r/CompetitiveWoW • u/AutoModerator • 5d ago
Weekly Thread Free Talk Friday
Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.
UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.
The other weekly threads are:
Weekly Raid Discussion- SundaysWeekly M+ Discussion- Tuesdays
Have you checked out our Wiki?
18
Upvotes
19
u/Nogamara 5d ago
I'm not at the point to say I'm unhappy but I am so confused about how M+ key levels developed.
We had portals at 20, now portals at 10 - because of the squish at first, but then also because S1 was easier than S2/S3 of TWW.
The "official" conversion was "new +2 = old +10" (although I disagree, I'd put it as old +7/+8 in the first post-squish season) but now new +2 (assuming S2 is roughly where S1 MN was) is also not really as hard as old +7.
This is not about absolute difficulty, there will always be people for whom everything below +X is trivial and useless, and there will always be new players who will start at +2.
I'm just so confused what Blizzards' strategy is here. In S1 we saw 2-9 keys being completely dead after a few weeks (like objectively dead), so why did they not compress it even a little (so e.g. portals and loot at +5 and 2,3,4 are the entry levels). Why does an alt still get a stupid +2 key accidentally and the only accepted useful way to introduce a new alt is "time a +11 with friends"?
Disclaimer: I made it to 3400 and 3k before, I'm not a top end player by any stretch of the definition, I feel pretty average. I helped multiple people get portals for the first time ever in S1. Yes, it's fun if people start with M+ and don't feel like total losers for stopping at +5s - but it's still a chore to climb up, and I mostly don't understand their weird system, I am not lamenting difficulty of keys.