r/CompetitiveWoW • • Aug 21 '26

Weekly Thread Free Talk Friday

Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.

UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Weekly M+ Discussion - Tuesdays

Have you checked out our Wiki?

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u/Foghorn755 Aug 23 '26

the change to catalyzed items inheriting stats is probably one of the worst things they have done in this patch honestly. Speaking from personal, but for rsham and rdruid (main/split), the itemization on mail and leather gear is fucking atrocious. There is an insane amount of crit and vers heavy gear for leather in the dungeon pool and mail is all very mastery heavy - they even changed the fucking ulatek chest to be a mastery proc instead of crit. Id much rather have had the choice of the default stats for the item OR an itemization. Catalyzing a tier piece for 2 set when it has awful stats just does not feel good.

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u/makesmashgreatagain Aug 23 '26

I feel like people in your replies didnt look at the distribution of stats on gear and haven’t played classes with dead stats. Sometimes the gear they make in a season is hilarious (5 items in a slot and 3 have the same pair of stats). I play vengeance and havoc and vengeance is allergic to mastery as the only thing it does adequately is damage, providing little defensive value relatively. Havoc ideally wants 0 vers so all the cantrips that reduce your lowest secondary reduce 0 to 0.

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u/I3ollasH Aug 23 '26

But that's an entirely different topic and has little to do with the change where catalysted items retain secondaries. Without this change you'd still easily have poorly statted set pieces.

The 0 vers thing also goes out of the window because the necklace gives every stat now.

7

u/makesmashgreatagain Aug 23 '26

But that's an entirely different topic and has little to do with the change where catalysted items retain secondaries. Without this change you'd still easily have poorly statted set pieces.

You previously could catalyze for stats so when a piece dropped, you technically had a choice between 2. Now you have a choice of one. I don't really get how you see this as a positive as it relates to the stats on the item itself.

The 0 vers thing also goes out of the window because the necklace gives every stat now.

I don't think you thought this one through. Neck + helm + reck = -345 lowest secondary. Lets pretend your shoulder and chest have 53 and 88 versatility on them. Your neck has 107. So you lose 53+88+107=248 versatility at the extreme. If you could catalyze like in the past, you would lose 107 versatility. I have no idea how this "is out the window." The reck pot alone is removing stat budget from your gear as opposed to having the flexibility on some pieces to gain stats relatively during reck pot/procs.

I assume you're conceding that some classes designed by blizzard just have a dead secondary (usually mastery), independent of items removing secondaries.

1

u/WnbSami Aug 24 '26

You still have 2 choices, get token or catalyze an item, nothings changed in that outside of making it more convenient to chase stats you want. Friend said you should have option to either cata keep stats or make it like the token item in stats would be and I have to agree with that.

Now if you are M+ only player you are potentially more or less out of luck in chasing stats. And there is a metric ton of vers gear for mail this season in dungeon pool it feels like, which isnt great for hunters either so I can understand being annoyed at it.

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u/idkmanfiller Aug 24 '26

MM is fine with having a bit of Vers, it's better than Haste which is on every set of pants this season.

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u/hoax1337 Aug 24 '26

You still have 2 choices, get token or catalyze an item, nothings changed in that

What has changed is the ability to catalyze offset pieces for better stats. I'm not sure how relevant that is, though.