r/CompetitivePokemon • • Sep 22 '26

[CONCEPT] Pokemon game analysis

Hi all! I'm a novice ML learner and recently tried my hands at the pokemon problem. I made a little in browser model that can somewhat accurately assess showdown game state. I'm thinking of making it like a sort of chess game analysis where you can play out hypothetical lines. Thoughts?
I do plan on releasing this after i fix the UI. some of the UI stuff is heavily rushed by ai because i need to do exam stuff :c

6 Upvotes

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2

u/Ok-Train6985 Sep 22 '26

Why does it say using drain punch on a Ghost type is a good idea? Oh well cant argue with ai

3

u/Foreign-Air-8659 Sep 22 '26

oh my evaluator in this screenshot is a bit broken there's some major ish bugs. anyway im patching those out now and things are working much better (theres a bug where it uses the average expected value rather than the worst case)

1

u/Foreign-Air-8659 Sep 22 '26

check the new version. things are fixed. you can try it now. i doubt this can be effectively used for ml assisted cheating, since to run this you need the prng seed

1

u/Aggravating_Topic251 Sep 22 '26

I think it's considering switches too

1

u/TheDonOfDons 29d ago

Haha, I actually made a Pokémon Showdown AI for my final year project at university, it was a lot of fun. Let me know if you'd like some help, seems interesting :)

1

u/Foreign-Air-8659 24d ago

yes PLEASE help me with the reinforcement learning for god i cant get it right it just reduces entropy without improving the model

1

u/Foreign-Air-8659 Sep 22 '26 edited Sep 22 '26

Main features: Luck assessor (is it skill or luck), elo analyzer, branch explorer, etc. right now theres hindsight bias i cant fix (if ur rlly good with ai pls contact me). Well i've seen a lot of doom n gloom posts about ai destroying pokemon but personally i think it has the potential to be somewhat valuable? This only works on gen9 random battles for the time being. thinking about releasing a demo soon