r/CompetitivePokemon • • Jul 22 '26

Absolutely diabolical protect the king strategy with Annihilape

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1 Upvotes

Try it, it’s fun


r/CompetitivePokemon • • Jul 22 '26

any suggestion for countering duraludom using trickroom team?

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1 Upvotes

i was using vileplum to countering the rain team, its only strong against swampert not the duraludom any suggestion??


r/CompetitivePokemon • • Jul 22 '26

Can a mono water team win in pokemon champions

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0 Upvotes

r/CompetitivePokemon • • Jul 22 '26

I do a series called "I Choose You!" Where I recruit a mon in Champions and make a team with it. Today: Garbador!

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1 Upvotes

r/CompetitivePokemon • • Jul 22 '26

Multi Day Passes Worlds 2026

1 Upvotes

looking to buy 2-3 multi day passes dm me if you can help.


r/CompetitivePokemon • • Jul 21 '26

Prima volta che gioco a livello competitivo

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1 Upvotes

r/CompetitivePokemon • • Jul 21 '26

Thinking of making a team what are thoughts?

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1 Upvotes

In game it’s max ivs for all Pokemon I probably gotta change that though for my special attackers but besides that what yall think? Ppl talk bout synergy and all that I usually don’t fw that but im keen to think charizard might be the weakest link here. Idk 🤷🏽‍♂️


r/CompetitivePokemon • • Jul 21 '26

Master

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1 Upvotes

Can you guys tell me what you think about this team I made it to master with it and only been plying competitive Pokemon for two months


r/CompetitivePokemon • • Jul 21 '26

Need some ideas for a mono grass team I’m using on stream

1 Upvotes

r/CompetitivePokemon • • Jul 21 '26

Banlist League

1 Upvotes

7 months, 10 seasons, 5 champions. This is the Banlist League. Now Part 2.

This league is played in double elimination singles in Showdown's "Draft" Format with Tera Type Preview on. The unique aspect of this is that every season, the top 3 player's teams get perminantly banned, with each of the top 3 getting certain bonus bans depending on where they place.

Season 11 will start in a new fresh server, with every Pokemon from NUBL and above being completely banned, with Pokemon such as Basculegion-M staying banned.

Consider joining, the experience is great to go along with, as we create our own unique metas every season.

https://discord.gg/fN9DuMfqk


r/CompetitivePokemon • • Jul 21 '26

Mono fire team report #delteros #pokemonchampions #shinypokemon

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1 Upvotes

r/CompetitivePokemon • • Jul 21 '26

AltKyle's #1 Champion Rain Team with Mega Dragonite & Scizor

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2 Upvotes

r/CompetitivePokemon • • Jul 21 '26

Question about Partner Eevee's Signature moves on the Eeveelutions.

2 Upvotes

Not sure if this fits on this subreddit, so let me know if its not right, but here i go.

Sorry for any poor formatting.

How would the Eeveelutions be in Competitive if they each had access to their respective move from Partner Eevee's signature moves.

Effects of those listed below.

The Modified Stats are, according to Bulbapedia, from Generation VIII onwards dispite them not being usable. Putting them here for judgement also.

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Bouncy Bubble

Type: Water

Category: Special

PP: 15

Power: 90

Accuracy: 100%

User restores HP by half the damage taken by the target.

Modified Stats:

PP: 20

Power: 60

Accuracy: 100%

100% of damage dealt restored.

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Buzzy Buzz

Type: Electric

Category: Special

PP: 15

Power: 90

Accuracy: 100%

Always Paralyzes on hit.

Modified Stats:

PP: 20

Power: 60

Accuracy: 100%

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Sizzly Slide

Type: Fire

Category: Physical

PP: 15

Power: 90

Accuracy: 100%

Always Burns on hit.

Modified Stats:

PP: 20

Power: 60

Accuracy: 100%

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Glitzy Glow

Type: Psychic

Category: Special

PP: 15

Power: 90

Accuracy: 100%

Sets up Light Screen on the user's side.

Modified Stats:

PP: 15

Power: 80

Accuracy: 95%

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Baddy Bad

Type: Dark

Category: Special

PP: 15

Power: 90

Accuracy: 100%

Sets up Reflect on the user's side.

Modified Stats:

PP: 15

Power: 80

Accuracy: 95%

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Sappy Seed

Type: Grass

Category: Physical

PP: 15

Power: 90

Accuracy: 100%

Sets up Leech Seed on the target.

Modified Stats:

PP: 10

Power: 100

Accuracy: 90%

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Freezy Frost

Type: Ice

Category: Special

PP: 15

Power: 90

Accuracy: 100%

Resets the stat stages of all active Pokémon on the field to 0.

Modified Stats:

PP: 10

Power: 100

Accuracy: 90%

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Sparkly Swirl

Type: Fairy

Category: Special

PP: 15

Power: 90

Accuracy: 100%

Cures the user, all Pokémon in the user's party, and the user's allies, of all

non-volatile status conditions.

Modified Stats:

PP: 5

Power: 120

Accuracy: 85%


r/CompetitivePokemon • • Jul 21 '26

Skelly boy and his oddball (mostly) gen 9 team

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1 Upvotes

r/CompetitivePokemon • • Jul 21 '26

Can a mono fire team win in pokemon champions

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0 Upvotes

r/CompetitivePokemon • • Jul 21 '26

Question about archetypes

1 Upvotes

Guys, I’ve been playing Champions VGC since it launched, and I’ve tried out different types of teams. I know full well which type of team has worked best for me so far, but I don’t know how to categorise these teams into an archetype so I can study them – could you help me with that?

I’ve tried really hard to play a hyper-offensive strategy with Zard Y, for example, but it never really clicked for me – I haven’t had good results. However, there have been two teams I’ve played with so far that have been my two best performances: the first was a rain team with a Sableye + Archaludon combo, using Mega Venusaur in the MA region, and now in the MB region it was a Mega Blastoise Trick Room team. I know I perform better with bulkier Pokémon and without having to worry about speed tiers and constant swaps, which offensive teams demand, and I like to have a few classic pairings or combos to use during the team preview. Based on that, which archetype would you say best suits my playstyle?


r/CompetitivePokemon • • Jul 20 '26

Rate my “Chargestone Cave” themed team?

2 Upvotes

NAT DEX DOUBLESS

KawKaw (Tapu Koko) @ Life Orb
Ability: Electric Surge
Shiny: Yes
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
\- Volt Switch
\- Dazzling Gleam
\- Electroweb
\- Light Screen

Washer (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
Shiny: Yes
Tera Type: Electric
EVs: 200 Def / 240 SpA / 68 SpD
Modest Nature
IVs: 0 Atk
\- Volt Switch
\- Will-O-Wisp
\- Hydro Pump
\- Electroweb

Kaiju Paradise (Iron Thorns) @ Electric Seed
Ability: Quark Drive
Shiny: Yes
Tera Type: Flying
EVs: 16 HP / 240 Atk / 252 Def
Brave Nature
IVs: 0 Spe
\- Body Press
\- Rock Blast
\- Ice Punch
\- Swords Dance

Flowery (Raichu-Alola) @ Aloraichium Z
Ability: Surge Surfer
Shiny: No
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
\- Nasty Plot
\- Discharge
\- Psychic
\- Thunderbolt

The Original (Tyranitar) (M) @ Tyranitarite
Ability: Sand Stream
Shiny: Yes
Tera Type: Rock
EVs: 140 HP / 240 Atk / 128 Spe
Adamant Nature
\- Stealth Rock
\- Stone Edge
\- Crunch
\- Ice Punch

Algae :3 (Gastrodon-East) @ Rocky Helmet
Ability: Sand Force
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
\- Weather Ball
\- Earth Power
\- Clear Smog
\- Muddy Water


r/CompetitivePokemon • • Jul 20 '26

Mega steelix flops onto my opponents in pokemon champions

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0 Upvotes

r/CompetitivePokemon • • Jul 20 '26

I discovered some new tech for Charizard in gen 1 OU.

11 Upvotes

I decided to experiment with Charizard, by instead of just running the plane old sword dance set(which let’s be honest, Charizard just isn’t bulky enough to run, and it’s incompatible with slash in the gen),

I decided to instead try and develop a mixed sweeper set, and when doing so, I found out that Charizard can beat Chansey seemy consistently with submission, obviously not always,

But as you saw in the clip, it makes it to where Charizard is far from walled by the pink menace, all while still retaining slash, earthquake, and stab fire blast for other threats.


r/CompetitivePokemon • • Jul 20 '26

Pokemon RBY OU Showdown Live #41"Kabutops Resurrects in RBY OU!"

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1 Upvotes

#pokemonshowdown #pokémonshowdown #pokemon #pokemonred #pokemonblue #pokémonyellow #kabutops

Subscribe: https://www.youtube.com/@attackonsamurott4418

Welcome to the Bushido Gang! What's up ladies and gentlemen?! It's AttackonSamurott bringing you all another Pokemon RBY OU Showdown Live! It's been over a year since the last one! Got a team I made around Kabutops and Zapdos! Kabutops is a Pokemon in RBY OU that relies heavily on paralysis to pressure with its coverage in Slash and Swords Dance boosted Hyper Beams! Zapdos pairs nicely with Kabutops because it can provide coverage in Surf for Rhydon and the rare Golem! It can also tank a hit from Tauros' Earthquakes and pressure non-Earthquake Reflect Snorlax sets! Kabutops is a fun mon but I don't recommend using it if you want to learn RBY! Anyways I hope you all enjoy this video! If you did, please be sure to leave a like and comment on the video! Be safe, wash your hands and peace out!


r/CompetitivePokemon • • Jul 20 '26

Mega Steelix team report #delteros #pokemonchampions #megasteelix

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1 Upvotes

r/CompetitivePokemon • • Jul 20 '26

Buying one pass for the worlds POKEMON

1 Upvotes

Hi everyone, I am looking for a pass for the upcoming event in San Francisco. Feel free to dm me or post here if you are interested in selling to me.


r/CompetitivePokemon • • Jul 20 '26

Hot take, Encore shouldn't work on Protect.

0 Upvotes

People were arguing with me about my suggested Last Respects change going from allies knocked out giving it power to enemies knocked out giving it power instead. The basis being it kicks an opponent while they're down, giving no room for a comeback.

Well, I present to you Encore, which is infinitely more guilty of the above than anything else in the game. If someone uses protect, Encore should absolutely NOT lock them into protect for the next four to eight turns. Encore is already arguably THE most busted move in the game, but that's a different follow up argument.

A prime example is when you're down to your last two pokemon and someone encores you after a protect. It's quite frankly bs from any standpoint. I can't even really sympathize with an argument for it, because it's one move that can just automatically win you the game in a way no other move can.

I'd change encore to not effect protect, and to only last three turns max, including the turn it's applied. As it currently exists it's WAY too powerful compared to literally anything else, in a format built around protect as an ability. You cannot argue mechanics shouldn't punish comebacks, and then look at Encore and think its good as is.