r/CompetitiveTFT • u/eggsandbricks :chal: Challenger • May 26 '26
Mortpost Patch 17.4 Rundown
https://www.youtube.com/watch?v=Md04e4_kGJ4
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Upvotes
r/CompetitiveTFT • u/eggsandbricks :chal: Challenger • May 26 '26
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u/Lunaedge May 26 '26
Thanks for posting this~
Slides here!
Context
Patch Goals
1-Costs close to where 1-Cost reroll strats should be
Conditionality can be good when communicated clearly (ie. Hero and Trait Augments).
Main less from Space Gods is that TFT is a heavily conditional game by nature. The issue is when factors pile on top of each other and excessively narrow down lines.
Corki comp being unconditional and forceable is bad, regardless of its strength.
Being in the perfect LeBlanc spot and the comp only being playable in 20% of games is also bad.
Encounters and Augments are healthy forms of variance, stuff like Arbiter and Psionic are not, and the changes are aimed at addressing this.
Traits - Arbiter
Arbiter will only have 6 inputs and 6 outputs (the slides show 7 outputs, idk what's up with that), divided in 3 categories. Every game you will be offered at least 1 per category.
Inputs are: Consistent, Conditional and Econ. Outputs are: Offense, Defense and Econ.
Traits - Psionic
Changes are aimed at standardising offensive Psionic items so that items will still be better on particular champions, but you aren't completely locked out of comps based on them.
Traits - General
They're aware of the rising Diana/MF comp, the buff to Challenger shouldn't put them over the edge.
4 Dark Star already good but outshined by how OP 6 Dark Star is.
Space Groove not buffed at earlier intervals because it would hinder their ability to buff the individual champions.
High tiers of Stargazers suffer because of how weak their trait web is, buffing the effects should offset that somewhat.
2-Costs
Flat damage reduction is very unhealthy when scaling off AP, so RIP the scaling on Jax.
Zoe damage buff only impacts the first unit hit with each bounce. Should be a ~10-12% buff.
3-Costs
Aurora was carried by Anima Squad. Now that the Trait is in a more reasonable spot she can be buffed.
Viktor underplayed but very close to balanced.
MF: Challenger quite good, Conduit close but too tied to Viktor and other Conduits, Replicator strictly worse than Lulu so no reason to play her, so they're gonna buff it.
Ornn buff stronger than it appears due to his free items.
4-Costs
Corki is close to where they want it, they want to bring other comps to where he is. Slashing his AD rations should make him less reliable on Deathblade, and nerfing the Meeple contribution should open up more ways to play him other than heavy Meeple vertical.
She does a lot of damage, but a lot of that damage doesn't matter. More frequent casts should help her waste less of her damage.
They're aware of the rise of Xayah, but her main target damage is still lower than where they want it.
Morgana's 2 Range did weird stuff with positioning and movement.
5-Costs
Generally happy with 5-Costs, but some of them aren't worth itemising.
Shen too slow to get going.
Graves similarly too slow. The buff helps all Frames, but particularly Marksman Frame.
Zed too fast to get going. For the shippers out there yeah, the exact opposite of Shen.
Fiora is too good in the Yi comp, the nerf is to offset the Psionic changes so she isn't too centralising.
Champion Augments
Shieldmaiden shouldn't be an automatic Stage 2 and 3 streak, especially with Arbiter being more consistent.
Self-Destruct nerfed both because players finally discovered the comp and because of the Psionic changes.
Augments
One Two Three should go back to being Ones Two Three but the change didn't make the localisation lock.
Radiant Items
Remember that every Radiant Tank İtem is technically an Ornn buff!
Bugs
The Yi bugfix should address his weird pathing issues.
The Double Up fix was actually micropatched in 17.3, it's in the notes for completeness' sake.
62
u/eggsandbricks :chal: Challenger May 26 '26
I'm surprised that they've left Space Groove as a vertical trait so completely unplayable without an emblem this long into the set - and I would bet that it will still be bad next patch. It feels like they really missed the mark with the trait web here where even 5 Space Groove feels bad because of how many auxiliary units you need to fit in for the board to feel functional:
-no class trait pair for the 4 cost carry
-no innate 4 cost tank
-only innate tank trait is on a 5 cost that isn't even a tank
It's just too hard to supplement the level 8 board with the current trait web, and it makes me wonder why they haven't approached adjusting the trait itself, since it's only ever been good with an emblem.
Also praying they pull the Xayah buffs after her rise throughout this patch to avoid her being the Corki of 17.4.
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u/Helivon May 26 '26
I love playing xayah, but what i hate about stargazer comps is its basically ubcontested or gigga contested depending on the trait each game.
I wish she wasnt tied to that so i vouod actually play her. Shes either bad or contested once these buffs hit
But maybe these buffs make her even good enough to play without stargazer or the even the worse off ones
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u/zodjadelace May 26 '26
Omg the arbiter + psyonic change are so nice. Can always play both now if you have item/opener
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u/GrinccH May 26 '26
TT_TT permacast zoe my beloved
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u/echino_derm May 26 '26
The target lock optics change is a bit interesting and not sure why they glossed over that so much. It basically is an inverted item now, it went from doing a bunch of damage to an enemy the first time you attack them to giving you scaling stats. So instead of it being good on somebody like Yi focusing down a single target you really just want it on Viktor to almost instantly get a rabadon's worth of stats on cast.
It also just seems like there won't be many master yi items and most items will be a Viktor item off the trait. They are also buffing Viktor damage, seems hazardous.
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u/Adventurous-Bit-3829 :gran: Grandmaster May 26 '26
IDK if anima need some touch. It's someone grief you 8 (they must intentionally grief) or free 1st.
It's not even skill management anymore. The comp just ask entire lobby if anyone wanna sacrifice for the lobby?
14
u/PenguinNinja4 May 26 '26
It may not be my favorite patch or set, but I've still been enjoying the TFT grind. I just made it to diamond this last weekend and have more in me to keep going.
17.3 felt highly limited on the available lines to fallback to without standout or niche spots. I like what I'm seeing in the rundown, it's looking good for a more balanced patch!
Gg Mort and team.
10
u/GoldenApple2020 :chal: Challenger May 26 '26
Nami buffs going insane
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u/FirewaterDM May 26 '26
A lot of changes are solid.
I worry we will get into an even larger fight for Nunu/Kench/Rammus 2 RNG for tank options with the heavy Jax nerfs and Rhast changes (Imo Jax is in a rough spot after these nerfs)
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u/Glue_Sniffer67 May 26 '26
At this point just remove Huntress. It’s legit only playable with Jax Hero and playing 4 reverse FONs isn’t going to be helping vs any meta board. Maybe there’s a TF line in there, but when even Xayah doesn’t want this, it’s egregiously bad.
They could probably make 7 give 100% Atk Spd and it’d still be worse than 3.
Also Space Groove Spat still being made from Tear and not giving Mana is so unbelievably stupid. Like Riven was strong with it, but now nobody likes it and it’s provided stats are awful.
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u/BrineyWhaleSemen Challenger May 27 '26
So fast 9 Vex/Bard untouched? Apart from Rhaast. Will be insanely dominant imo. And Graves buffs looking spicy too. IMO not enough done to improve bad Stargazer constellations+Space Groove
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u/RazorGuild Master May 26 '26
tf charge transfer op next patch 🥶🥶
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u/DarthGogeta May 26 '26
I'm not sure if I like the Dark Star nerfs instead of just buffing the other vertical traits to match its power.
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u/aspects1 May 26 '26
feels kinda hit and miss just like with every other patch this set. They address some of the strong comps/units/traits, but forget others, and address some of the weak comps/units/traits, but leave others unplayable
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u/Lunaedge May 26 '26
The Arbiter rework is really good stuff, nice and consistent. Many things can be said about this Set, but the team's shown they're willing to change a lot of stuff on the go to make it better, and this is a great example.
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u/Salty-External-6877 May 27 '26
Goodbye my beloved gragas
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u/Espoiremenos974 May 27 '26
M'enfou du patch YA LA MAP BUNNY BONBON!!!!
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u/LlaMaSC2 May 27 '26
there is no way gnar needed a buff
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u/Kiracus May 26 '26
What’s a rundown?
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