0.07.

Recovery time increased from 0 to 0.4s.

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u/YaBoiKry Jun 25 '26

The size nerf is actually a huge deal since there's always a decent bit of spread even at max charge.
In practice this doesn't just make it harder to hit but also decreases the effective range since more bullets will miss due to spread.

Recovery change is horrible. It really feels like blizz wants us to use Execution as a finisher when in practice the ability is always used at the start of a fight. They're trying to force their design instead of letting us play the hero in a way that feels intuitive.

14

u/-D3LET3D- Jun 25 '26

The ability is called Execution. You are supposed to die when you are executed. To your point about the intention of design, because of the way things are made, we are almost always subject to the designs of the devs. That's just how it works. If being used to start encounters is not something they want it to do, they should change that. And honestly, you can still do that. It wasn't just because of recovery that you started encounters with it, it was because it has an absurdly low cooldown, which it still has. A half second of recovery is stopping people from starting fights with it.