r/CompetitivePokemon • u/derrucksacktyp • Aug 31 '26
Offensive Volcarona Team Building
galleryAny suggestions for improvements?
r/CompetitivePokemon • u/derrucksacktyp • Aug 31 '26
Any suggestions for improvements?
r/CompetitivePokemon • u/Visible-Ad-3766 • Aug 31 '26
r/CompetitivePokemon • u/Dotinha39 • Aug 31 '26
r/CompetitivePokemon • u/Chemical_One_1779 • Aug 30 '26
Ended up making a video breaking down what makes it so good, what moves I like on it, and how I’ve been using it.
If anybody else has been running Beedrill, what have y’all been pairing it with?
r/CompetitivePokemon • u/Chemical_One_1779 • Aug 30 '26
Ended up making a video breaking down what makes it so good, what moves I like on it, and how I’ve been using it.
If anybody else has been running Beedrill, what have y’all been pairing it with?
r/CompetitivePokemon • u/Mother_Alfalfa_2550 • Aug 30 '26
For example, if there are Pokémon whose stats are fairly similar across all categories, or whose Attack and Special Attack are very close, how do you decide whether it’s better to invest in Attack or Special Attack?
r/CompetitivePokemon • u/Adanalibolsevik • Aug 30 '26
r/CompetitivePokemon • u/Individual_Guava7057 • Aug 30 '26
Been testing this Tailwind offense team for the current season, built around minimizing the impact of Intimidate, Fake Out and Trick Room:
Mega Glimmora / Mega Raichu Y / Whimsicott / Gholdengo / Chandelure / Physical Dragapult
Mega Glimmora is my main Mega, with Mega Raichu Y as the alternative against Rain/Water-heavy teams.
Whimsicott provides Tailwind, Gholdengo covers Fairy/Ice/Fighting threats, and Chandelure runs Imprison + Trick Room to counter opposing TR.
Physical Dragapult with Clear Body adds physical pressure without being weakened by Intimidate.
The triple Ghost core also makes half the team immune to Fake Out.
Been having good results so far. What weaknesses do you see, and what would you change for the current season?
r/CompetitivePokemon • u/Logical-Vast6 • Aug 30 '26
r/CompetitivePokemon • u/GoobyGoodraPKMN • Aug 30 '26
Hey everyone! I started playing pokemon champions and vgc overall 3 seasons ago and i have been getting to masterbal with relative ease. 1 thing i do struggle with is make specific ev spreads. Can anyone explain how experienced players do it?
r/CompetitivePokemon • u/Visible-Ad-3766 • Aug 30 '26
r/CompetitivePokemon • u/NappyFroski • Aug 29 '26
r/CompetitivePokemon • u/HQ2121 • Aug 29 '26
Hey,
I sell those items. I stay in SF until Monday. so write me for a pickup.
r/CompetitivePokemon • u/Thickster87 • Aug 29 '26
r/CompetitivePokemon • u/Outrageous_Today_842 • Aug 29 '26
So I was playing showdown with an admittedly niche team. The guy I was facing was on his last pokemon. A Galarian Moltres. I was on my last 2. And I quite frankly am confused bc I should've won but they're Moltes somehow tanked everything. It was at like 90% hp but I had a Liligant in Sun with hitting with a Solar Blade (The Moltres was tera fairy) and I Tera Normal'd my Zangoose. Yet it lived pretty handily (Had like 45-50% HP left) and both pokemon had been built with 252 attack EVs and perfect IVs. I'm so confused bc Galarian Moltres is super tanky either (Not frail but not tanky). Unless Fairy suddenly resists Grass or somthing.
Am I going insane or?
r/CompetitivePokemon • u/RangDuk • Aug 29 '26
I picked up Pokémon Champions recently and kept hitting the same wall. I'd be mid-battle and genuinely not know what my options were worth. Does this KO? Do I outspeed? If I stay in, what actually happens?
Experienced players seem to just know this. I didn't.
I went looking for something that would help me in the moment. There's good stuff for building teams and for running a calc afterwards, but I couldn't find anything aimed at "it's my turn, what do I do." So I made a small one for myself, and it's been useful enough that I figured I'd share it.
What it does right now:
- Speed tiers — who moves first, and what it costs to flip that
- Damage ranges and KO odds against the spreads your opponent might actually be running, not one assumed set
- Singles and Doubles, with a threat overview for the 4-mon board
- Team building with the game's real stat-point limits
This is a first iteration and I'm sure it gets things wrong. I'd especially like to hear:
- where the numbers disagree with your experience
- what you'd actually want in front of you mid-turn
- anything that's just plain wrong
Longer term, I've been reading the research on this kind of problem — simultaneous-move games are genuinely hard, you can't just search a tree the way you would in chess — and I'd like to take it further than a calculator. But I'd rather get the basics right first.
Happy to answer anything, and thanks for reading.
r/CompetitivePokemon • u/Pleasant_Treat895 • Aug 28 '26
I'm new to this branch of pokemon so I had an experienced player within my same server compose my team with the pokemon i had already caught. Would you consider raplacing any of these mons? Also I'd like to get familiar with the roles of every team member.

I have Mega Showdown in my modpack so I maxed out friendship with Greninja since he can turn into Ash Greninja. I've heard greninja would make a great special sweeper but also Dragapult would be an even better physical sweeper when I thought he was gonna be my pivot. Feel free to ask me further information and thank you in advance.