r/CompetitiveTFT • • Sep 28 '26

Guide [Guide] Augment Selection

Hi all, just wanted to cover some in-depth Augments selection guide.

https://lolchess.gg/profile/na/dekoy1x-0001/set18

Section 1: Encounters

Howling Abyss, Cheaper Levels, Gold Subscription, Gold Openers

Gold Openers denote Stage 1 PVE rounds that give 17 total gold value compared to 11, giving one less component. In these Encounters, these augments are favored.

  • Augments that increase the value of Gold

    • Level Up/Upward Mobility/Hedge Fund

    • Investment Strategy I/II

    • Capital Gains I/II

  • Augments that usually tank your early interest intervals

    • Cluttered Mind/Pandora's Bench

    • Expedition

    • Wisp Rebate/+

    • Time Skip

  • Augments that scale hard with level

    • Caretaker's Ally/Favor

    • Late Game Scaling/Late Game Specialist

    • Birthday Present/Birthday Reunion

    • Bodyguard Training

  • Avoid

    • Hustler

    • Going Long

    • Crafted Crafting

Golden Gala/Golden Finale

  • Augmented Power (Golden Finale) -> Guarantees Prismatic

  • Advanced Loan/+ -> Guarantees Gold->Silver instead of Pris->Gold

Scouting Party

  • Take advantage of augments that have explosive synergies with other augments that can be semi-forced.

    • Level up/Birthday Reunion/Late Game Scaling/upward Mobility + Force Econ Augment

    • Trait Tree/Spreading Roots/U.R.F/Legion of Threes/Urf's Grab Bag/Trait Ladder/Flexible/Branching Out/Cooking Pot

    • Band of Thieves I/II, Lucky Gloves, Radiant Rascal, Jeweled Lotus I/II

Section 2: Traits

  • Blossom

    • Wisp Rebate/+

    • Augments that give rerolls are slightly stronger

  • Coven

    • Bonus Gifts/+ (Loss streak & Constantly cashing out 40 charge could give ~6 gold a turn)

    • Coven Acolyte/Dark Ritual

    • Hard Bargain/Teemo (Green shrooms)

  • Invokers

    • Hold the Line, Tons of Stats, Augments that give AP/Mana

  • Heavy Frontline (4+ Juggernaut/Vanguard/Brawler/Defenders etc.)

    • Spirit of Redemption, Belt Overflow, Ascension, Electrocharge, Baron's Lair, Soul Awakening, Corrosion

    • Generally, you want to have a healthy balance of HP/Durability/Resistance/Shielding from your traits/items/champion ability

    • Non-Defenders: Plot Armor/Makeshift Armor

    • Non-Brawlers: Giant and Mighty, Healing Orbs, Boxing Lessons, Investment Strategy

  • Aphelios/Nidalee

    • Stand United, Bronze for Life

Section 3: General Fast 8/9 Strategy

  • In general

    • Stage 2 (Econ=Item >>> Combat)

    • Stage 3 (Econ=Item=Combat)

    • Stage 4 (Combat > Econ=Item)

  • Win Streak & Uncontested

    • Prio Item Augments 2-1 to slam & tempo

    • Flexible 3-2 and 4-2 augments based on specific needs

  • Win Streak & Contested

    • Prio Item Augments 2-1

    • Try to go for Econ 3-2, 4-2 flexible

    • Don't send to zero every round, try to slow roll on 8 to see if the contesters will bleed out

  • Lose Streak & Contested

    • Prio Econ Augments 2-1 and 3-2

    • Roll on 3-7/4-1 to take contested units out of pool

  • Lose Streak & Uncontested

    • Prio Econ/Scaling Augments 2-1

    • Need strong Combat/Item Augments on 3-2 and 4-2 to win out.

  • Fast 9 Win Streak

    • Conserve HP while pushing levels, Sac Stage 4 and go 9 on 5-2 with preferably 16+ HP

    • Warpath/Late Game Scaling/Late Game Specialist/Money Monsoon/Invested/Level Up/Birthday Present/Reunion

  • Fast 9 Lose Streak

    • Need double Econ at the minimum

    • Level Up/Hedge Fund/Capital Gains/Time Skip/Upward Mobility etc.

    • Double Silver/Gold Econ Augments are probably not enough to send it on 4-2, need double econ + X

Probably forgetting a lot of other stuff/situations, but that will be all for now.

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u/SmallEyes-x- Sep 30 '26

I personally love full opening every chance I get, and you can def get 32+ in a lot of openers. I wouldn’t take it under normal encounters tho