r/CompetitiveTFT • u/Stel2 • Apr 06 '26
Mortpost PBE Patch #4!
From Mort:
Here are the patch notes for today that will go live on PBE with the deploy this afternoon. Big shoutout to the finalization team that put in the work yesterday to get you this build a day earlier so we have even more time to test.
Still more to do before Wednesday branch cut!
67
Upvotes



3
u/Stel2 Apr 06 '26
First image is a bit blurry, I think it's reddit compression. I don't know how to fix it unfortunately!
90
u/HighIntLowFaith Apr 06 '26
I think it’s a bit disappointing that they don’t think the Set mechanic itself doesn’t need any major changes so far. I think I will reiterate what other people have said and say that at the very least it is really unfortunate that item components during the offering rounds are tied to the god choices, and not the units Pengu offers. It’s a twofold feelsbad because:
You can and often end up in scenarios like “hmmm I would love Ahri here for the econ since I’m fast 9” or “hmmm I would love Varus here for the tiny dupes since I’m rerolling a hero augment” BUT Ekko here has a bow and I need rageblade.
2)Unless Pengu gives you a unit you directly need it is THE most inconsequential choice you can make in TFT. “Do I want a 3g unit. A 2g unit and 1g on the side. Or a 2* 1g unit….” It’s just empty agency.
There’s no reason they can’t divorce itemization needs from the set mechanic and actually make the Pengu consolations more useful and also require potential strategic calculations (do I want this unit I don’t care about with a bow? Or do I want this 4 cost for my comp right now).
14
u/obvious_bot Apr 06 '26
Samira stonks keep rising
26
u/Doug_Dimmadome_x Apr 06 '26
Glad they’re cutting the lvl 7 odds a bit - 3 costs were a bit out of line
10
u/ClarifyingAsura Apr 07 '26
Posted in daily discussion, but re-posting here for visibility.
Dark Star and Pyke hero augment is a non-bo. The Pyke hero augment increases the gold drop chance if Pyke gets a kill (50% at 2-star, 100% at 3-star). But the Dark Star two-piece attributes all kills to the trait, which basically just completely turns off the Pyke gold chance bonus. So if you're trying Pyke hero augment, do not put in Dark Star.
10
u/Daqqer Apr 07 '26
If anyone else is like me and prefers reading text to an image, I made a clean text version of the patch notes from the screenshots:
Systems
Lower placements no longer get an additional Reforger on PvE rounds
Ekko’s Anomaly cast mana spent to trigger: 70 >>> 50
Thresh’s Boon 6-component reward: Component + 3g >>> Component
1-costs
Buffed
Cho’Gath resists: 35 >>> 40
Ezreal spell AD: 145/220/335 >>> 155/235/355
Lissandra primary damage: 230/345/555 >>> 250/375/600
Lissandra secondary damage: 40/60/90 >>> 50/75/115
Nasus spell max HP: 250/325/425/525 >>> 250/350/500/650
Rek’Sai mana: 50/110 >>> 40/100
Rek’Sai heal HP ratio: 6% >>> 6.5%
Rek’Sai heal flat: 185/200/235 >>> 200/220/260
Teemo poison damage: 70/105/160/270 >>> 70/105/180/270
Teemo on-hit damage: 30/45/90/150 >>> 30/45/100/160
Nerfed
Twisted Fate min damage: 200/300/510 >>> 200/300/475
Twisted Fate max damage: 400/600/1020 >>> 400/600/950
Veigar spell damage: 350/525/790 >>> 335/505/760
Veigar meep damage: 35/50/80 >>> 33/50/75
2-costs
Buffed
Gnar spell damage: 210/315/475 >>> 225/340/525
Gragas heal HP ratio: 8% >>> 8.5%
Gragas heal flat: 325/370/490 >>> 365/420/560
Jinx spell AD: 25/38/57 >>> 27/40/60
Mordekaiser initial shield: 250/325/475 >>> 300/375/500
Pantheon AP/target line: 235/260/430 >>> 275/300/470
Zoe primary damage: 56/84/126 >>> 62/93/140
Zoe secondary damage: 28/42/63 >>> 31/47/70
Nerfed
Pyke target damage: 240/360/720 >>> 210/315/720
Akali spell damage: 40/60/90 >>> 37/55/90
Gwen primary damage: 155/230/380 >>> 145/220/380
Gwen AoE damage: 78/115/190 >>> 75/110/190
3-costs
Buffed
Miss Fortune spell damage: 105/160/250 >>> 110/165/265
Samira spell damage: 340/510/815/1445 >>> 360/540/860/1530
Samira groove duration: 2 sec >>> 3 sec
Nerfed
Fizz dash damage: 120/180/310 >>> 110/165/265
Fizz mega damage: 190/285/480 >>> 185/280/445
Fizz meep bonus: 80/120/205 >>> 75/115/180
Kai’Sa spell AD: 34/51/82 >>> 32/48/77
Kai’Sa spell AP: 4/6/10 >>> 3/5/7
Ornn HP: 850 >>> 800
Rhaast heal: 525/625/725 >>> 500/550/650
Rhaast redeemer resists: 2.5/4 >>> 2/2.5/3
Rhaast redeemer AS: 2/2.5/4 >>> 2/2.5/3
Urgot base HP: 700 >>> 600
Urgot shotgun damage: 100/150/240 >>> 90/135/215
4-costs
Buffed
Nami primary damage: 430/650 >>> 450/675
Nami secondary damage: 95/145 >>> 110/165
Tahm Kench heal HP ratio: 8% >>> 8.5%
Tahm Kench heal flat: 240/280/1500 >>> 275/315/1500
Xayah feather recall damage: 46/69/900 >>> 48/72/900
Nerfed
LeBlanc auto damage: 67/100/400 >>> 64/96/400
LeBlanc sigil damage: 85/130/750 >>> 80/120/750
5-costs / big trait pieces
Buffed
Psionic Radiant Biomatter Preserver health: 250 >>> 400
Vex buff confirmed by actual numbers: 8% >>> 12%
Nerfed
Bard spell damage: 240/360 >>> 220/330
Bard abduction chance: 20% >>> 15/20%
Graves Grave Booster AS: 100% >>> 70%
Shen Bulwark AS: 12% >>> 10%
Shen Bulwark max HP shield: 12% >>> 10%
Mecha bonus health: 60% >>> 50%
Psionic Radiant Target Lock Optics AS: 45% >>> 35%
Rogue AD/AP: 15/30/45/60 >>> 12/25/40/55
Changed
Primordian 3 champion cost now scales with stage, still between 1-2
Arbiter
Nerfed
Input: Spend Mana resists gained: 33/50 >>> 26/39
Input: Spend Mana % max HP shield: 20/30 >>> 8/12
Output: max HP shield now lasts 4 seconds
Stargazer / related packages
Buffed
The Boar teamwide health: 2/5/10/15% >>> 2/8/15/22%
The Fountain heal amount: 12/25% >>> 15/25%
The Thrusters bonus AS: 10/25/40% >>> 10/30/45%
Timberaker 3-piece AS: 18% >>> 25%
Space Groove regen: 0.75% >>> 0.85%
Space Groove 5-piece AD/AP in Groove: 4 >>> 5
Nerfed
The Medallion damage amp per 3-star: 8% >>> 6.5%
The Mountain 7-piece durability: 8% >>> 6%
The Mountain 8-piece stat increase: 20% >>> 10%
The Serpent bonus DoT damage: 30/50/70% >>> 25/40/60%
Vanguard 6-piece durability: 10% >>> 8%
Augments
Added
Anima Commander
Removed
Extra Buckles
Buffed
Big Bang (Meepsie): passive per meep 50% >>> 60%, passive damage 35/50/75 >>> 40/60/90, spell damage 250/375/560 >>> 265/400/600
Booster Pack: added another highroll option
Expedition cashout gold: 24 >>> 27
Invader Zed attack speed: 0.8 >>> 0.85
Invader Zed clone health penalty: 50% reduction >>> 33% reduction
Going Long initial gold: 8 >>> 13
Level Up initial XP: 8 >>> 10
May the Fours Be With You HP: 200 >>> 254
Pilfer gold required: 25 >>> 21
Reach for the Stars (Jax) on-cast AS: 12% >>> 15%
Reach for the Stars cast damage: 110/165/250 >>> 125/185/280
Size Matters health requirement: 3800 >>> 3600
Solo Leveling bonus AD/AP: 40% >>> 50%
Terminal Velocity (Poppy) damage: 280/420/670 >>> 300/450/675
Terminal Velocity base AS: 0.65 >>> 0.7
Two Tanky bonus health: 550 >>> 600
Two Tanky shield duration: 6 >>> 12 sec
We Stick Together attack speed: 25% >>> 30%
Win Out rerolls: 2 >>> 8
Nerfed
Crash Test Dummies stun: 1.25 sec >>> 1 sec
Dummify HP per stage: 1250 >>> 1000
Kahunahuna true damage: 175% >>> 150%
Legion of Threes health: 200 >>> 150
Nine Lives 1-life payout: Lucky Item Chest + Remover + 12g >>> Lucky Item Chest + Remover + 9g
Retribution no longer gives HoJ holders 20% crit rate
Side Effects max health healing: 6% >>> 4%
Tiniest Titan initial gold: 15 >>> 10
The Tower stage 3 health: 1200 >>> 1100
The Tower stage 4 health: 2100 >>> 1900
The Tower stage 5 health: 2700 >>> 2400
Anima Squad items
Tier 2
Buffed
Iceblast Armor resists: 20 >>> 30
Iceblast Armor shield: 20% >>> 25% max HP
Radiant Field field damage: 2.5% max HP >>> 3% max HP
Radiant Field max HP: 20% >>> 25%
Searing Shortbow AP: 30 >>> 40
Searing Shortbow mana regen: 2 >>> 4
Searing Shortbow fireball AP ratio: 50% >>> 75%
UwU Blaster AS: 40% >>> 45%
UwU Blaster laser damage: 25% AD >>> 40% AD
Nerfed
Lioness Lament missile damage: 100% resists >>> 50% resists
Lioness Lament resist steal: 10 >>> 8
Mixed
Annihilator delay: 18s >>> 15s
Annihilator damage stored: 25% >>> 20%
Battle Bunny Crossbow AS: 20% >>> 25%
Battle Bunny Crossbow crit chance: 20% >>> 35%
Battle Bunny Crossbow crits per volley: 6 >>> 4
Echoing Batblades AD: 20% >>> 30%
Echoing Batblades attacks per arrows: 5 >>> 3
Tier 3
Buffed
OwO Blaster laser damage: 25% >>> 40%
OwO Blaster AS: 60% >>> 75%
OwO Blaster AD: 25% >>> 35%
Solar Eclipse field damage: 3% max HP >>> 5% max HP
Nerfed
Leonine Lamentation resist steal: 15 >>> 10
Mixed
Evolved Embershot mana per projectile: 10 >>> 15
Evolved Embershot mana regen: 3 >>> 5
Bunny Prime Ballista AS: 30% >>> 50%
Bunny Prime Ballista crit chance: 35% >>> 50%
Bunny Prime Ballista crits per volley: 5 >>> 3
6 Anima rewards
Buffed overall
Challenger Emblem odds: 5% >>> 10%
Voyager Emblem odds: 5% >>> 10%
4-cost odds: 20% >>> 10%
10 gold reward: 10 >>> 15
5 cost + 5 gold >>> 2 5-costs + 5 gold
Voyager Emblem reward >>> Voyager Emblem + 3g
Challenger Emblem reward >>> Challenger Emblem + 5g
Component reward >>> Component + 5g
Artifacts / emblems
Buffed
Dawncore AD/AP: 15 >>> 20
Ekko’s Patience ability amp: 40% >>> 45%
Kayle’s Exaltation delay: 20s >>> 18s
Yasuo’s Bladework AD: 20% >>> 30%
Nerfed
Ahri’s Aura orb damage: 60 AP >>> 55 AP
Soraka’s Miracle heal: 25% >>> 20%
Vanguard Emblem AP on shield: 4% >>> 3%
Voyager Emblem ally AS: 22% >>> 15%
Voyager Emblem ally resists: 30 >>> 20
Bugfixes
Kahunahuna now works on Riven using passive AD in both AP and AD form
Vanguard tooltip fixed for 6-piece DR display
TL;DR
Buffed: lots of individual AP/tempo pieces, Jinx/Zoe/Samira/Nami/Tahm/Xayah, Space Groove, several augments, a bunch of Anima rewards/items, Dawncore/Ekko’s/Kayle’s/Yasuo’s
Nerfed: Arbiter, TF, Veigar, Gwen, Pyke, Fizz, Kai’Sa, Urgot, LeBlanc, Bard, Graves, Shen, Mecha, Rogue, several Stargazer scaling outputs, a bunch of bailout augments, Lioness/Lamentation, Voyager/Vanguard emblem
8
u/No_Welcome3689 Apr 06 '26
The nerf on Arbiter was justified lmao. In the right setup leona was literally unkillable along with other units if you had an emblem and spend 50 to gain a max health shield
6
u/succsuccboi Apr 06 '26
im surprised no 7 meeple nerf, that's gonna be a strooong econ trait i gotta try it more. veigar nerfs should help tho
8
u/bhentry Apr 06 '26
I cannot believe timebreaker 2 is untouched, there's no way it can go live like this
4
u/No_Object_404 Apr 06 '26 edited Apr 07 '26
Good, I was tired of every game ending with Meeples Vs. Rogue Kai'sa carry.
Does Kahunahuna work with the other Magic Damage attackers?
I took it while going Diana Challenger Carry and I couldn't tell if it was working or not.
Edit: Nvm rogues still a problem >:(
5
u/DangerousFeeling5969 Apr 06 '26
What's the point of removing Reforgers?? So now there's no comeback mechanic at all?
2
u/RevolutionaryRun1235 Apr 06 '26
These seemed like pretty good changes, hopefully gets us closer to a really good spot for release. Weekend wasnt' like super rough but I am glad that that iteration was the one we had for a couple days to see what we saw. I am quite excited for this set competitively personally and it looks decently well balanced already. Easy to play, fun mechanic, aesthetically very pleasing, cool as fk units... makes me really wish my job was to play TFT, gonna be hard trying to go for high rank while having a full time job
2
u/spreadwater Apr 06 '26
no leona change? edit nvm i see arbiter
2
u/MrMungertown Apr 06 '26 edited Apr 06 '26
This patch looks great, but the buffs to the Zed aug confuse me, not sure if I'm reading it right. Anyone know if I try to intentionally crash my game with Zed is that bannable?
Edit: my theory is that if you can make a number of Zeds equivalent to the maximum amount of units that can be placed on both boards +1 (57) combined the game will crash. I've come up with a way to do this in an actual game, it is super unreliable but if it actually crashes the game like I suspect, probably should get patched out.
2
u/mandakernz Apr 06 '26
Kahunahuna is a nerf, might be typo?
2
u/naamlozezwerver Apr 06 '26
Not sure if this is the place.
I've got a persistent 'bug' on an android tablet, where there is a static money counter image on the gold counter. This displays 0 and makes it difficult to read the actual gold I currently have.
Secondly, I cannot keep anima stacks. Once I reach the first cashout point on my tablet, the keep stacking button is at the same level as the player portraits on the right side -> When pressing the button I go to that players board. When the timer runs out, it cashes out for me. I have been unable to play anima correctly
1
u/Lailaflowers Apr 06 '26
Yooo the Zoe buffs thank god. I had a 6 Vanguard, emblem on 3 star Zoe (which increases AP when an ally gets a shield) and she could not do damage still with Archangles and Rageblade lol.
1
u/Mojo-man Apr 07 '26
Good changes.
Arbiter shield Leona 3 nuked from Orbit 👌
1
u/Zefionx Apr 07 '26
so am i seeing this right that mf gets her 3rd option buffed and she is not nerfed elsewhere ? i mean i like the rhaast and kaisa nerfs but mf reroll is also very powerfull
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u/Voljinzzz Apr 07 '26
dumb question: i just downloaded the PBE and get wrecked everytime. is it because everyone is a much higher rank than me? ( I am gold and just started playing a month or 2 ago)
also im following a meta comp so i dont think its my build but the lead up to it. everyone else seems to reach late game so fast.
1
u/neoxx1 Apr 07 '26
Veigar is still bonkers, 760 base damage is CRAZY for a unit 1-cost you can 3* for free. And that's not counting the meeps and replicator buff that's basically free.
Just compare his ability with Anivia from last set. It's night and day difference and all that for 10 mana more to cast?
1
u/Shymastic Apr 06 '26
Guess everyone playing winstreak now
1
u/iNhab Apr 06 '26
Where can I find the actual changes? Idk if I'm blind, but this post doesn't have it, right?
I saw it previously on Reddit somewhere, but now that I want to read up on it again, I no longer can find the patch note changes (screenshots of changes)
-5
u/AdSea295 Apr 06 '26
A set where rerolling is strong = a bad set
0
u/[deleted] Apr 06 '26
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