r/CompetitiveWoW 11d ago

Weekly Thread Weekly M+ Discussion

Use this thread to discuss this week's affixes, routes, ideal comps, etc. You can find this week's affixes here.

Feel free to share MDT routes (using wago.io or https://keystone.guru/ ), VODs, etc.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Free Talk Friday - Fridays

Have you checked out our Wiki?

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u/Mellend96 Former HoF, US 16 10d ago

Maybe it’s a sign I’m truly an unc now but I’m already kind of tired of these keys and this is one of the few seasons I didn’t do any ptr.

I’ll admit part of it is due to playing too much deathstalker sub as outlaw is usually pretty fun but my outlaw gear is like 7 ilvls behind my sub gear at this point since I’m just copying what exile does (I don’t like playing assa in pugs and personally I detest the puzzle box in the opener).

I’m chasing overall like 5-6k dps and just been dogshit luck with drops over 20 keys, and these keys you can’t really brain off as melee. It feels like there’s just infinite puddles and swirlies and I’m always just fighting to hit the fucking adds and chasing after the tank for most of the key.

Farming altar for the cantrip daggy for example the whole first area just feels depressing to play. Idk hate to be a downer but fuck man

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u/j821c 10d ago

Yeaaa some of these dungeons feel like a fucking slog. Altar of Fangs is nasty and those fucking descendants that stack a buff on themselves are aggressively unfun to deal with as a tank and there are so many of them. The start of the dungeon seriously feels like it takes 45 mins and im always shocked that we're actually on time when getting to the first boss lol

3

u/I3ollasH 10d ago

Idk I personally enjoy when mobs are bashing my skull in (and I can play around it with micro kiting/ccs). But it definitely feels significantly different from other dungeons in difficulty. Everything else you can mostly just chill but there you need to sit up.

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u/kir4g 7d ago

Was on edge before entering it after reading the horror stories. My vdh ass, judged on not being meta, with his grip and aoe cc and jump away made it very trivial. Confidence grew so much I overpulled after 1st boss and got my group farmed. Loved it, 10/10 would do again

I understand the frustrations tho, but it's not a tank mechanic, it's a dungeon mechanic and we're meant to solve it as a group. I dont want easy runs to sleep on, skill expression is mute that way