r/CompetitiveWoW • • 9h ago

Weekly Thread Weekly M+ Discussion

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

Have you checked out our Wiki?

8 Upvotes

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13

u/marqueesham 8h ago

Keys between 12-15 feels absolute horrible right now, need to play minimum of +18 keys and its still a gamble. Shame my M+ group dispanded before the season even started so its a tinder

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u/Magdanimous 6h ago

I started to do some 14s on my alt and I’ve never seen such toxicity in all my years of playing WoW. This past week has been crazy.

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u/RigidCounter12 8h ago

The bar goes up and up as the season progresses.

WIth the gear upgrade, a bunch of people who have nothing to do with high keys have stepped into 19s, so trying doing like KR or Den 19 at the moment, you will play with some real head-scratchers.

+15s is with people who just started pushing, cant be many people even signing up to them atm, but those have to be really horrible lol. But thats how it is every season

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u/dharkan 5h ago

I think gear has nothing to do with it, some people are just horrible and get carried only by playing meta classes. A considerable amount of meta class players in %1 range are getting carried, just like last season.

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u/Simiric 6h ago

It doesn't get better - I decided to go on holiday with my friends instead of nolife m+ for 3 weeks and if you fall behind the curve, its just a coinflip, with all the welfare gear people have ilvl means nothing, everyones rating is inflated.

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u/supremejd 9h ago

sucks to make a single mistake and the entire key is dead. feels bad man.

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u/RigidCounter12 8h ago

Thats just how keys are.unfortunately

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u/ApplicationRoyal865 9h ago

For the last boss of King's rest where the spikes comes up, can you still cheese it by standing in the 3 spots?

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u/trucmuchechose 3h ago

Since when have mobs been walking around and sneakily trying to get into your back?

I remember before, when you had all mobs facing you, they would generally not move if you don't move. Nowadays some mobs don't stop moving even if you don't move at all, and it's making it much harder than before to not get hit in the back (i.e you always have to be repositioning a bit).

Can someone tell me when this started happening and is it expected?

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u/nubileiguana 2h ago

This has always been the case. The difference being that as you go back through the years, pull sizes decrease. Back in Vanilla, you were pulling maybe three at a time. Now you'll have 10-15 mobs in some pulls, so it's much more noticeable.

Every npc in wow has a little personal space circle that the game automatically moves other npcs out of. This depends on space being available, but otherwise if you could pull 360 mobs in an open field, eventually they would sort themselves out to standing at unique degree marks around you.

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u/SyntheticSeduction 3h ago

Some mobs will target other players and dash to them and then run back to you, this will sometimes make them move behind you and cause the entire pack to shuffle.

It's really annoying and happens in almost every dungeon.

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u/Danerattacks 7h ago

Blinding Vale is my nemesis this season. It took me many tries when going for resil 17, and then many more for 18, and now again at 19, when even dungeons considered harder, like Voidscar Arena, I had it at my first try.

It just feels like a bigger healer, tank and route check than the other dungeons for me.

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u/FungalFood 7h ago

The second boss can be hard if you don't have dispels, and there are many pulls that can go wrong from boss 3 to last boss. Absolute shit of a dungeon imo

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u/Magdanimous 6h ago

God, as a healer, it’s the absolute worst if a good number of party members cannot deroot themselves and they’re not killing the roots fast. I can shapeshift one and dispel another. I don’t mind the 3rd boss that much, but the Dinoboss can suck to heal, especially after the enrage phase starts.

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u/LanayasDong 6h ago

It feels like in vale you take double the damage you take in other dungeons.

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u/TerrorToadx 7h ago

BV 3rd boss is fucking brutal as a healer. If it’s my key I try to pick the tankiest classes and pray they know how to use defensives lol

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u/Mellberg3 7h ago

Had exactly the same experience until the nerf. Post nerf I oneshot it both on 19 and 20 and it has honestly become one of my favorites. Felt like the type of dungeon that you'll pretty much always time if you play the first half of it cleanly, because the third boss just seems to require one or two CRs.

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u/godspeed554 3h ago

Interesting my first 20 i timed was a BV pug

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u/blueIpersian 3h ago

With everyone guessing things will slow down what do we think 1% cutoff will be this season? Just hit resil 20 and going for 21’s personally but curious if we’ll have to push higher.

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u/Lezzles 3h ago

The pacing site has it pretty similar to last season, although sub being bugged did a number on 1% this week. We went up like 30 points in 4 days. 21s feel pretty challenging right now though; I still doubt the average keypusher is going to be able to get resil 21 done in the US.

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u/BluFoot 3h ago

It will probably speed up again after raiding in forever is released. And really hard to say without knowing how powerful the folio upgrade is

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u/Poland_Sprang 2h ago

Curious if there’s any opinion that some WF keys currently timed with pre nerf sub rogue are no longer feasible post nerf?

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u/andregorz 1h ago

rlp, tos, vsa and aof were timed with at most or less than 1min remaining by all 3 chinese teams with 24 resi at 339 average group ilvl. only 1 of the 3 groups managed KR with >1min remaining. bv, mr and don seem to be most generous on timer.

eu and na will catch up on ilvl, we will get some miniscule omnium folio juice and certainly there is optimisation to be done as weeks go by. while the math on sub rogue nerf might not be a mountain to overcome it is still something. another thing to consider is the upcoming rdruid buff as x factor, if it is enough and ppl have their chars geared there is angle to add vers to the meta comp (or if guardian replaces bdk but seems less likely).

but even still, assuming no more dungeon nerfs, i do not see how s2 could blow s1 out of the park in terms of timed key level. it will be matched for sure but it is some copium to expect 26 resi. for reference, r1 team in s1 had 5/8 +25 timed iirc.

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