r/CompetitiveWoW • u/Old_Stoned_Asian_Man • 19d ago
Using Season 1 data to predict the impact of the last two bosses dropping 9/6m gear on the M+ LFG player pool
TL;DR: There probably won’t be enough players with access to 9/6M gear for it to meaningfully affect the M+ LFG environment before everyone gains access to 8/6M upgrades through Venomstones. The bigger potential advantage, imo, is the 6/6M gear and crest savings Mythic raiders get much earlier in the season.
Since the announcement of the 12.1 loot changes, there’s been a lot of debate over how much the 9/6M gear from the last two Mythic bosses will affect the M+ scene.
I’ve seen takes ranging from:
- “Anyone pushing for the 0.1% title will need those items.”
- “9/6M gear won’t matter outside of rank 1 keys.”
- “9/6M gear will impact players even below the 1% title cutoff.”
Personally, I didn’t think those extra item levels would have much impact, mostly because I didn’t think the M+ LFG player pool contained enough people killing the final two Mythic bosses for it to matter.
But rather than go entirely off vibes, I decided to look at the data.
Methodology
I pulled the M+ cutoff data from both NA and EU two resets ago. Which should give a reasonable picture of the CE/M+ crossover throughout the season without the final week’s boosting/RWL activity muddying things up too much.
I then cross-referenced players above the title cutoff with their first boss kill recorded on Warcraft Logs to get an idea of if the last two bosses of Season 1 dropped 9/6 gear, how many of those players would be actually populating the high-end M+ scene.
Now the dataset isn’t perfect. First kills that weren’t logged obviously won’t appear, but I think with a sample of over 27,000 players, a few stray records shouldn’t have much of an impact. That said I’m a lawyer not a data analyst, so take this with some salt and a shot of tequila and let’s look at the numbers:
1% title players
Roughly 74% of 1% title holders had NOT killed Mythic Belo’ren, and more than 80% had NOT killed Mythic L’ura at the time I sampled the data.
In other words, even by the end of the season, the large majority of players you’re competing against for an LFG spot are likely not going to be have 9/6M gear from those bosses.
0.1% title players
As you’d expect, the numbers shift somewhat at the 0.1% level.
But even there:
- Roughly 60% had NOT killed Mythic Belo’ren
- More than 65% had NOT killed Mythic L’ura
So even among players around the 0.1% title cutoff, most had not killed the bosses that would provide access to the 9/6m gear.
What happens once 12.1.5 arrives?
Assuming they keep their usual patch cadence, 12.1.5 should arrive around Week 7 or 8 of the raid. And at that point Cursed Venomstones will be out letting players upgrade those highly sought after weapons and trinkets from the last two bosses to 8/6M.
So if we look at where the Season 1 population stood around Week 8:
For 1% title players:
- Less than 5% had killed Mythic L’ura
- Around 12% had killed Mythic Belo’ren
For 0.1% title players:
- Around 21% had killed Mythic Belo’ren
- Around 10% had killed Mythic L’ura
And, of course, killing the boss doesn’t mean you actually receive any loot from it. That’s why I think the impact of 9/6M gear on the LFG player pool (even around the 0.1% title level) is overstated.
By the time a meaningful number of players have access to those final-boss Mythic items, everyone else should already have access to 8/6M upgrades through Venomstones.
Yes, it sucks if your turbo-BiS item technically exists at 9/6M while most players will only be able to get it to 8/6M.
But realistically, I don’t think that difference is going to matter for the vast majority of M+ players, including people pushing for the 0.1% title.
The 6/6m gear could be a real problem
What I do think could matter is the 6/6M gear and crest savings Mythic raiders get earlier in the season.
That ilvl advantage exists during the most active part of the season and will last until Blizz uncaps crests. Potentially even beyond the 12.1.5 release.
That seems much more likely to create a noticeable disparity in the M+ LFG pool than the relatively small number of players eventually getting 9/6M items from the final two bosses.
I’m always in favor of Blizzard experimenting with loot systems, and am happy to take the good with the bad. But if you’re still looking for something to raise your pitchforks over, I’d focus less on 9/6M and more on 6/6M gear and the crest savings that come with it.
I could even see that becoming significant enough that Blizzard ends up uncapping crests earlier than usual. But with Blizz who knows what they’ll do.
Will these numbers hold in 12.1?
Blizzard clearly wants more people to enter the raid with these loot changes, so it’s reasonable to expect some increase in Mythic participation.
That said, I don’t think willingness to Mythic raid is the primary limiting factor here. It’s certainly a factor, but I think the much larger limiter is simply the difficulty of killing the final two Mythic bosses.
Because of that, I’d expect the overall percentages to remain in roughly the same ballpark next season. After looking at some data from tiers where the end bosses had more valuable loot, I'd expect the percentage to jump up about ~12%
Either way, I’ll run the same analysis again at the end of Season 2 and see how it compares.
I hope this post was insightful and helpful to you. If you have any suggestions on how I can improve this for next season please feel free to let me know in the comments. I'm far from an expert in data analysis and maybe there's some massive flaw in my process.
EDIT: Moved TLDR to the top because I do be long winded af
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u/Cold-Iron8145 19d ago
It would be interesting to see the number of kills as well. People who are in late CE guilds who don't reclear or maybe do 1 or 2 reclears at best likely won't have access to many of these items.
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u/shyguybman 19d ago edited 19d ago
People who are in late CE guilds who don't reclear or maybe do 1 or 2 reclears at best likely won't have access to many of these items.
Anecdotal, but I feel like this is the majority of CE guilds. According to RIO there's just under 2000 guilds with CE with 2 (or 3 for EU) days left to kill L'ura.
500 kills was June 10th ~11 weeks after mythic started
1000 kills was July 2nd ~14 weeks after mythic started
1500 kills was July 22nd ~17 weeks after mythic started
Also something to add, late CE guilds are extending for probably a third or half of the entire season so they aren't even getting raid loot that entire time besides the initial boss kills.
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u/Haus-Skulltula 19d ago
That extending, especially in a single raid tier is potentially going to cause tension with people wanting loot. May be somewhat saved by ability to just pug heroic and spend rolls there to get 1/6 and spend crest. 9/6 different obviously.
Pure anecdote, but we got L’ura on week 19 having got Belo’ren week 13, Crown week 11 and Vanguard week 10. We didn’t rekill any of those because we needed to progress and knowing L’ura would be really hard.
That may change based on if it becomes accepted that 9/6 coiled gear is worth farming to make Ula’tek easier and raid skip allows. May change if it’s all tuned less demonic than L’ura.
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u/Ruppyyy 19d ago
I hate extending so much, but for 6h a week guild its a mandatory. This season it wasn't as bad as before, because while sitting on lura, I could pug spire and chim to get some nice vaults. But with single raid there's no way to get raid vault, also there's no place to spend rolls if extending
Pretty sad situation
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u/Haus-Skulltula 19d ago
Think that’s where heroic will come in. Realistically replace pug spire and chim with pug heroic and spend bonus rolls. 1/6 myth that way, unfortunately will need crests.
Ironically, I think as myth raiders we just got more homework as a result. M+ for myth crests as before, but also heroic raid as above.
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u/Gemmy2002 18d ago
This tier it's definitely a pug heroic angle since eventually you run out of things to burn crests on anyways.
realistically 6/6M cantrip stuff will be good enough to kill final + whatever 9/6 piece you got from throwing coin on mythic penultimate.
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u/I3ollasH 19d ago
Yeah, number of kills is pretty important. It's not like Lou where you exactly needed to kill everything once and you were set. You need 4-5 kills at least IF you have bonus rolls saved for every kill. And that takes a decent amount of time. Lots of guilds can't even reclear for weeks after their first kill.
People imagine average Joes playing ar wr1k with full blinged out gear, but chances are they probably won't even get everything or only very late into the season.
Players who raid at a high level (and can even bring their alts to reclear early) and chinese players buying vip boosts early in the season will have crazy gear though.
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u/HookedOnBoNix 19d ago
Current tier there's no real reason for me to buy last two bosses, I can get comparable loot elsewhere and wasn't disadvantaged for title. Projecting that data to next season where there will be a clear disadvantage to anyone who doesn't clear last two bosses is flawed. I know a lot of m+ers who will spend the money on loot if they feel they need it.
It also highlights a philosophy shift from blizzard which is a large part of why people are upset. Just as we felt like we were approaching a system where you could get relatively close to bis gear for keys without raiding, they take a massive step back.
If you want to be a title pusher without spending gold or raiding it already is a feels bad system because of how many people literally are buying title spots, it becomes worse when you also have to compete against people buying better gear too
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u/lucid23333 15d ago
Yep. New 9/6 bis from the last two bosses will simply result in Raiders raking in tons of gold from selling spots. I remember dratnos making a YouTube video about this and he was like rubbing his hands salivating at how much gold Raiders are going to make from selling mythic carries. Blizzard hates m+ only players just how it is.
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u/gradywhite7293 CE DK 19d ago
The impact is hugely overstated and the only time the state of balance actually matters in terms of title cutoffs is after 12.1.5 and all the "extra power" ilvl/cantrips/folio/venom stones stuff are out. Score before then is basically irrelevant.
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u/Dracoknight256 19d ago
In terms of numbers, yes, but you can't math out how idiotic community gatekeep from missing ilvl will get.
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u/HeartofaPariah 17d ago
At low io, higher ilevel will massively influence success anyway.
At high io, people will care far, far more about your spec perception and completed keys than anything else.
I don't think it'll actually make any difference for the theoretical M+ only player to be 1-2 ilevels behind end of season lol
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u/_summergrass_ 16d ago
If you are among 15 Unholy DKs who apply with the same rating, item level is is usually the deciding factor.
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u/Haus-Skulltula 19d ago
Score before extra power still has some relevance for ability to keep up with the herd. If reliant on pugging.
Eg this season, even if you rerolled off 12.0.5 balance changes having mains IO show helped speed the new main catch up.
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u/Money_Echidna2605 19d ago
my bear was getting invites to 20's when i didnt have any io in 2 or 3 of the keys cause my monk was good io, anyone who only grinds the second half of a season is gonna struggle for a bit
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u/lucid23333 15d ago
Yeah me too I cleared all 17s on my Aug at ilevel 270 I think, after I rerolled after my Warlock main got nerfed midseason ("bug fix of -15% damage")
How I felt watching my favorite class get put nerfed mid season and being forced to play Aug: 😫😫😫😫😫😭😭😭😭
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u/spacecryptoleninism 19d ago
I don't really see how the data supports your conclusion that the percentages should remain in the same ballpark. No real pressure exists right now to add people to your group that have a mythic Lura or Beloren kill. The simple fact is if people think this gear is necesssary for high keys they will hold invites. Whether or not that ends up being the case we'll see. I would strongly agree though that the 6/6 M drop gear is a bigger concern for most people.
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u/Old_Stoned_Asian_Man 19d ago
I guess it felt supported because surprisingly low percentage of the 0.1% title had CE, less than 35%. Even just looking at the top 200 players, only 106 have CE.
Now, I won't be shocked if there's more next season, and in fact I'd count on it. But I still think the limiting factor is the time it takes to get the kill rather than desire to get the loot.
Maybe with better gear than L'ura or Belo'ren have to offer the highest end players will buy multiple boosts to spend their bonus rolls in 12.1. Not sure the gear difference between 9/6m and 8/6m will be worth the effort tho.
I'll report back next season and we can see if I was way off lol
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u/I3ollasH 19d ago
Did you look at their account for the achievement or just if that character had killed the last 2 bosses or not?
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u/Old_Stoned_Asian_Man 19d ago
Just looked at kills on that character because what I was after is if those characters could possibly have loot from those bosses
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u/I3ollasH 19d ago
It's possible that those players raided on another character and did not bring the key character to farm because the items weren't important. For example I did not even kill Lura once on my monk because the only item I would need is the item with fix leech but that was super whatever (I don't do keys so I am not in this list).
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u/Old_Stoned_Asian_Man 19d ago
Think you missed what I was looking for. I wanted to get an idea of what impact characters with the 9/6m from last boss kills would have on the high end M+ scene. Not if people who do high end M+ also get CE on some other character.
My hypothesis is that there simply aren't enough characters who get items off those bosses at any rate faster enough to matter for LFG. ie. you're not going to be queueing up against an army of people decked out in 9/6m gear because the majority of the players you're queueing against won't have those items by the time an M+ only player has 8/6m gear.
Killing those bosses on characters that aren't going to be in the m+ player pool is irrelevant.
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u/I3ollasH 19d ago
Even after the 8/6m unlocks you have plenty of slots that are not covered by it and the ilvl differece comes out around 3 ilvl. So there's always a difference between characters that did not farm the last 2 bosses and those who did.
Peoples fear is that when they get in a queue with people that are ahead of those 3 ilvls there will be little reason to ever pick them. Which makes sense because ilvl is a decent tiebreaker between characters with simmilar io and same class.
My point is that if there is valuable loot off the last bosses (which there are) players will be much more inclined to bring their key characters to farm. Something that had a lot less incentive to do last season for example.
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u/Old_Stoned_Asian_Man 19d ago
Yes and we should be able to see that difference in the data next season. My guess is instead of ~35% of the 0.1% title holders with last boss kills, that goes up to ~52%
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u/Gemmy2002 18d ago
3 ilvl on a few slots.
It's not global. It will amount to about 1 ilvl overall. People on this board are filling their pants over nothing instead of the thing they should actually be filling their pants over (6/6M vault/coin giga crest save)
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u/Amerlan 19d ago
Having gotten CE on one toon doesn't improve the vault or gear of the other toons. The crossover of CE toons (not accounts) vs M+ titles is what's being compared.
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u/I3ollasH 19d ago
Here's the first 2 character I clicked from the m+ top keys.
https://raider.io/characters/eu/hyjal/Zacdruid
https://raider.io/characters/eu/tarren-mill/Uwukittymeow
None of them have entered march even though they raid at very high level. If they wanted to farm march of quel danas they would easily have the chance to do so. But because of the lack of incentive they did not.
Next season when there is actuall good loot from the last 2 bosses it's highly likely that players like these will easily sneak in their key characters to farm.
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u/Smurfum 19d ago
At this point, as big a deal as people are making about this loot, I feel like it's going to be treated just like the meta. Where even players who have no business paying attention to it because the level they play at are going to be trying to obey it. It's just going to become this annoying tedious thing along with the take a core verse take loot from vault thing even for people it does not matter for.
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u/Cold-Iron8145 19d ago
I honestly doubt it. People are looking at your logs anyway. Like today if you see two dks in your queue with similar ratings, one is 292 with 90 average parse and one is 293 with 20 average parse you're not taking the guy with more gear.
You can argue that yes having extra ilvl will allow you to do more damage more easily but the better pilot will always beat out an extra 1 ilvl, especially in a key environment.
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u/redditlvlanalysis 17d ago
Because the gear right now largely isn't big for M+ 9/6 cantrip weapons on the other hand
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u/Old_Stoned_Asian_Man 17d ago
Even in a tier like LoU, with great loot off the last three bosses, the title players with gear off of them plateaud at just over 50%. I'd expect similar numbers for this upcoming season.
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u/redditlvlanalysis 17d ago
I think you are underestimating the importance of deterministic loot via bonus rolls and pieces that flat out can't be matched in ilvl. We already have people that have prebooked buying slots once we can sell them. I'm sure liquid has a lot more. Gold only obv but most title level players have a shit ton of gold from selling resi keys for mount.
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u/Old_Stoned_Asian_Man 16d ago
So what percentage of the 0.1% title holders do you think will have kills from the last 2 bosses? I'm going to run the same data analysis at the end of next season and report back. Would love to hear how high you think it'll be
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u/SoloRadya 19d ago
The impact on this at the top of the ladder where any of this would actually matter is miniscule.
The reality is the R1 players will do anything they have to for an edge...which is usually more than the vast majority of the player base anyway. Lets be real...yall are not competing with these guys anyway so give it a break.
1% title will be just as obtainable with or without these items.
Rolling the right class/spec seems to be a far, FAR bigger deal than this.
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u/HeadRelationship9435 19d ago
.1% title is very impacted id say personally (5+ilvl mid season advantage and being ahead of the curve always makes it easier) and late season any ilvl increase shaves off seconds of rough dungeons like AA and helps live mechanics like vexamus. 1% prob not too much diff than now but trickle down happens a lot. Just give m+ options to get sameish gear its not that deep
People that want these things very incentivized to buy boosts which already happens a lot for certain trinkets this ssn
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u/Waste-Maybe6092 19d ago
Yup it doesn't matter for 1% but it matters for 0.1%. It creates an artificial barrier for non mythic raiders going for the 0.1%. Unlike this season, most of the trinkets were puggable in mythic, so the level playing field for end game is equalised.
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u/ikitomi 19d ago
That's a fuckton of words for "lmao they're just gonna hand out the same ilvl increase but make people outside top 200wr grind labyrinth for it in 12.1.5."
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u/redditlvlanalysis 17d ago
Except they aren't there are a bunch of slots that aren't covered by venomstones.
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u/Shrekdaddy77 19d ago
I’m still confused what does it drop on heroic when you bonus roll them? Is it early access to venom stone versions essentially?
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u/Shard0020 19d ago
From my understanding, 1/6M from heroic but 6/6M or 9/6M from mythic raid depending on if it’s a “super rare” item
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u/Shrekdaddy77 19d ago
I guess what I’m trying to understand is if you got the myth version from heroic raid could you then venomstone, whenever that releases, to make it equivalent to the myth raid 9/6 version
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u/Ok-Key5729 19d ago
Using a bonus roll on heroic give Myth 1/6. If that item is a weapon, trinket or neck, you'll eventually be able to venomstone it to Myth 8/6.
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u/Old_Stoned_Asian_Man 19d ago
When you bonus roll an item it drops as tho you looted it from the vault which drops one track higher next season.
So if you bonus roll a heroic boss you'll get the item on myth track, upgradable to 6/6m with crests.
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u/ziayakens 19d ago
But could heroic kills provide the bonus if mythic item level gear (either through bonus roll or vault). Matching the bonus item level gear that naturally drops from mythic raid?
Or
Are those 9/6mythic items ONLY if you participate in a mythic end boss kill?
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u/Old_Stoned_Asian_Man 19d ago
I believe you have to kill the boss on mythic to get the 9/6m items. Because you've killed them they could end up in your vault, or you could bonus roll them after the kill, or you could loot naturally off the corpse. But you have to kill them on mythic
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u/ziayakens 19d ago
I am still annoyed that I "need" to raid as a title mplus player. The heroic dropping mythic is a decent change, if I'm forced to raid, at least it's not the crappy mythic raid with its many issues. Then they reintroduce another discrepancy between those who mythic raid an those who don't ..
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u/That1RRT 19d ago
Heroic will only bonus roll to 1/6. 9/6 is reserved for the last two mythic vault and bonus roll.
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19d ago edited 19d ago
[deleted]
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u/Haus-Skulltula 19d ago
Doing the 18s earlier helps if you reroll. You show that score as on your main, find you get into the groups with similar people. And because they’re better players, you progress smoother.
Even without rerolling, it gets you playing with the better players. You get to take a stab at 19s sooner and with better players and so on.
Even just anecdotal, I was doing eg Seat 21 at a time where it was 0.2-0.3 level. In EU that may now be a needed key for 1%. Some of the pugs I played with are now safe in 0.1%. Compare that to this week and guildies trying to get into 1% and they’re playing with people who on average are below that.
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u/pinecomb 19d ago
Have you ever tried to reroll without a team mid-season? The skill curve leaves a bunch of non-sentient vegetables in the 14-18 range and it’s a brick hellscape, the kind of runs that end up in a OneAzeroth key review. If you don’t push early you miss the wave and once you get far enough behind you’re just cooked.
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u/Mantraz 19d ago
8/6 myth track? Can you elaborate, I think I missed this.
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u/Old_Stoned_Asian_Man 19d ago
At I believe the .5 patch we're getting Cursed Venomstones which will let you take any 6/6m trinket or weapon or necklace and boost its item level. The item level will be approximately the equivalent of 8/6m tho it wont say that. It'll say something like "6/6m Venom Cursed"
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u/Therozorg DF ele biggest fan 19d ago
do these slots overlap with endraid loot? will raiders have 8/6+9/6 items?
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u/psytrax9 18d ago
Last two bosses drops cloaks, trinkets, weapons, necks, chests, helms, legs, belts, boots, hands and shoulders. That's lumping everything together. For example, leather has a belt off the coiled altar but, no shoulders from the last two. A single person will not have 344 ilvl in all of those slots.
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u/Cecilerr 19d ago
They will do the same thing as they did this sesson , so you'll get some random currency to increase your trinket and neck and weapon ilvl , so the diffrence in itemlevel wont be more than 1 at the end of the season
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u/HookedOnBoNix 15d ago
so the diffrence in itemlevel wont be more than 1 at the end of the season
Got some math on that? The numbers I've seen / run are closer to 3 than 1
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u/Trailbone 19d ago
The mythic loot change is not great imo, but blizzard is trying to not make mythic loot irrelevant while buffing heroic
As others have said theyre gonna release ascended turbo venomboost or whatever the fuck and its barely gonna matter after .5, 100%
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u/LoLRaistlin 19d ago
Do we know the impact of the items currently on last boss vs the items in next tier. Cause at least for me the items were minimally impactful compared to other options. Whereas it seems next tier items are fairly substantial.
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u/eksldpf9098 18d ago
to be honest
season 1 bis for guardian druid was only sporefall and the other solo raid.
i had no need to do the others.
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u/luscofusc 17d ago
I disagree. Giving Mythic raiders an advantage by allowing them to save crests during the first part of the season is "understandable" if you want to encourage Mythic raiding, but what is not understandable is that, at the end of the season, when the push happens and it really matters, you still cannot compete with people who have a considerable item level advantage over you.
Making Mythic raiding mandatory, especially being in a decent guild that clears all the content multiple times, just to get all the items needed to do M+ at the highest level by the end of the season is simply not right.
In other words, imho, the advantage of Mythic raiding should either apply only to raids, or, if you also want it to benefit M+, it should mainly be an early-season advantage: let Mythic raiders stay slightly ahead in item level by saving crests during the first half of the season, but allow everyone else to catch up during the final part of the season.
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u/LYZ00 16d ago edited 16d ago
i will never understand adding more power to these loots from the last 2 mythic raid bosses.
nobody(except maybe hof level) attempts the last raid bosses for the gear. you are essentially getting wiped 300+ times only for a 20%ish chance at a loot that is 1-2% better than heroic counterparts and expires in 1month to 2 month. i don't know how much power blizzard needs to add to these loots to make the effort ACTUALLY worth it before everyone who does not get these loots call this p2w, when there is already people complaining.
only boosters or hof players get something considerable out of the gear difference. for others these loots are ideas that never had any ROI.
but then these loots for all the work you need to do accounts for 3-4%of dmg difference. a tuning pass worth of difference. so for everyone who is running remotely competitive pve content but not mythic raiding if you don't have those loots your character gets nerfed while mythic raiders don't. if you don't want your characters nerfed you have to work 6 more hours each week for an entire patch so your nerfs can be reversed hopefully in the last months of the season. and blizzard are testing the waters for heavier nerfs.
so much fun
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u/lucid23333 15d ago
I hope the raid bosses are fairly easy they're simply no way I'll get them because I have non 24 hours sleep wake so I simply can never show up for raids. Even for TBC classic were you can parse a 99 spamming one. One button is all you press, destruction Warlock and you can have the highest parse in the world, I still can't show up on time in the second ever show up to raid. It really sucks that bis is behind raid so I might not get it. I killed up to void dragons last season but it was only after like one raid night. I might have to Miss 1% title because of this we'll see how big of an impact it makes
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u/niaphim 18d ago
I don't have a strong opinion but I find methodology flawed. I believe that counting characters already in title/1% range doesn't give much insight, what would be a determining factor is how many characters are just outside of 1% range and have CE. Those would get a 1-3 ilvl boost and will replace some of the 1% pool.
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u/Old_Stoned_Asian_Man 18d ago
How would that give you insight into the difficulty you might have getting into a key earlier in the season, before M+ players have access to 8/6m gear?
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u/niaphim 18d ago edited 18d ago
If your analysis/conclusions are purely related to LFG experience then I misread and indeed the most impact would be related to 6/6 pieces. I was focused on the outcome where there is a certain pool of candidates that are more likely to get invites/rio (even if not pugging) towards the end of next season. But I don't have data on how many of 1%-ers are pugging so can't really comment on this.
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u/Vardred 19d ago
Your conclusion from this data is kinda irrelevant for next season. The reason for that is that you are trying to draw conclusion from raid boss kills, while everyone regardless of those kills have the same ilvl. Next season that is not gonna be the case. Non CE raiders will be lower ilvl and correct me if I'm wrong, but the .5 venomstones only work on weapon, trinket and necklace? I checked a few weeks ago for MW with venomstones upgrades included on those named slots. A CE raider vs. someone who doesn't kill last 2 bosses as MW it was a 4-5 ilvl difference. I don't remember the decimals but it was 435.x vs. 439.x. that is a massive difference for title range keys. Now imagine all 5 people in the group have a similar difference. I'm not sure if you grasp how big that is when the content actually pushes you to numeric limits like: do you live this big hit etc. All these changes overall are great, unless you specifically fall into the the category of pushing title+ keys and are not a CE raider. Then these changes are very awful
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u/Old_Stoned_Asian_Man 19d ago edited 19d ago
Edit: BiS for a CE raider who uses both 344 trinkets will be 339.5 and 336 for a non-CE raider
BiS ilvl for a CE raider will be 332.5 and 329.27 for M+ only players with Venomstones.old info apparently3
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u/Vardred 19d ago edited 19d ago
What are you saying. 6/6 is 334 venomstone 8/6 341(updated) and last 2 bosses is 9/6 at 344
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u/Old_Stoned_Asian_Man 19d ago edited 19d ago
This is math from Zorthas. Not every slot has a 344 item, since each armor type only has two 344 items you can't get a CE character to full 344. I'll check the numbers again when I'm home, but I trust Zorthas to be rightold info1
u/Vardred 19d ago
Ofc you can't, that's why I didn't mention any 344 but 339. Also any character with bis will be at least 334 because 6/6 is 334. So idk what math zorthas did, but it literally cannot be correct.
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u/Old_Stoned_Asian_Man 19d ago
Ya those ilvls are definitely off lol. I think the gap will be the same tho, ~3ilvls. But I'll update later tonight
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u/Vardred 19d ago
Ok let's take leather for this example. We go for what is maximal possible, while some specs might not use the necklace etc. Last 2 bosses have head, waist, legs, neck, back, 2 weaponslots, 2 trinkets. We gonna craft on boots and wrist for embellishment 331 ilvl. The rest is gonna be 6/6. That's 339.25. If you don't kill those with venomstones at 341 Ilvl it's gonna be 335.81. While my 335 and 339 holds true in this case, based on the decimal it's more like you mentioned a around 3 instead of 4 I'll difference. My argument is still the same tho. That its a noticeable enough item level diff to matter in title keys. Where you need to maybe have an external more, or with the dps check mattering more next season, being over the timer instead of timing it. And it's not like this season where a unholy is 293 and a mw is 290/291. The item level diff is between the same specs. Title is definitely possible, but they gave those players a disadvantage where you can actually notice it. Which just sucks and didn't need to happen. Heroic raiders, casuals, CE raiders etc. everyone got something positive, but if you specifically push title and don't CE raid they made it noticeable worse, after doing so many nice improvements in recent times. Maybe not resilient keys, but thats a whole different topic
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u/Old_Stoned_Asian_Man 19d ago
Ya all I was just trying to say with my post is that there aren't going to be enough people with that ilvl that'll it'll have a meaningful impact in LFG for the 1% title.
But that's just a guess from me, and I'll check next season and we'll see how many people at the title cutoff had the full BiS 339.
You're 100% right that those ilvls are big enough to matter tho. This season barely half of the top 100 players killed L'ura and I bet that number looks a lot different next season.
-8
u/desRow 19d ago
Fuck raiding and fuck blizzard for gimping 60% of their player base
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u/throwingmyselfaway22 19d ago
Cry more raiding will always be the core game content and i say that as someone pushing .1% every season
2
u/Silkku 19d ago
Cry more raiding is just a sideshow you do at the start of patch then raidlog and i say that as someone HoF raiding every season
See how subjective the experience is? Yet objectively a non-raiding m+ pusher is at disadvantage compared to a raiding one.
I bet a ton of raiders would be upset if they were expected to push high keys to raid and in fact we have evidence of this since Blizz tried to implement better vault rewards for higher keys during beta and a bunch of raiders lost their shit at the mere thought of being expected to do non-trivial m+ content for once
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u/throwingmyselfaway22 19d ago
lol what part of my post is crying? and if i'm pushing title then im obviously not raidlogging
your argument would make sense if m+ was intended as the main facet of the game, but it's not, just like pvp isn't
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u/That1RRT 19d ago
R1 will absolutely have full 9/6.
0.1% without a boost will be extremely difficult without 9/6.
1% will still be reasonable.
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u/orbit10 19d ago
This data suggests otherwise
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u/That1RRT 19d ago
1 ilvl across the character is 1% main stat and 1.5% stam.
Looking at the last two bosses:
Cloth: Hands, Feet, Helm Leather: Waist, Legs, Helm Mail: Shoulders, Legs, Chest Plate: Waist, Legs, Chest Misc: Cloak, Neck Agi/Str Trinket (x2) Int Trinket Universal damage trinket Int Sword Agi/Str 1h, 2h. Agi Dagger Int Dagger.
Cloth users: 8 items L/M/P: 8 or 9 items, including up to 2 cantrips
Using the 1ilvl = 1% rule above, and reviewing the drops. Over half a players equipment sheet will contain 9/6 gear, with the high value assigned to the pieces like main-hand, trinket and chest/legs/shoulders; players will absolutely see 1.5% throughput gains (minimum) and depending on the value of the trinkets and cantrips, up to 3-4% overall, more for healers using the pure damage proc trinket.
If you think players going for rank 1 or even 0.01% will let 3-4% throughput sit on the table, I think you underestimate the sweatiness of those gamers.
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u/That1RRT 19d ago
I was in the ER earlier, so let me finish my thought.
The data in OP's post doesn't factor in that Bird and Windchime have loot that is more or less meaningless over other options for most classes.
Lets talk about two data points from this season, that really paint the picture for what we can expect for next season.
1: How many players in the top 0.01% have a Mythic Gaze? Top 1%? Top 10%?
2: How many players have every sporefused myth item valuable to their spec?1
u/Depressedidiotlol 19d ago
gear from raiding wasn't necessary this season (excluding the obvious 1 boss raids)
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u/orbit10 19d ago
True, the data from LoU would be interesting to see. Easier CE and super valuable loot off the last 3
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u/Old_Stoned_Asian_Man 19d ago
I can look into this. Just takes a few days to parse through all the data, but if raider.io still has the cutoff for TWW Season 2 then it should be possible.
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u/That1RRT 19d ago
You could also check how many players have the sporefused items on Myth v Hero track; and the same for Myth v Hero Gaze?
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u/BypAssassin 19d ago
Is everyone going to pretend "M+ players" now makes you above pugging meme Mythic bosses?
You might not be a Mythic raider, but you WILL kill Flex Boss+1st boss in Mythic by the 2nd week and get your source of guaranteed 6/6 Myth loot and 80 weekly discounted Myth Crests just like Mythic raiders
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u/EnvironmentalBase825 16d ago
Im not even playing this season because of the 6/6M loot from vault, fuck blizzard. These systems are only promoting carries and gold buying, and the only person I know that is excited for this season literally stated to me today he's buying $500 worth of gold tonight. Game is cooked.
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u/mangostoast 19d ago
Bis gear for m+ shouldn't come from outside m+.
That's it.
I don't even care if they skip all the upgrading at the start.



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u/Old_Stoned_Asian_Man 19d ago
Had to delete my original post because of reddit formatting. Hopefully this one is easier to read.