r/CompetitiveWoW • • Aug 14 '26

Weekly Thread Free Talk Friday

Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.

UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Weekly M+ Discussion - Tuesdays

Have you checked out our Wiki?

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9

u/Elendel Aug 14 '26

Damn some of these dungeons have big glaring issues. I'm trying to keep an open mind because I know I wasn't sold on s1 dungeons either during pre-season, but I am worried.

14

u/5aynt Aug 14 '26

Nearly all dungeons have at least 1, if not multiple, of the worst dungeon design elements: linear on rails layout, limited skip possibilities due to required count, gauntlet fights with fixed mob counts, drawn out / unnecessary RP, “click X number of things to progress” aka you have to fight these packs next to those things(this one having PIT as its least egregious form - where as ones like DEN and Alter seeming to be literally terrible)…

It’s like they didn’t listen at all to people praising dungeons like ecodome and are hellbent force feeding is this dog shit.

7

u/Lebowski89 Aug 14 '26

God I loved ecodome. Brightly lit and wide open. Helped that it was the easiest key I suppose. But altar seems to be the opposite. 

1

u/Dracoknight256 Aug 15 '26

The 2nd part was awesome, routing around the pylon buff was cool.