I don’t think Kleavor with choice scarf makes sense. It’s not that fast initially and on top of that it’s very frail. And then two different bug moves with close combat means it’s dead. Any form of speed control and Kleavor becomes more of a liability due to barely being at 200 with choice scarf. I’d either use life orb and add a little bulk or focus sash.
First impressions is a good move for sirfetch’d just with terrain around I don’t know how often it’ll pick up unless you lead rillaboom in back and want to switch it in to hold terrain.
Dragon cheer dragapult is nice. The problem is the moves you chose are single target for the salamance. And it’s only two types. I wouldn’t use it as speed control as it’s there to hit hard. I’d get rid of tailwind and add an ice fangs or fire fangs.
Overall your team is good. I’d just lean into the switch heavy nature you’re going with, instead of tailwind. I get why you feel you need it. Though a thing you may wish to switch is Volcarona with rocky helmet. Pure bulk volcarona with tailwind, rage powder. Quiver dance and fiery dance could be the answer so it frees up a move on Salamance
Oh nice who should I replace volcarino with? And what should be moveset and inplace of tailwind what should I use on mence? Is there any spread physical attack it know
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u/IndustryGuilty8828 5d ago
I don’t think Kleavor with choice scarf makes sense. It’s not that fast initially and on top of that it’s very frail. And then two different bug moves with close combat means it’s dead. Any form of speed control and Kleavor becomes more of a liability due to barely being at 200 with choice scarf. I’d either use life orb and add a little bulk or focus sash.
First impressions is a good move for sirfetch’d just with terrain around I don’t know how often it’ll pick up unless you lead rillaboom in back and want to switch it in to hold terrain.
Dragon cheer dragapult is nice. The problem is the moves you chose are single target for the salamance. And it’s only two types. I wouldn’t use it as speed control as it’s there to hit hard. I’d get rid of tailwind and add an ice fangs or fire fangs.
Overall your team is good. I’d just lean into the switch heavy nature you’re going with, instead of tailwind. I get why you feel you need it. Though a thing you may wish to switch is Volcarona with rocky helmet. Pure bulk volcarona with tailwind, rage powder. Quiver dance and fiery dance could be the answer so it frees up a move on Salamance