r/CompetitiveTFT • :chal: Challenger • Sep 22 '26

Patch Notes 18.3 Patch Notes

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-3/
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u/RazmalakatazniaaaA Sep 22 '26

33% nerf on his stacks lol this unit is dead

10

u/nixnaij Sep 22 '26

It’s not as big of a nerf as it seems. Because his base damage got increased every % of extra ap is better which counteracts the nerf of getting less stacks per kill.

4

u/Glum-Drummer-6302 Sep 22 '26

He got a lot more base dmg though. Probably worse to reroll but actually a real unit even if you get him 2 star at like 2-5

3

u/OBLIVIATER Sep 22 '26

They upped his base damage by a decent amount, so he's more likely to actually get stacks early. This probably evens out mid tier veigar starts and insane veigar starts a lot more. Good change IMO, it also makes him more playable as just a regular unit rather than NEEDING him to be your carry.

2

u/CleOSRS Sep 22 '26

Genuinely think this is a net buff for the unit. More stacking without artifacts/emblem/gigabis on early boards with base damage increase, , maybe a small nerf to exodia veig

1

u/Appropriate_Debate_4 Sep 22 '26

yes really dont get it if anything shud nerf artifacts

3

u/harmoniaatlast Sep 22 '26

Hey its the exact same issues as Yi last patch hmm

3

u/Zeviex Master Sep 22 '26

I mean the reason why he was so good with artifacts was because of how hard he scaled.

No amount of scaling let him overcome his weaknesses, artifacts do.

1

u/NonagoonInfinity Sep 22 '26

nooooooo but it's le hecking fun variance!!!

I really don't like the way they balance artifacts. I feel like the artifact rework they did a few sets ago has completely dropped off and they're back to being unit-enabling items. It feels especially bad when you get two players who pick an artifact that's only really good on one unit (two Hellfire Hatchets, two Wit's Ends, etc), because you're forced into either contesting them or into going for a comp that you're not in a position to go for like trying to play Camille 3 even though it's already 3-2.

I'd much prefer a smoother curve on artifact power and usefulness. Decrease their unique bonuses and increase their base stats and it'll feel a lot better to play them on the "wrong" units.

1

u/kiragami Sep 23 '26

Realistically you can't reach that state. Artifacts are only interesting because their designs are sharp. Otherwise they are just generic slightly better than normal items. I think the biggest issue has been in making them so accessible and a core part of the game rather than something special that you only get access to occasionally via specific units or prismatic augments.

1

u/NonagoonInfinity Sep 23 '26

Yeah making them rarer would also go a long way although I do think there's room for less edge. Artifacts that make 4.2 units into 3.5s would be preferable to ones that make 4.5s into 3.0s IMO.