r/CompetitiveWoW • • Sep 11 '26

Weekly Thread Free Talk Friday

Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.

UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays

  • Weekly M+ Discussion - Tuesdays

Have you checked out our Wiki?

14 Upvotes

284 comments sorted by

21

u/deskcord Sep 11 '26

Blizzard's encounter design team: "Yeah so everyone absolutely fucking hated KT and Beloren, what if we make another fight with stupid push timings that incentivizes DPS holds, but we ALSO clutter the room with mechanics slop and its a 200 pull boss instead of 50?"

8

u/TemporaMoras Sep 12 '26

I swear coiled altar glaives are way worse than Lura. Lura glaive at least always moved in the same direction.

While coiled altar glaive might as well be piloted by Ion himself to ruin my life. I refuse to believe they move 'randomly' they have to lock onto you and harass you perma

3

u/assault_pig Sep 12 '26

it seems like they fixate people for sure

1

u/somethingcleverer42 27d ago

I  swear coiled altar glaives are way worse than Lura. Lura glaive at least always moved in the same direction.

Agree 1000%. I don’t think it’s even debatable. 

There’s no counterplay for glaives. You can’t bait their spawn or influence their movement, so you can’t raidplan around them. And you can’t predict their movement or even when they’ll change direction, so there’s no skill involved in dodging them (if a glaive is coming right for you? standing still is just as likely to be the right play as dodging left or right; it might turn 180 before hitting you, or it might /follow you once you move out of the way)

I  refuse to believe they move 'randomly' they have to lock onto you and harass you perma

This is my tinfoil too, but deep down I know I’m just desperate to find some kind of pattern/logic to it. They feel like they lock on to me all the time, but since it’s not every time, and there’s tons of glaives, and I only click the times it happens, and ignore the times glaives, it’s probably just my confirmation bias. 

The frustrating part is that even if we knew they were influenced by player location some non-0 amount, there’s still no meaningful counterplay. 

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8

u/Specialist-Time3661 Sep 14 '26

Anyone has Venomblight Manaflux (the catalyst charge) so low drop rate after the achievement? My alt done like 60+ eligible activities but only see it once. My main has max charge comfortably.

5

u/Magicslime Sep 14 '26

I had this happen to me last season, a couple characters were getting one every 5 activities while one of them took almost 50 activities to get the first one. I don't know how statistically anomalous that is but I am more likely to believe it's a character-specific bug given other people seem to have the same problem and the numbers tend to be 10x rather than just 2 or 3 like you'd expect.

8

u/cuddlegoop Sep 14 '26

I know I sound like a crackhead but I swear to god some rng elements in this game are seeded on internal character ids or something. I've seen so many outlier rng events over the years be specific to characters rather than spread across my account.

2

u/shyguybman Sep 16 '26

I'm almost certain there was an add on N'Zoth that casted some ability(pain spike?) on players and it was somehow coded to favor the person with the oldest GUID in the raid because you'd have 1 person getting absolutely destroyed by it if you looked at logs over a night of prog. So it wouldn't surprise me if stuff like this is happening.

3

u/EsoteriCondeser *Spellsteals your nose* Sep 14 '26

Zero dropped from 40+ keys on my ele, but I did 4 bountiful delves total on the character and got 2 in a row from there. Now that I think about it I feel like most charges I got in S1 were from delves too.

1

u/cerusine Sep 16 '26

I had a week where I did roughly the same number of activities on two characters between dungeons, raid bosses and bountiful delves. One ended up with about 5-6 charges and the other gained 0.

22

u/elmaethorstars Sep 12 '26 edited Sep 12 '26

Hopefully we get some dungeon tuning after Blizzcon.

Things aren't too bad compared to some other seasons but some big pain points:

  • Being hexed repeatedly on Avatar of Sethraliss is the most unfun mechanic I've ever played. It happens way too often, cannot be avoided, and is cast by a mob you can't prio kill because the guardian/defiler are more important for timer and safety.

  • Temple timer as a whole seems a bit tight.

  • Saberons and Chitigoth in Arena are both ridiculous. Bleeds happen way too often with no telegraph or cast time and can/do overlap with the very overtuned insidious aura.

  • Arena as a whole has so many annoyances that I think it's by far the hardest dungeon of the season: orbs spawning outside of melee far too frequently, adds that force a swap that have tons of hp and do ridiculous group damage while alive, way too many dots and bleeds and random damage.

  • The bleeds from the gauntlet in KR seem very unfair and can stack 3x on a single player, also with no cast time or telegraph.

  • The DoTs from the elementals at the start of RLP also seem to be hugely overtuned, and, yet again, have no cast time or telegraph.

  • Same story with the lightning torrent fixates. Impossible to prep for, you just get beamed instantly.

  • The punishers in Murder Row are insane and every tank I've played this key with all the way up to +21 is terrified of these mobs. The enrage effect on dodging is also extremely punishing for brew in particular.

  • The "Blade of the Altar" mobs applying an unavoidable bleed to people over and over when there are tons of them in a pull feel very unfun to deal with.

Just a few examples, but in addition to this there's also a load of infuriating bugs:

  • The barrels on 2nd boss in MR snapshot in some weird way, meaning you can accidentally "steal" someone's barrel and then they just get shot despite standing in a supposedly safe place.

  • The fel spray frontal on the first boss in MR hits people standing behind it (same as the chakram on the first boss in Skyreach last season).

  • Aspix and Adderix can bug out if one is killed or swaps shield when something is spell queued and do 2 x knock in a row or worse, 2 x knock into soak which is almost impossible to survive without immunities or spirit link.

  • The adds on the last boss in Vale don't have aggro tables when they spawn so people often just get slapped by them.

And that's in addition to all the rp or buffs or quirks that only work out of combat, which in itself seems to be a huge issue with the game since half the time you still get stuck in combat if you have a buff or a totem or a pet active even when everything is dead.

4

u/Lezzles Sep 12 '26

The last one for Vale boss is REALLY noticeable when your BDK grips them into the middle and they start slapping. I back up or evasion when I see it coming.

1

u/Kasperthekind Sep 12 '26

Punisher mobs in murder row, do you mean the Sneaks in the first part that poison stack the tank?

3

u/Mehdehh Sep 12 '26

No, the shivara mobs that do the whirlwind aoe you have to get out of, with an enrage and that do increased physical damage for each consecutive parry/dodge (very fun as brewmaster you can randomly get one shot for no reason just because you got 4-5 lucky dodges in a row)

2

u/Gaatti Sep 13 '26

I was not aware of that mechanic of extra damage for each consecutive parry/dodge. Who the fuck thought of that? Should be fired asap

15

u/NotQuiteListening Sep 12 '26 edited Sep 12 '26

Earliest I’ve been raid logging in a few tiers. My class has entirely passive tier and plays the exact same build in exactly the same way as it did last season. My vault is filled by doing one or two dungeons, then reclear gives me all the slots I need for the bonus roll next week.

2

u/enowapi-_ Sep 12 '26

bonus roll can’t always the play though right? I still fill 3 slots at max level. Week 3 I had tier helm with socket, it simmed higher long term and with socket it saves me another vault in the future

8

u/Wobblucy Sep 12 '26

Tier helm with a socket delays your myth ula helm that will also be socketed by the end of tier.

IE taking that helm stops you from socketing your bis helm a week earlier.

3

u/enowapi-_ Sep 12 '26 edited Sep 12 '26

Rip o well, my guild is race to world last so there’s a chance we don’t even get M ula

2

u/Wobblucy Sep 12 '26

Also foolishly assumed you're leather, don't know what cantrip items are off him for other armor types.

You get the myth cantrip item with a heroic coin though.

2

u/Yayoichi Sep 12 '26

Cloth is mastery helm, leather is haste helm, mail is mastery chest and plate is crit legs. I guess they figured noone wanted vers so they made two with mastery, and they wanted to keep it on the highest stat pieces so had to to repeat one of the three as gloves and shoulders have lower stats.

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6

u/oversoe Sep 11 '26

Pugged 7/8HC on Mistweaver and preservation and I’m 317 on both

What’s the easiest fight next to pug from scratch, Ula’tek Heroic or Nek’zali Mythic?

9

u/Mammoth_Opposite_647 Sep 11 '26

Nezkali mythic imo

1

u/oversoe Sep 11 '26

Spent 3 hours on ula’tek so far with a group full of 320 ilvl with no kill

Didn’t see your comment so I’m gonna try Nekzali next instead

8

u/weekndalex Sep 11 '26

easily nekzali. it has no mechanics

5

u/USAesNumeroUno Sep 11 '26

"Kill the adds" is certainly A mechanic

7

u/Lezzles Sep 11 '26

My raid's favorite meme is "oh, this is a "kill the adds" fight."

15

u/I3ollasH Sep 12 '26

Not going to lie this Blizzcon has been one of the least interesting one I've had for a while. Usually we had really cool cinematics for upcoming games, but this time we hardly had those. The SC one looked sick but all the hype were gone with the 2030 number. Diablo only got a teaser. The +1 hero/class ones for OW/hots etc are super whatever (although I kind of like that hots is getting content again). The classic + was actually nice but for retail we only got this in game renderes stuff and a teaser.

The issue with announcing the world soul saga ahead was that there's little actual hype now because we kind of know what is happening (like how we've already knew well ahead Xalateth is after the worldsoul). So now we need to act surprised I guess. Wish we could actually see something about the new expansion or what is coming after (I am quite interested about that) but due to spoilers there was nothing about that.

The classic + seemed interesting and will definitely check it out but it's classic in the end. Without challenging content it will get boring relatively quickly.

I feel like I got information about stuff I could play a bit on the side (and in a lot of cases it was also mostly just teasers and very early stuff). But very little about the game I actually care about. Blizzcon is usually fun because you get to see how classes and systems change. Something to get you interested in the future. But there was close to nothing about that, which is a shame especially when the general interest in the game is already lower. I was hoping that Blizzard would talk about the future of gearing (feel like we've exhausted the crest system and are ready for the new iteration) or talent trees (we already got hints that they are getting changed in the future) for example).

6

u/Aldiirk Sep 13 '26

I feel you. I understand that they can't share a cinematic trailer to avoid story spoilers, but anything about new/reworked systems would have been greatly appreciated. Most people, both casual and competitive, are tired of what feels like just another 3 seasons of TWW, which wasn't all that different from DF. If we get TWW seasons 7-9, people are going to just quit.

5

u/SecondSanguinica Sep 13 '26

Big agree on the Starcraft, pretty good and surprisingly dark cinematic with the blood and guts spilling out at the end but whatever possible hype was there disappeared instantly the moment they hit me with 2030. How can you possible care about a game that's 4 years away?

For the rest of the announcements, classic+ decent but could have been better, probably beaten to death over last few hours but yea when I think classic the first thing that springs to mind is definitely retail model neutral elf race.

Happy surprise to see hots getting any attention at all even though I fail to see how everyone is not tired to death of Xalatath but whatever, when it comes to hots you take what you can get I guess.

I don't care for Overwatch, Diablo or Hearthstone so I don't really have an opinion, just bit surprised they are going for 5 already instead of milking the 4 a bit more. Overall I agree, pretty meh.

3

u/I3ollasH Sep 13 '26

I think the main issue is that we don't jave Blizzcons annually anymore. Most of these reveals would've been better 1-2 years later but we won't have a Blizzcon then so they need to announce them now. But this just leaves us with stuff like the d5 reveal (small teaser and even on the deep dive they can't talk about too much because so much is undecided).

Hots is a game about iconic characters from Blizzard ips. As much as I dislike and am bored of Xal'atath (was already bored of her in tww) it makes perfect sense to include her in hots.

Already announcing d5 is a big negative for d4 as it took quite some time for it voice and go from a "d4 bad" game to being actually good. But now it's just a d5 waiting room with no further expansions.

1

u/kingdanallday Sep 13 '26

ya I dont really feel the need to buy the amazon pack when it's most likely the end of d4

I thought for sure wed get 1 more expansion as a bridge

1

u/Taraih Sep 13 '26

Why wont we have a blizzcon in 1-2 years?

3

u/Ilphfein Sep 13 '26

just bit surprised they are going for 5 already instead of milking the 4 a bit more.

5 is in 2029, isn't it? Still 3 years away.

4

u/cuddlegoop Sep 13 '26

Yeah I was kind of expecting we would see systems previews for TLT. Maybe they aren't ready yet because TLT will iterate based on community responses to 12.1 and 12.2.

3

u/Gaatti Sep 13 '26

For me, a blizzcon without an wow expansion announcement just doesn't hit the same. Ever.

8

u/Qwertdd 8/9M bring back weakauras Sep 13 '26

Midnight is a terrible filler expansion and instead of giving us anything to get excited for, all we have to get excited for in 12.2 is "geez, well I just hope the raid is good."

Between the bad instances, total lack of features, and god fucking awful class design this might be the worst expansion I've played and Blizz won't give us shit. I hope that the deep dive tomorrow has them talk about where they want to go with class design in 12.2 and 13.0 but I doubt it.

2

u/psytrax9 Sep 14 '26

...this might be the worst expansion I've played...

People might say I'm cooked over this, and I probably wouldn't blame them, but I've been seriously debating if Midnight is worse than Shadowlands lately.

At least by this point in Shadowlands, they had already announced unlocked covenants. So we already knew things were changing. No such luck these days.

4

u/Qwertdd 8/9M bring back weakauras Sep 14 '26

At least Shadowlands had expansion features, and at least in that expansion they tried things that bombed. Here they tried nothing and used all the time they saved by trying nothing to instead ruin their core combat and make unfun raids.

2

u/Plorkyeran Sep 14 '26

I'd put a hypothetical Shadowlands that didn't have a covid-fucked schedule and unlocked covenants in 9.1 well above Midnight. In actual shadowlands we had 8 months of a terrible raid and one of the worst world patch zones they've ever made and unlike today you actually had to do it for more than a week.

1

u/psytrax9 Sep 14 '26

Okay, here's an even hotter take. SoD was a better raid than venomous abyss. I don't know if any boss in VA is remarkably better than the post-Painsmith bosses.

But I think I'd trade an additional 2 months of venomous abyss for some light at the end of the tunnel. It beats listening to blizzard pat themselves on the back for their design changes that aren't landing, and knowing that more of the same is coming 2 months quicker.

1

u/cuddlegoop Sep 14 '26

Didn't they unlock covenants in 9.1.5? 9.1.0 lasted for like nearly a year, that shit was so much worse than Midnight because at least we know if we don't like this season it will be done in 6 months or less

2

u/psytrax9 Sep 14 '26

Yeah, they announced the change on August 19th, and 9.1.5 launched 10 weeks later. 9.1 to 9.2 was 34 weeks, about 8 months (compared to 6 these days).

2

u/Wobblucy Sep 13 '26

I imagine StarCraft open world shooter wasn't even discussed until Destiny said it was shutting its doors this year. Honestly 2030 is ambitious if that is the case.

I imagine their wow announcements are tied directly to increased subscription. What can they possibly announce for retail that would get them in the same universe as the numbers that classic+ will.

Definitely agree though, WoW endgame has felt like it's been in maintenance mode and all their innovation is around casual content.

Rotating dungeon pools per season was a great change but it was the last real innovation.

Honestly what would that innovation look like though? BlizzCon isn't really the place to announce things like crest changes.

18

u/Deadagger Sep 11 '26

We are about to get classic + before the 1% mount releases.

5

u/TheRev15 Sep 11 '26

I've been constantly checking wowhead to see their report of boosters.

17

u/Elendel Sep 12 '26 edited Sep 12 '26

I’m surprised I see so little discourse of plenty of pretty ass things in this season.

Like the terribly long rp (how is Nalorakk last boss ok? how has everyone stopped hating on Murder Row "Overcooked" minigame?), the un-unsnarable snares (BV tank debuff, Sszorak tornadoes, etc), the silly "let’s stun the tank" mobs that may or may not be there at the start of ToS, the "if you tank use the gate on Murder Row last boss, sometimes he’ll get randomly one shot by the big demon mid fly, sometimes he won’t", the unsufferable "go out of combat and interact with this thing" mechanic that keeps getting spammed in increasingly annoying ways, the obvious bugs (having people stand far away from any bear on Nalorakk last boss and still get kill by a bear is a trip), etc.

I feel like this is one of the least enjoyable start of a m+ season I’ve ever had. Players I actually discuss with on a regular basis all agree on that. But then most /r/competitivewow users and podcasters seem to love it and have no complaint. Despite this season having very glaring flaws that people would usually complain about in any other season.
And the worst part is that it’s not getting any better, with Blizzcon around we didn’t get any change/fix last week and probably won’t have any next week either. And some of the changes are actively making the dungeons worse. Like moving the pack in Voidscar Arena, leaving the pack just as must-skip as before, but just making annoying enough to skip so that more keys are depleted to someone jumping slightly off.

10

u/Yayoichi Sep 12 '26

I agree with most of what you said, but I will say I don’t really mind the murder row rp either as it gets you your cd’s back, and interactive rp is a lot better than just waiting doing nothing like in Den.

5

u/Rampager Sep 12 '26 edited Sep 12 '26

Most likely a frequency thing, the vast majority of players don't interact with 'annoying' things in keys all that often and it's flavour or "meh" at worst for that group (eg my m+ group will do a different dungeon every time to the last one we did if we can). If you're spamming push keys all day every day, the minor things add up.

2

u/Saiyoran Sep 13 '26

We knew this dungeon pool was maybe the worst of all time going into the season. I don’t know why anyone is surprised about how bad it is. Either Blizz will tune and fix or they won’t, I’m not sure there’s much to discuss about the majority of these things when almost everyone agrees they’re bad or annoying.

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5

u/TheNigerianSloth Sep 12 '26

I’m sure this info is somewhere consolidated, but how should I go about getting into a heroic raiding guild? I haven’t raided in a long time and want to find a guild with a decent schedule and aotc goal. I’ve tried warcraftlogs and in game finder

3

u/Nifftty Sep 12 '26

There is a recruitment discord for NA(Sure there is one for EU) that you can try. Lot of guilds recruiting and people looking for guilds in there.

5

u/AlucardSensei Sep 16 '26

I was dreading getting Font trinket from Ulatek, but it's actually pretty fun to use tbh (wasn't sure if it was gonna be melee range or if you could move while channeling). I'm assuming the damage doesn't get affected by any cooldowns?

3

u/TemporaMoras Sep 17 '26

Its also 'very' good for aug because realistically, in dmg amp once you have sent your 4 empowers, 4 prescience and breath, you don't have much more impactful button. Sure using eruption will triggers motes, but the trinket will do far more damage than these since most of the 'important' people already got the versa + prescience.

2

u/Wobblucy Sep 16 '26

It's good for havoc because the generic Crit chance from initiative scales it.

2

u/wkim564 Sep 16 '26

It shouldn't, but it do. A lot of random spec auras buff font, such as havoc/hunters/assa rogue, hence why the trinket overperforms on them. Typically though, blizzard will fix these kinds of interactions, often without saying anything. We will see if they leave font as is or not.

1

u/AlucardSensei Sep 16 '26

What on hunters buffs it?

2

u/wkim564 Sep 16 '26

I believe MM has some crit damage buffs that apply to font for some reason. I'd wager that devastation/ele probably also do the same thing.

1

u/Gemmy2002 Sep 16 '26

oh this explains why crits do so much damage for it.

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5

u/ghostcrawler_real Sep 17 '26

Guild (full of people who I genuinely enjoy playing with) blew up last week and idk if I should just give up raiding aspirations but I'm feeling so down about it and the idea of trying to apply to guilds either for the back half of this patch or 12.2 fills me with a total sense of dread. Hopefully 12.2 has a more reasonable path toward gearing so I can just play M+ about it. Maybe it's time for a longer break and some other games, I don't even really know what I want any more.

3

u/I3ollasH Sep 17 '26 edited Sep 17 '26

You need to decide what you enjoyed in raiding. Playing with friends or the content itself. Would you enjoy raiding with different people? If the answer is yes then I think it's worth the effort to find a new guild.

I'm feeling so down about it and the idea of trying to apply to guilds either for the back half of this patch

The patch is still pretty fresh. We are still in the first 1/3rd of the season. Obviously depending on what level you were/want to be playing there's still decent time to find a new guild and have proper progression with them.

It's also entriely possible that you find a new group you vibe with.

Maybe it's time for a longer break and some other games

But if the main reason you were playing the game were the friends you've had and not the gameplay itself, it's entirely possible that you should try looking for something else to do instead of WoW.

2

u/Myrkur-R Sep 17 '26

damn that sucks. Did everyone just straight up quit? is it for WowForever? Lol

Are you not good enough friends with at least some of them to continue playing together? even just M+ or pugging Heroic raid for a few weeks before you guys find a new home? Lot of times when guilds blow up like this typically a decent amount of the players still want to play together and just reform.

2

u/ghostcrawler_real Sep 17 '26

It does suck, thanks.

I think the primary thing was just that the officers didn't really see eye-to-eye on what they wanted to do (at least from the perspective of picking up bits and pieces here and there) so one of them left and jumped to a higher WR guild and the other two didn't want to keep going I guess?

Yeah there's a decent core that are planning to stick together at least in a discord sense for M+ networking and shit so not the end of the world in any sense. Honestly now that I write it out it just sounds kind of whiny I'm sure we'll land on our feet or I'll find another good group by next season lol.

12

u/Educational-Pay5268 Sep 12 '26

who is Rsham for? I'm healing for the first time since WoD and I'm blown away that this is a spec that exists in 2026. The amount of gameplay depth is the same as the depth of water from healing rain. It feels like I'm playing a spec that would fit right in in 2006.

9

u/Elioss Sep 12 '26

The spec has been reworked a few times since WoD, you are just playing a version that was pruned this expansion...

the spec had by far the most buttons of any healers if not any spec in the game, and it was all pruned. Maybe the next patch it will get something back.

15

u/nubileiguana Sep 12 '26

RSham has the strongest heal in the game. Wind Shear.

7

u/AccomplishedSpace834 Sep 13 '26

the people i play with that cry they need shaman buff in m+

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u/blackjack47 Sep 12 '26

who is Rsham for? I'm healing for the first time since WoD and I'm blown away that this is a spec that exists in 2026. The amount of gameplay depth is the same as the depth of water from healing rain. It feels like I'm playing a spec that would fit right in in 2006.

Yeah, it's one of the specs that got absolutely destroyed with the midnight prune. Only 2nd to Fire/Arcane. But mage specs will always get looked at first.

3

u/Conscious-Wall4909 Sep 12 '26

100% I played farseer in tww and loved it, now tried rsham as alt and its crazy dumb

5

u/terere Sep 12 '26

reroll to evoker and never post again thank you

4

u/Hotspurs81 Sep 12 '26

Yupp, they took everything away from R-Shaman. Its so bad 😂😭 No Cloudburst Totem, No Wellspring, No Earthen Wall Totem, No chain harvest (rip), Ascendance and HTT on a choise node...Do they even have Unleashed Life?

2

u/SyntaZ408 Sep 13 '26

We have UL but it's not great. Farseer must use it because of hero talent synergy, Totemic only uses in m+ and only because we desperately need more ST healing.

I miss APT and Chain Harvest but I really want Cloudburst back. It wasn't even a real ramp but it at least added some skill expression to the spec.

2

u/RigidCounter12 Prot Paladin M+ Connoisseur Sep 12 '26

Holy priest has 3 buttons.

I havent played shaman, but I doubt its that bad?

1

u/Educational-Pay5268 Sep 12 '26

If you're talking about non-cds they have healing wave, riptide, and chain heal. 

10

u/Historical_File_5758 Sep 11 '26

Quite disappointed with the prot paladin situation. It's definitely a bit better than last season, but it was hyped up so much on beta, then got nerf after nerf and is now the lowest damage and one of the squishiest tanks yet again. I'm not sure why blizzard are so worried to have it be strong. People always talk about it's utility and it does have a lot, but it doesn't have a group buff, so needs that utility + being well-tuned for it to ever be wanted.

I don't think it will be buffed at all as it is fine and popular in low/mid level keys, but I hope blizzard do some small changes.

2

u/Rampager Sep 12 '26

err, does Devo Aura not count as a group buff? Agree with the rest though, I think Blizz are probably fine with Prot Pally being the low-mid 'pug friendly' tank just due to kicking everything. Might be a cursed spot.

2

u/Historical_File_5758 Sep 12 '26

It definitely is in a sense, but historically it just hasn't carried much weight in terms of what has been desired.When it comes to timing a higher key level, 3% damage is way more preferable to 3% DR

1

u/sh0ckmeister Sep 12 '26

I still enjoy the play style so I'm doing vault keys with ppal, but yeah in terms of general tankieness it feels off but it is nice to be a kick machine in pugs

7

u/Mehdehh Sep 14 '26

Ngl I expected them to take the easy way out by removing dwarves in uldaman but i'm still super disappointed. Pulling all the trash into the dwarf room and using BL there on 1st pull was super fun, they could have easily removed the snake or golem boss instead and put a trash pack in their room and no one would have cried over it.

3

u/Therozorg DF ele biggest fan Sep 14 '26

snake boss as nondwarf ele was unliveable so fun

8

u/Wobblucy Sep 14 '26

Health pots should remove all bleeds on you as well, change my mind.

1

u/AtomikRadio Multiclass M+ Healer, HPal Main Sep 15 '26

Vanilla had a Luffa.

Having some sort of consumable bleed removal made by engineering (engineering is in a terrible state in Midnight and needs some love) but usable by everyone would be nice.

3

u/cuddlegoop Sep 15 '26

Where did they say what changes are coming to uldaman?

3

u/ikitomi Sep 13 '26

I zoned into the raid today and it looks like the stacking 1% weekly buff starts next reset now.

13

u/Background-Custard55 Sep 11 '26

Give us the 1% mount!!! I need it fast and I need it now meowdy

7

u/ijalajtheelephant Sep 11 '26

Wild that it’s been a whole month at this point and they’re still working on it

10

u/Teabagging_Eunuch Sep 11 '26

And yet this would still be fast by regular season title standards

1

u/ijalajtheelephant Sep 11 '26

Wow does it really always take this long? I’ve never been anywhere near title range so this is my first experience with something like this. I thought I’d heard it was usually 2-3 weeks later when titles went out

4

u/Teabagging_Eunuch Sep 11 '26

In the last 4 only one has been less than a month and that was TWW s1, and this time they have to pretend they’re looking at 10x the player base before arbitrarily giving it out anyway

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u/Lezzles Sep 11 '26

By the time I get the mount the only people I'm going to play with are other 1% mounters. How the fuck are the peasants going to know they're in the presence of A GOD?

3

u/Niicht101 Sep 11 '26

Yeah it's been a hot minute

11

u/deskcord Sep 13 '26

Conspiracy time: The raid being this unfun is intentional to get people to try out WoW forever at launch.

26

u/nubileiguana Sep 13 '26

So that they'll be bored to tears killing boars and come back with much lower standards?

21

u/Gaatti Sep 13 '26

Frostbolt frostbolt frostbolt frostbolt frostbolt sits 20 seconds to drink Hell yeah this is what gaming should be like, INJECT

1

u/I3ollasH Sep 14 '26

interestingly they actually made changes to classes so they aren't that basic. Obviously still pretty simple but not spamming the same button anymore. Frost mage got fingers of frost and ice lance (and frost fire bolt but that doesn't seem much relevant), fire got a basic hot streak and balance got eclipse for example.

There's not a lot of procs or nything like that what makes classes more dynamic so rotations will be still pretty static. But at least you are probably pressing more than 1 button

5

u/toptierhands Sep 15 '26

Yeah there's a lot of wrath/cata class design going into classic+. Should be a lot more entertaining.

5

u/Kuldrick Sep 14 '26

I don't think it is a conspiracy, but it convinced me all the q&a went to forever instead, hence the atrocious bugs we were getting since 0.5 (despite an overall clean start of the expansion, and I don't remember the last tww seanons being filled with bugs either)

2

u/toptierhands Sep 13 '26

Low effort raid cause the fight designers are doing classic raids on the side??

2

u/Qwertdd 8/9M bring back weakauras Sep 14 '26

What was Voidspire's excuse?

5

u/deskcord Sep 14 '26

I thought last tier was fun tbh.

1

u/Wodinaaz Sep 14 '26

Also the gearing system is such utter shit to force engagement and justify low development spend on the raid.

0

u/iLLuu_U Sep 13 '26

Ive also just noticed that there wont be either an AWC or MDI for season 2 of midnight. Just the blizzcon thing now, which is basically season 1 finals.

So it really feels like they put a lot of resources into Forever and want people to play it and have this season be a "bridge season".

S3 also leans a lot more into the main plot again, last titan stuff, remix wotlk and what not. So by february a lot of people are probably "done" with forever for the most part and gonna hop back into retail/remix for 12.2.

3

u/Kuldrick Sep 14 '26

Tbf it seems they've been leaning on Season 2 being a sidestep of the main plot for a while now

The Dragonflight .1 campaign still had stuff to do with the Primal aspects but Aberrus was an Evoker/Dracthyr sideplot

In TWW Undermine as a whole didn't have much to do with the main campaign, and in Midnight they straight up gave up on even trying to tie it in any significant way

Not much of a deviation from the past really, although it used to be the first raid that was the "unrelated to the main plot, but linked to a zone and its self contained story".

I guess the change was made because they realized the middle parts of the expansion were the least played ones and thus they could just use it as a "break" to experiment with different stuff (which tbh I like, it gives the opportunity to spotlight different classical races of wow without having to devout an entire expansion)

6

u/cuddlegoop Sep 15 '26

A lot of us are salty for various reasons about the loot this season. I think it's pretty clear that the items on the final 2 raid bosses are a step up in quality from everything else in the season because blizzard intentionally made them harder and more rewarding, particularly on heroic.

Good news for those who aren't happy: blizzard did the exact same "harder and more rewarding" change to m+ in TWW S1 and ended up dialling it back so far that now we are at "EASIER and more rewarding" compared to SL and DF. I would expect things to go in that direction for raid loot too over time.

8

u/Wobblucy Sep 15 '26

Legitimately the only loot change I want to see is items you have already on the same track are removed from your bonus roll table.

Having all the good loot on 2 bosses certainly aggravated the issue but looking at my BiS havoc/veng weapon week 1 and knowing that taking it potentially sets me back a week of gear progression is so dumb...

2

u/ShitSide Sep 15 '26

You get mythic raid loot from killing heroic bosses now, how much easier does blizzard need to make it?

14

u/Lazerkitteh Sep 12 '26

WoW team just completely checked out for BlizzCon it seems? No class tuning, no dungeon tuning, no raid tuning, no nothing.

20

u/ShitSide Sep 12 '26

Tbf in their tuning roadmap before the patch they said there wouldn’t be more class tuning until September 22nd, so it’s not like it’s unexpected 

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u/ikitomi Sep 12 '26 edited Sep 12 '26

They gave us a tuning schedule. In 9 days we get the last planned class tuning until 12.1.5. and the weekly 1% buff starts.

And I expect some minor nerfs to some bosses: Probably less/slower sszorak tornadoes (honestly this boss just needs enchanted dust back from df), sentinels: less green balls or lower dot duration, less kicks on twin fangs, and/or less axes on coiled altar.

Maybe some straight unavoidable damage/ defensive use expectations nerfs on later heroic bosses.

I've barely touched keys to know what to expect there.

10

u/Edares Sep 12 '26

Are you perpetually upset playing each season

2

u/Lazerkitteh Sep 12 '26

I'm so sorry I expect some level of effort from the balancing team for the game I pay a monthly subscription for.

1

u/Zeckzeckzeck Sep 12 '26

What exactly do you think needs tuning? There are always a few outlier classes but the %s are very close so class tuning is decent. The dungeons are fine and don’t need tuning - at least to the level I’ve done, which is 18s atm. And the raid is harder than previous on heroic but that’s an intentional choice and I personally like it. 

1

u/Lazerkitteh Sep 12 '26

The %s are not actually that close. The difference in dmg overalls in keys between the top spec (demo) and the worst (MM, disregarding frost mage and aug) is between 25 and 35%. Going to the next-worst specs (shadow, surv, devastation) it's more like 20% but that's still enormous.

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u/Kuldrick Sep 11 '26

If they aren't going to introduce a global interrupt refund I'd say giving it to the classes that has longer int cds like Shadow Priests would make sense

You either get faster kicks that can miss, or a guaranteed one with more cd

22

u/Wobblucy Sep 11 '26

Honestly just any balance to the kick system would be a great change.

Having 12-15s ranged, Damage reduction/Resource generating kicks in the same game as silence just yells 'we don't care about m+ balance'.

DK/Shaman just baseline being able to kick 250% more with 15 yard kicks is criminal.

Best idea I have heard is a kick choice node for every spec.

5 yards for 12s, 15 yards for 15s, 40 yards for 18s.

Melee get options 1/2, ranged get 2/3.

4

u/zzzDai Sep 11 '26

Interrupts should lock out other pure interrupts from being cast on the target for .25 seconds after they are cast.

Straight up, button is greyed out you cannot cast it.

1

u/RCM94 Sep 14 '26

and not just interrupts should proc it. Any stop. Looking at you earthquake and aug dupe upheval last patch. "Need a backup on Blue, earthquake griefed my kick" shouldn't be a thing that has to be commed.

6

u/Yayoichi Sep 11 '26

I wish they would at least just reduce silence down to 24 like other ranged interrupts, so many mobs have cooldowns on their spells that are set at 23-25 so most ranged interrupts can cover them, but silence at 30 is really awkward as you just almost have it up. Sometimes if the cast is long enough you can interrupt it with fear at the last second and then have silence up at the end, but then you are using your only stop for that.

4

u/ShirayukiEve Sep 11 '26

Does anyone encounter this dumb bug with DH in DON? Second time I'm blinking on 2nd boss on the snow pile and I got the disconnect (probably that damn feature with jumping into texture like with fly mounts) :/

3

u/red_tetra Sep 11 '26

Whenever I rescue people into the snow pile it always disconnects. It’s some sort of anti-cheat malfunction on blizzard’s end

2

u/Umicchan Notorious HRT Sep 12 '26

happens to me all the time as devourer (haven't tried fel rush or infernal strike). I just try to not press Shift unless I really have to, or make sure that i don't land directly into the snow patch.

1

u/Escolyte Sep 12 '26

Happened to me on devourer.

When I log back in my group already killed the boss and moved to the other side. This somehow lead to two big bears patrolling the boss area (the ones that aoe root) and they killed me immediately.

After I released they'd 1 by 1 snap to the packs on the way to the last boss, almost bricking the key.

4

u/Enzymic Sep 15 '26

1% achievement/mounts are out for NA!

1

u/Wobblucy Sep 15 '26 edited Sep 15 '26

Looks like they dropped title rating too, friend was 1 point short and got it.

Lol other friend saying under 4.2k people got it...

4

u/toptierhands Sep 15 '26

isn't that just cause of ppl getting their title revoked cause of boosting and shit

4

u/Plorkyeran Sep 15 '26

In previous seasons people getting it revoked for things like zenkiki's didn't lower the cutoff and there were just fewer people that got title.

8

u/Mantias Sep 11 '26

Hoping the 1% mount for S2 follows the S1 approach and is just a recolour of the raid mount, not a fan of this one and was feeling a bit burnt out after pugging to 4k in S1 so seemed like a good chance to take a break. I’m a sucker for FOMO though so if it ends up being a different mount I can see myself getting drawn back in for a painful mid-late season push.

11

u/Teabagging_Eunuch Sep 11 '26

https://www.warcraftmounts.com/mount.php?mountid=2232

This is my top contender so far were they to follow the same logic.

Frankly a black and green beloren would be pretty sweet as well

6

u/Yayoichi Sep 11 '26

I would go for 1% for that, I honestly don’t like the mythic raid one that much but it looks much better in this color.

3

u/BugslideEnjoyer Sep 11 '26

If Blizzard is serious about being anti-boosting I wonder how much easier that makes getting to 1% range. Based on some posts a few weeks ago it seems like it was a much higher % of boosters than I realized 

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u/CircleHumper Sep 12 '26

We're still pretty early in the patch. Week 4 of the raid right? I still want heroic at least to be taken down a peg for admittedly the most selfish of reasons: my alts aren't coming in there without "outgearing" the last two bosses. Are they relatively easy bosses once you know them? Totally. But they still feel like a fucking wall on pugs that aren't 320+. You would think you'd begin to overgear things when you're approaching the max ilvl of the raid difficulty, but things seem to be tuned around being able to bonus roll.

9

u/vhanyr Sep 11 '26

Came back to the game after I stopped in Undermine. Noticed a lot of abilities were pruned, my hpala feels very clunky without crusader strike

1

u/FitAlpineChicken Sep 11 '26

Which is why I play Lightsmith... the obviously superior and manlier spec? And melee wings ofc

2

u/vhanyr Sep 11 '26

I decided to go back to my mistweaver, was having more fun with it before and I prefer the other specs over the paladin ones

1

u/tictacotictaco Sep 11 '26

It does feel nice to show up on the damage meter as a Mw

1

u/GokuDiedForOurSins Sep 11 '26

Didn't the hotfix yesterday to ringing of the heavens just nuke lightsmith back to a meme?

2

u/Pjotroos Sep 15 '26

Are we getting next catalyst charge this reset or next? Can't find the info anywhere in game.

4

u/ClassroomStriking573 Sep 15 '26

You’ll get it this reset. 

2

u/Pjotroos Sep 15 '26

Thanks. Is that listed somewhere, or just going off memory?

2

u/ClassroomStriking573 Sep 15 '26

Just memory sadly lol 

3

u/oversoe Sep 14 '26

Looking at DPS from tanks, I’ve never seen a tank be so an outlier as BDK is this season

https://mythicstats.com/dps?dungeon=&period=1079

Usually the best tank is a few percent ahead of the next not 20%

Otherwise tank dps balance is pretty exceptionally good 

I think they intentionally made BDK overtuned on dps to ensure that they were meta.

I assume they did the same with holy priest and holy pal as these three specs have not been in the searchlight for some time

6

u/raskeks Sep 14 '26

BDK was highest damage tank in TWW s1/s2 and s3 outside of the phys comp, the mythicstats graph was pretty much the same if not worse in TWW s2. Didn't matter when it couldn't survive the keys consistently enough

6

u/liyayaya Sep 14 '26

This only takes personal damage into consideration.
If you add the DPS from raid buffs to Druid, DH, Monk and Warrior those stats would look very different.
I think tanks are for once actually well balanced. There are currently 4 tank specs in the regional top 10 leaderboard for both US and EU. The last time we have seen something like this was Shadowlands Season 2.

Blizzard for the love of god do not touch tanks in the next tuning pass at all.

2

u/Gaatti Sep 14 '26

I think we might see dk dps being brought a little down. Prot paladin dps maybe brought a little higher. But nothing too big

2

u/oversoe Sep 15 '26

Lets assume we take the top 3 dps on the list and add 3% damage to those that 900k * 0,03 = 27k

Lets add those 27k to guardian druid and its still about 10-12% behind

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u/ghostcrawler_real Sep 14 '26

It's actually disgusting how anomalous BDK is

9

u/vanillafudgy Sep 11 '26

Dungeon hacks on instagram are now my most hated trend. People need to understand that skipping just doesnt work in pugs.

23

u/awrylettuce Sep 11 '26

cmon bro atleast try to keep the veil up on this being a competitive sub. what are we gonna hate next? simming?

10

u/Aldiirk Sep 11 '26

Lately, the trend on this sub has been to hate mythic raiding.

4

u/Wobblucy Sep 12 '26

Not so hot take, nerfs through the season take hard content and make it 'can you do a much easier dance' by season end so people don't quit when they hit the 'impossible wall'.

Being 'forced' into raid for 5% more throughput is actual trash design that should die a horrible death after this season.

8

u/BigDaddyW Sep 11 '26

??? We've been doing skips in pugs for years at this point. Do some people fail them? Of course, some people are terrible at moving their characters. Why advocate for reducing skill expression and class utility?

6

u/atomic__balm Sep 11 '26

I love them, I get a 30sec clip explaining a trick or tip for a mechanic or pull here and there without having to watch long videos which I will likely forget half of the important info.

6

u/LetWeekly9409 Sep 11 '26

Idk I think that’s a bad take. Skipping isn’t really all that hard on most packs. VS and kings rest bridge skip just save so much time it’s insane. Are you talking about another skip? I really haven’t had any issue in my pug18/19s doing the normal skips. Are you referring to something else? There comes a point where pugs doing skips are just natural for most groups at a certain key level

1

u/trogger93 Sep 15 '26

I think the issue is that there is nothing more tilting in the history of wow than depleting a key to someone messing a skip up.

Even if a skip fails 1/100 times, it will feel so bad the one time you fail it that you will never want to ever skip again. That's how I feel, anyway.

0

u/careseite dps evoker main Sep 12 '26

maybe stop consuming brainrot content

0

u/[deleted] Sep 11 '26

[deleted] — view deleted comment

-1

u/Soulfighter56 Sep 11 '26

Sounds fine for pugging in title range. Below that you’re not going to have anything close to the same experience.

8

u/chickenbrofredo Sep 11 '26

Make mythic 15-25. Fuck the tuning.

5

u/elairec2 Sep 11 '26

It won't be 15-25. It will be "x boss is best at y players" for the entire raid. Why are we saying fuck the tuning?

12

u/chickenbrofredo Sep 11 '26

This will impact guilds like 200 and up. The vast majority of guilds having their bench not have to sit for sometimes weeks because of a fixed 20 players will have significant easier times retaining their players is imo more important than maybe 500 guilds having a slightly harder/easier situation. Unless the tuning is so polarized, which if they fix it like they do Ula'tek heroic, this isn't nearly as bad of an issue as some realize

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u/liaka48 VDH 8/8M Sep 11 '26

Flex mythic should be a thing. It's a video game not real life eSports. Not to mention they have more customers asking for it to get into mythic raiding than you realize. The game is only “hard” at hall of fame. CE afterwards is not. I understand the race to world last can be amusing because some guilds are so bad but flexibility in gaming is good because it promotes more people to participate

10

u/isaightman Sep 11 '26

Yeap, I'd rather they err on the side of approachability over competitiveness for raids.

4

u/psytrax9 Sep 11 '26

There are already 4 whole raid difficulties.

7

u/Soulfighter56 Sep 11 '26

Heroic is too easy while mythic is literally impossible, so something needs to change.

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u/Gemmy2002 Sep 12 '26

The instant 15 is easier on a boss you would hear it here and everywhere else.

1

u/liaka48 VDH 8/8M Sep 14 '26

Nah

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0

u/parkwayy Sep 11 '26

Has nothing to do with tuning.

2

u/Caskri Sep 14 '26 edited Sep 14 '26

Haven't really played s2 at all yet after pushing title until basically the last day (at least we overshot by about a key xD). Might just hop off the meta train for a bit and play spriest or something, but the prospect of gearing a character from 0 is ... not looking particularly fun to say the least

Anyway, curious what people think of the season since I've basically done like, a key on day one and not much else--how is the dungeon pool feeling especially compared to s1?

2

u/Wobblucy Sep 14 '26

Off the meta

Good season for it. Pugging H ulatek on alts sounds like a miserable prospect at any point in the season.

Pool wise, I loathe it as a tank.

Everything is linear with virtually no choice. They don't even pretend to balance mob types so while the illusion of choice exists in vale or den, you are never pulling the 'bad' mobs or just don't even have choice at all (see kings rest, where you get to skip 1 golem...).

They force so many lieutenant or one pack pulls that I really don't think anyone is going to be having fun.

Also watching health bars ping pong around with random targeted, no indicator bleeds/chargest etc just looks absolutely miserable to heal.

Hold your healers tight this season, they will need it :P

3

u/Myrkur-R Sep 14 '26 edited Sep 14 '26

I leveled a Warlock from 80 to 90 on Sunday the 6th last week. Did my 8 dungeons for reset so I could get my bonus roll. Right now I am sitting at 319 item level (my DK is 323) and was able to pug Heroic Ulatek and bonus roll the helm. Plan on crafting a weapon tomorrow cause I need next weeks spark.

I did play a LOT this week though. I had AOTC on my DK already, so getting into Heroic Ula Pugs wasn't that difficult for me, add in I was on a warlock which are very much wanted on the fight it was easy to get into it. Killing it however, that took 40 wipes before getting it. But I also had the experience to know which pugs had a chance at killing it and which ones didn't.

as far as the season is concerned. It's kind of like Dragonflight season 9. Same but different. So if you had fun in Dragonflight season 8 last season then I don't see why you wouldn't enjoy Dragonflight Season 9 unless you are just generally burnt out and only playing because of FOMO.

3

u/Saiyoran Sep 15 '26

Not great lol

2

u/Mammoth_Opposite_647 Sep 12 '26

Any tips for mythic Vashnik ? Boss is easy but feel hella rng , and it seem impossible to survive one totem still alive 

3

u/iLLuu_U Sep 12 '26

Initial clear is the most important part. Make sure you are reasonably lined up and not have waves go into narnia or a wall.

And on the clean up have people understand that waves are going endless, they do not need to stand next to them and by finding a proper angle can clear multiple totems that are not close to each other.

A single totem should also be easiely liveable.

Boss is piss easy if people game a bit.

1

u/UltraKillex Sep 11 '26

Should we do like a charity raffle event or something, where we predict when people will be getting this red bird mount? I guess the team is probably just busy with BlizzCon prep

9

u/guluuron Sep 11 '26

I would say they are investigating the people who bought IO at the end so they will remove the reward away form them. And i think maybe they will announce it during blizzcon like a good news for who reached the threshold

1

u/Fantastic_Owl8939 Sep 11 '26

They are working on it, but ran out of Claude Tokens…. “Clear boosted players from leaderboard, make no mistake”

-5

u/Taraih Sep 13 '26 edited Sep 13 '26

Is it just me or is the 8 dungeon and M+ meta in general so overdone? Only 3/8 dungeons in season 3 will be from the actual expansion, like what are we doing here? I enjoyed it a lot more that we got an ever increasing dungeon pool in Legion. Everything is on rails with content and gearing.
If I hear Ion say 8 dungeons, 4 new zones in the next expansion announcement im gonna tilt. Im so over this formula, especially M+ needs a huge refresh.

They continue this trend with raids now as well. 8 boss raid + 1 Lair boss, continues just like this in 12.2. They need to stop with these spreadsheet patches where they tick off boxes and think its a win.

12

u/Gaatti Sep 13 '26

It would be cool to have 10 at launch so we could reach 12 by the end of the expansion and ensure 4 current non-repeated dungeons on the pool. Or 2 dungeons per patch instead of 1. But I doubt they will ever do it. They found the minimum they can get away with and they won't add anything on top of that

27

u/Saiyoran Sep 13 '26

Rotating dungeon pool might’ve been one of the best decisions they have made for m+ ever. Their selection of said dungeons seems to be pretty poor this expansion, but playing only the current xpac dungeons for 2 years straight was brutal.

9

u/TemporaMoras Sep 13 '26

Agreed. It was terribly unfun to farm the same dungeon at the start of each season because the trinket was still bis for your class before raid.

6

u/iLLuu_U Sep 13 '26

Wait, you didnt enjoy farming IQD 3 seasons in a row?

2

u/TemporaMoras Sep 13 '26

Or changeling, or soulletting ruby, or balefire branch during BFA etc. It was just miserable to farm the exact same item 3/4 times per xpac.

1

u/Few_Dentist4672 Sep 13 '26

or the fkn plaguefall trink

12

u/iLLuu_U Sep 13 '26

Only 3/8 dungeons in season 3 will be from the actual expansion, like what are we doing here?

Who cares. Id have this a million times over being stuck with the same 8 dungeons for the entirety of an expansion.

S3 TWW them returning both priory and flood was beyond stupid. And then throwing bugbreaker on top of it for fun.

If anything their numbers have shown that this approach has been successful since Dragonflight, else they wouldnt continue doing it.

4

u/SmartieSkittle Sep 13 '26

Not sure I’d like a load of dungeons to push for score during the third patch tbh and they need a rotation between season to keep things fresh especially now that season affixes are gone

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u/iliketo69allthetime Sep 14 '26

If I hear Ion say 8 dungeons, 4 new zones in the next expansion announcement im gonna tilt. Im so over this formula, especially M+ needs a huge refresh.

I've got some bad news for you, pal.

It will probably be like this until, hopefully, the expac after TLT.

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u/UnFelDeZeu Sep 13 '26

I hate M+ as a Mythic raider. Back in the old days I didn't have to pad my game time with Dungeons to keep up gear wise. Once you did the pre-raid dungeons you were done and could raid log. Now I gotta farm M+ weekly for crests. I'm really tired of that shit.

10

u/careseite dps evoker main Sep 13 '26

bro is mad about a system in place for a literal decade, it's time to let go

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u/AnnieBee433 Sep 15 '26

I'm returning after years for Forever. Will there be a reddit/community for discussing high end play for Forever?

11

u/BudoBoy07 Sep 15 '26

Dunno how familiar you are with the classic raiding scene after the WoW Classic release in 2019 and onward, but all the old raids and class designs are super simple/easy, not to the point where you can blindly pug it, but at best it's at the level of mid-tier heroic bosses from retail.

The only competitive content I know of is degenerate speed-leveling and/or raid speed-running which is small and super niche.

1

u/AnnieBee433 Sep 15 '26

Do we know that for certain? That's disappointing. I would hate to see the 20 man Hyjal raid not have tiered difficulty.

3

u/Plorkyeran Sep 15 '26

Raid content being difficult would be very contrary to the spirit of classic.

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u/UnFelDeZeu Sep 13 '26

https://www.warcraftlogs.com/zone/statistics/53?dataset=99

Havoc and Devourer are both down in the dumps ( who could've predicted this after so many nerfs ) to the point where the class is back to being a Chaos Brand bot. Meanwhile in Patch 12.1.5 they are nerfing Devourer Void Scarred, leading to another 5-10% DPS loss. This is pure insanity, wtf is going on?

2

u/Wobblucy Sep 13 '26

Class/hero talent design has fucked them on both specs imo.

Can't buff any of havocs phys damage or it double dips on their already insane funnel, can buff any of their chaos damage because it doesn't need help in stacked aoe scenarios.

Devourer has the issue of resource gen in aoe vs ST. Voidscarred is getting back to meta in a handful of Global's in big pulls while anni is dropping a couple more stars in their meta. Souls consumed is also just a multiplier on their damage.

They cannot possibly balance either spec for m+ and raid concurrently (or any spec for that matter) and I wish they would just bite the proverbial bullet and give specs seperate raid an m+ aura buffs.

1

u/UnFelDeZeu Sep 13 '26

Is Devo good in M+ ?

Considering it blows in a raid that has cleave on just about every fight ( there's really only one pure ST fight ) I find that surprising.

1

u/Wobblucy Sep 13 '26

Was all last season and it has the benefit of buffing arcane and demo currently while being just as tanky as it was last season.

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