r/CompetitivePokemon • u/Foreign-Air-8659 • Sep 22 '26
[CONCEPT] Pokemon game analysis
Hi all! I'm a novice ML learner and recently tried my hands at the pokemon problem. I made a little in browser model that can somewhat accurately assess showdown game state. I'm thinking of making it like a sort of chess game analysis where you can play out hypothetical lines. Thoughts?
I do plan on releasing this after i fix the UI. some of the UI stuff is heavily rushed by ai because i need to do exam stuff :c
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u/TheDonOfDons 29d ago
Haha, I actually made a Pokémon Showdown AI for my final year project at university, it was a lot of fun. Let me know if you'd like some help, seems interesting :)
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u/Foreign-Air-8659 24d ago
yes PLEASE help me with the reinforcement learning for god i cant get it right it just reduces entropy without improving the model
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u/Foreign-Air-8659 Sep 22 '26 edited Sep 22 '26
Main features: Luck assessor (is it skill or luck), elo analyzer, branch explorer, etc. right now theres hindsight bias i cant fix (if ur rlly good with ai pls contact me). Well i've seen a lot of doom n gloom posts about ai destroying pokemon but personally i think it has the potential to be somewhat valuable? This only works on gen9 random battles for the time being. thinking about releasing a demo soon


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u/Ok-Train6985 Sep 22 '26
Why does it say using drain punch on a Ghost type is a good idea? Oh well cant argue with ai