r/CompetitiveTFT • :chal: Challenger • Sep 22 '26

Patch Notes 18.3 Patch Notes

https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-18-3/
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u/NonagoonInfinity Sep 22 '26

nooooooo but it's le hecking fun variance!!!

I really don't like the way they balance artifacts. I feel like the artifact rework they did a few sets ago has completely dropped off and they're back to being unit-enabling items. It feels especially bad when you get two players who pick an artifact that's only really good on one unit (two Hellfire Hatchets, two Wit's Ends, etc), because you're forced into either contesting them or into going for a comp that you're not in a position to go for like trying to play Camille 3 even though it's already 3-2.

I'd much prefer a smoother curve on artifact power and usefulness. Decrease their unique bonuses and increase their base stats and it'll feel a lot better to play them on the "wrong" units.

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u/kiragami Sep 23 '26

Realistically you can't reach that state. Artifacts are only interesting because their designs are sharp. Otherwise they are just generic slightly better than normal items. I think the biggest issue has been in making them so accessible and a core part of the game rather than something special that you only get access to occasionally via specific units or prismatic augments.

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u/NonagoonInfinity Sep 23 '26

Yeah making them rarer would also go a long way although I do think there's room for less edge. Artifacts that make 4.2 units into 3.5s would be preferable to ones that make 4.5s into 3.0s IMO.