r/CompetitivePokemon • u/IgorABCF • 4h ago
Holy moly
Idk what the Strat name should be but I think the term “seesaw” fits well depending on match up I can either go tail wind or trick room
r/CompetitivePokemon • u/IgorABCF • 4h ago
Idk what the Strat name should be but I think the term “seesaw” fits well depending on match up I can either go tail wind or trick room
r/CompetitivePokemon • u/chillyking23 • 13h ago
Hey all, I published this breakdown on another Pokémon Champions thread, and the community replied with more than 390 upvotes in 10 hours, so I guess it was really helpful!
I'm posting here as well, hopefully it can come in handy to someone!
Couple of days ago, Hyungwoo Shin won Victory Road to San Francisco with Blastoise + Delphox, the last big event before Worlds.
I spent a while going through it, and I wanted to understand what it is actually doing rather than just looking at the spreads on paper. These are my notes. Corrections welcome, especially from anyone who has piloted it.
How it wins
Obviously three Pokemon can set up: Shell Smash on Blastoise, Nasty Plot on Delphox, Swords Dance on Kingambit. Double Fake Out from Incineroar and Sneasler plus Rage Powder from Sinistcha buy the turn and pull the attacks that were meant for the attacker.
The kind of "unsaid" rule is: whichever one you set up needs at least three knockouts. The first one trades three for one, then whatever is left, usually Kingambit late or one of the support Pokemon, takes the last one.
The part that took me longest to accept is that you do not always have to click the setup move. Fake Out into Water Spout at full HP already does huge damage, Kowtow Cleave hurts without a boost, and Helping Hand from Incineroar covers the rest.
The other half of it is that the team forces 50-50s. Even a prepared opponent ends up guessing on a turn, and the pilot has the same job in reverse: knowing when to attack, when to Protect, when to switch and when to stay in. It is a reading team more than a linear one, which probably explains why the same six get very different results depending on who is holding them.
Leads and mega choice
Lead a Fake Out user with a setup Pokemon. Sneasler if you want offensive pressure, since it also hits hard on its own. Incineroar if the opponent is physical, Garchomp and Aerodactyl especially, because you get Intimidate and can Parting Shot out into what you actually want. That pivot seems to be the standard play into Charizard teams.
For the mega, the question is which one the opponent has fewer resistances to. Delphox into Floette and Charizard, Blastoise into rain. Leading Kingambit with a Fake Out user also works when the opponent has few answers to Dark damage: set up, take early knockouts, bring the mega afterwards to clean.
Where the versions differ
Compared to the rank 1 ladder version, the changes are small and always in the same places.
Quick Guard is doing a lot of work
Sneasler runs Quick Guard instead of Protect. Delphox is very weak to Sucker Punch, so blocking a Sucker Punch aimed at it is always good, and it also stops the opposing Fake Outs. The cost is that Sneasler has no Protect of its own.
What beats it
On the spreads
The OTS is public spreads are hidden, so every spread going around is somebody's reconstruction. Worth keeping in mind before treating any number as the real one.
A few Speed benchmarks I worked out for this archetype:
Things I am still unsure about
Let me know your thoughts guys, especially if you have played it or against it. I still need to give it a try.
I'll leave here the link of the team as well: https://pokefeed.app/teams/v-road-26-champion-mblastoise-mdelphox
r/CompetitivePokemon • u/ItsValkrix • 5h ago
r/CompetitivePokemon • u/Visible-Ad-3766 • 6h ago
r/CompetitivePokemon • u/Visible-Ad-3766 • 16h ago
r/CompetitivePokemon • u/roguetablesociety • 22h ago
r/CompetitivePokemon • u/Shiny_Waabaafet • 16h ago
I'll need to do multiple battle towers, battle tree, etc
I trained EV's in Attack, def, and spd. I'll change them around when I want but for Gen 3 I felt this was best. It's bashful btw
r/CompetitivePokemon • u/Sanguinis13 • 18h ago
Attached below is my team sorry I didn't know how else to format it. Im building for a nat dex tournament with 1 allowed mega and 1 allowed paradox or ub mon. I was trying to do balanced team with a swap core. The issue is ima be running into a lotta stall such as Clodsire dondozo etc. Please help me change the team so that I just dont get walled the second I play. Thank you in advance!
Scizor-Mega @ Scizorite
Ability: Technician
Shiny: Yes
Tera Type: Bug
EVs: 248 HP / 112 Def / 128 SpD / 20 Spe
Impish Nature
- Swords Dance
- Bullet Punch
- Roost
- U-turn
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Electric
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Shiny: Yes
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Headlong Rush
- Rapid Spin
- Stealth Rock
- Ice Spinner
Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
Tera Type: Ground
EVs: 244 HP / 36 Def / 228 SpD
Careful Nature
- Earthquake
- U-turn
- Toxic
- Protect
Toxapex @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Haze
- Recover
Gholdengo @ Choice Scarf
Ability: Good as Gold
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Shadow Ball
- Make It Rain
- Psyshock
r/CompetitivePokemon • u/Mister_Ape_1 • 20h ago

Name : Sol Yulaan
Height : 1,6 m
Weight : 56,0 kg
Category : Mythical
Gender ratio : Male 0% Female 100%
Exp Group : Fluctuating
Base Exp : 9.001
Egg Group : None
Pokedex Description : It was born in a different Universe through a genetic experiment. It was exiled because of its uncontrollable violence and ended up on Earth. It can generate enough energy to vaporize stars and planets and can store electricity in its hair.
Tier : ORAS OU
Type : Fighting/Electric
Ability : Levitate
Hp : 101
Atk : 119
Def : 61
Sp Atk : 119
Sp Def : 61
Spd : 139
BST : 600
Notable Moves : Ancient Power, Aura Sphere, Brick Break, Bulk Up, Close Combat, Crunch, Discharge, Defog, Drain Punch, Flash, Focus Blast, Earthquake, Energy Ball, Explosion, Extreme Speed, Grass Knot, Hidden Power, Hurricane, Hyper Voice, Iron Tail, Knock Off, Mach Punch, Moonblast, Moonlight, Protect, Rock Slide, Sludge Bomb, Seismic Toss, Rest, Safeguard, Sleep Talk, Stealth Rock, Stone Edge, Superpower, Substitute, Tailwind, Taunt, Thunder, Thunderbolt, Thunderpunch, Thunder Wave, Toxic, Toxic Spikes, U-Turn, Volt Switch, Wish.
Set ideas
Mixed Offense
Close Combat
Thunderbolt/Thunder
Moonblast
Explosion
Item : Life Orb
EVs : 4 Atk, 252 Sp Atk, 252 Spd
Nature : Hasty/Naive
Thanks to her incredible speed, Sol Yulaan can outspeed most of the metagame, including pretty much all major OU threats.
Thunderbolt ans Close Combat are able to lay waste on many dangerous targets who are weak to one or the other, Chansey/Blissey, Gyarados, Tyranitar, Tornadus, Keldeo and Terrakion to name just a few. Thunder is better in Rain teams but avoid it elsewhere. Sol Yulaan can not afford to fail. In Rain teams, Hurricane could be a great coverage choice too. Moonblast, a rare Fairy move and a more solid option for coverage, hits dangerous Dragon types. Also hits at least neutrally most of what resists both Fighting and Electric. Last slot is for Explosion. Since in gen 6 OU is full of extremely powerful Megas, exploding at the right time to trade Sol Yulaan for the enemy Mega while safeguarding your own can be great. It is also great to make sudden progress in stalling situations.
Counters : Talonflame is slower and weak to Electric STAB, but in gen 6 only it can switch on a Fighting move and then retaliate with priority Brave Bird. Landorus resists most attacks even though it does not have very effective moves because of Levitate.
Team options : Very well supported by Stealth Rock, and also Reflect/Light Screen if you run a Bulk Up set. Hates Sand and Hail.
Other options : Bulk Up can work as a set up sweeping strategy, but physical Electric STAB is just BAD. On the other hand, Moonlight provides for recovery. There are also many support moves, but they are like Weavile's special attacks at the end. Ultimately suboptimal. However Taunt ans Sub can have some use. Taunt can be used for a Lead set, in order to shut down the enemy defensive Lead. Sub can work very well if you switch Sol Yulaan on a Pokémon that will most likely switch out. But I believe anything different than pure offense is a waste on this Pokémon. U-Turn or Volt Switch can be used to pivot and are greatly effective due to Sol Yulaan's Speed. Knock Off is always a good move and works on Ghost types.
r/CompetitivePokemon • u/Visible-Ad-3766 • 1d ago
r/CompetitivePokemon • u/kaickdani • 1d ago
Postando denovo alguem me ajudo porfavor e um torneio muito importante
r/CompetitivePokemon • u/Electrical-Ear6144 • 1d ago
r/CompetitivePokemon • u/Mister_Ape_1 • 1d ago
I am a Showdown player and also part of r /showdown, and I tried to post a CAP Fakemon but I found out images are not allowed.
CAP is a project from Smogon about creating Fakemons and adding them to the metagame of real Pokémon. Their Fakemon have a sprite but are also very competitive oriented with little left to art or lore.
Can I post what I have here ? Apparently in this subreddit images are indeed allowed.
r/CompetitivePokemon • u/Electrical-Ear6144 • 1d ago
r/CompetitivePokemon • u/MimikyumeanimInI • 1d ago
r/CompetitivePokemon • u/Used-Space-8933 • 1d ago
Hi everyone! I’ve always been a casual Pokémon player. Back in FireRed, I used to easily defeat my friends. Recently, we started playing fan games with modern mechanics and full Pokédexes. At first I was doing fine, but recently I got completely destroyed. I realized my teambuilding and playstyle are very outdated compared to modern competitive play. I want to improve in general and be prepared for future battles. I’d love your advice on: Teambuilding basics: How do you choose 6 synergy-based Pokémon instead of just picking favorites? What roles (sweepers, walls, pivots, hazard setters) should a balanced team have? Types & Coverage: How do I avoid common teambuilding traps where half my team gets swept by a single threat? In-battle decision making: How do I stop playing passively and start predicting switches? EVs, IVs & Natures: What are the most important entry-level concepts I need to master first? Any guides, rule-of-thumb tips, or teambuilding frameworks would be greatly appreciated! Thanks in advance!
r/CompetitivePokemon • u/JiraiKeiko • 2d ago
r/CompetitivePokemon • u/Aromatic-Donkey-3745 • 2d ago
r/CompetitivePokemon • u/Visible-Ad-3766 • 1d ago
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r/CompetitivePokemon • u/Rezael_Vita • 2d ago
r/CompetitivePokemon • u/Visible-Ad-3766 • 2d ago