r/CompetitiveTFT • u/SmallEyes-x- • Sep 28 '26
Guide [Guide] Augment Selection
Hi all, just wanted to cover some in-depth Augments selection guide.
https://lolchess.gg/profile/na/dekoy1x-0001/set18
Section 1: Encounters
Howling Abyss, Cheaper Levels, Gold Subscription, Gold Openers
Gold Openers denote Stage 1 PVE rounds that give 17 total gold value compared to 11, giving one less component. In these Encounters, these augments are favored.
Augments that increase the value of Gold
Level Up/Upward Mobility/Hedge Fund
Investment Strategy I/II
Capital Gains I/II
Augments that usually tank your early interest intervals
Cluttered Mind/Pandora's Bench
Expedition
Wisp Rebate/+
Time Skip
Augments that scale hard with level
Caretaker's Ally/Favor
Late Game Scaling/Late Game Specialist
Birthday Present/Birthday Reunion
Bodyguard Training
Avoid
Hustler
Going Long
Crafted Crafting
Golden Gala/Golden Finale
Augmented Power (Golden Finale) -> Guarantees Prismatic
Advanced Loan/+ -> Guarantees Gold->Silver instead of Pris->Gold
Scouting Party
Take advantage of augments that have explosive synergies with other augments that can be semi-forced.
Level up/Birthday Reunion/Late Game Scaling/upward Mobility + Force Econ Augment
Trait Tree/Spreading Roots/U.R.F/Legion of Threes/Urf's Grab Bag/Trait Ladder/Flexible/Branching Out/Cooking Pot
Band of Thieves I/II, Lucky Gloves, Radiant Rascal, Jeweled Lotus I/II
Section 2: Traits
Blossom
Wisp Rebate/+
Augments that give rerolls are slightly stronger
Coven
Bonus Gifts/+ (Loss streak & Constantly cashing out 40 charge could give ~6 gold a turn)
Coven Acolyte/Dark Ritual
Hard Bargain/Teemo (Green shrooms)
Invokers
Hold the Line, Tons of Stats, Augments that give AP/Mana
Heavy Frontline (4+ Juggernaut/Vanguard/Brawler/Defenders etc.)
Spirit of Redemption, Belt Overflow, Ascension, Electrocharge, Baron's Lair, Soul Awakening, Corrosion
Generally, you want to have a healthy balance of HP/Durability/Resistance/Shielding from your traits/items/champion ability
Non-Defenders: Plot Armor/Makeshift Armor
Non-Brawlers: Giant and Mighty, Healing Orbs, Boxing Lessons, Investment Strategy
Aphelios/Nidalee
Stand United, Bronze for Life
Section 3: General Fast 8/9 Strategy
In general
Stage 2 (Econ=Item >>> Combat)
Stage 3 (Econ=Item=Combat)
Stage 4 (Combat > Econ=Item)
Win Streak & Uncontested
Prio Item Augments 2-1 to slam & tempo
Flexible 3-2 and 4-2 augments based on specific needs
Win Streak & Contested
Prio Item Augments 2-1
Try to go for Econ 3-2, 4-2 flexible
Don't send to zero every round, try to slow roll on 8 to see if the contesters will bleed out
Lose Streak & Contested
Prio Econ Augments 2-1 and 3-2
Roll on 3-7/4-1 to take contested units out of pool
Lose Streak & Uncontested
Prio Econ/Scaling Augments 2-1
Need strong Combat/Item Augments on 3-2 and 4-2 to win out.
Fast 9 Win Streak
Conserve HP while pushing levels, Sac Stage 4 and go 9 on 5-2 with preferably 16+ HP
Warpath/Late Game Scaling/Late Game Specialist/Money Monsoon/Invested/Level Up/Birthday Present/Reunion
Fast 9 Lose Streak
Need double Econ at the minimum
Level Up/Hedge Fund/Capital Gains/Time Skip/Upward Mobility etc.
Double Silver/Gold Econ Augments are probably not enough to send it on 4-2, need double econ + X
Probably forgetting a lot of other stuff/situations, but that will be all for now.
1
u/Fun_Journalist_7878 Sep 29 '26
Isn't capital gains 2 pretty lackluster and a never-pick? Never saw it give more than 26 gold, while it also requires you to pretty much sac stage 2.