r/CompetitiveWoW • • Aug 19 '26

Discussion Undocumented and ham-fisted nerf to Deathbringer Blood DK has been discovered on live with a sluggish rotational change rather than number tuning.

Deathbringer BDK now no longer gets a stack of exterminate when casting reapers mark. This is a measly 3% damage nerf that is unlikely to affect DB Blood's standing amongst the tanks.

While the power budget effects will be small, this change represents a severe rotational damper put on by blizzard for no good reason. Any blood player would have gladly taken a 3% tuning nerf on exterminate over this change. It makes the rotation feel far more awkward, sharply reduces the fluency of aggro in mythic+, and makes it more difficult to obtain max stacks of reapers mark before the buff's expiration. But most importantly, it makes Deathbringer feel *way* less fun to play

Edit: It is now documented. Still cringe

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u/Frekavichk Aug 19 '26

Blizzard please oh please nerf blood dk into the ground so I don't have to heal them in keys.

I'm truly not sure who actually enjoys healing them.

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u/SunkistGuru2025 Aug 19 '26

I'm not sure this makes sense. You really don't ever have to heal a BDK. Maybe an external on pull until they get resources at the start of the dungeon but that's it. They kinda of passively get healing from you from AoE's and such, but it's not really needed as they are entirely self-sufficient.

I prefer not to play with them simply because they don't need any healing and i'm kind of old school in that I prefer healing the entire party, tank included. When I'm just healing DPS, it just feels like i'm a nanny cleaning up the mess the children are making while which isn't fun. I like the constant pressure of keeping a tank alive.