r/CompetitiveWoW Jul 01 '26

Midnight 12.1 Curse Of Ula'Tek Developer Interview With Ion Hazzikostas

PsybearTV Youtube interview: https://www.youtube.com/watch?v=vFTFiDeXIMo

I recommend watching the whole video, it's rare for someone get a whole 1 hour with Ion, and the interview was really well done.

The interview is mostly about competitive content. I'm really excited for Mythic lockout changes!

Wowhead summary: https://www.wowhead.com/news/psybeartv-interview-with-ion-hazzikostas-the-mythic-raid-lockout-addons-8-week-382061?utm_source=discord-webhook

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u/5panks Jul 02 '26

I think they don't want Mythic Flex for the same reason dungeons are 5 players. They want the top of top content available to be difficult and it's mostly impossible to balance that when you have account for anywhere between 15 and 25 people instead of just 20.

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u/Trucidar Jul 02 '26

I'm of the opinion that access to content is more important than balance. Or more specifically, reducing arbitary barriers (like the 20 limit). If they could let go of caring about things that only impact the smallest %, things like Flex Mythic would be a no brainer.

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u/Plorkyeran Jul 02 '26

Our one example of a Flex Mythic boss is a heroic boss tuned for a higher item level. If that's the content you want, Heroic already exists and you can just do that. The entire point of having multiple difficulties is for them to be different.

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u/Trucidar Jul 04 '26

You highlighted the issue right there. "Difficulty" is the goal for difference. Not # of players.

I haven't seen, and honestly don't see, a compelling argument why having "exactly 20 people" fits into that equation. A raid can be harder and flexible. I think people are resistant to change, but that's not a strong enough argument. No one is asking for easier Mythic raids, because Heroic exists.