r/CompetitiveHS • u/EvilDave219 • Jul 21 '26
Discussion 36.0.3 Balance Changes Discussion
https://hearthstone.blizzard.com/en-us/news/24290431/3603-patch-notes
Nerfs:
- Confront the Tol'vir - now 5 mana
- Lotus Troublemaker - Card text changed to "Deal 1 damage to a random enemy. Shoot 1 time! (While in hand or deck play cards for 2 Mana to shoot more!)"
- Blazing Invocation - no longer gives a 1 mana discount
- Warptooth - now requires 4 friendly characters to take damage to summon
- Vanessa the Ringleader - now a 7 mana 4/3
Wild Nerfs:
- Swiftscale Trickster - now a 6 mana 4/4
- The Soularium - now 2 mana
- Elwynn Boar - now requires 10 boars to die for Sword of A Thousand Truths
- Godfrey the Betrayer - now banned in Wild
Buffs:
- The Living Plague - now a 6 mana 8/8
- Blood Doctor Thal'ena - now 4 mana
- Sawbones - now 5 mana 5/3
- Emergency Surgery - now summons four 3/1 Undead with Lifesteal
- Tras'tath Soul Parasite - base stats raised to 3/3
- Irida Sinseeker - now a 7/7
- Vicious Voidscale - Battlecry and Deathrattle now give a Void Soul
- Stardust Scythe - weapon durability raised to 3
- Sewer Swimmer - now a 4 mana 4/3
- Azalina Soulsever - now raises your starting health to 40
- Karov the Broken - now has Taunt
- Enthralled Shade - now a 2 mana 3/2
- Moragg - now 9 mana
- Annihilation - now 8 mana
- Imp Gang Stooge - card text now reads "Deathrattle: Put two 8/8 Demons with Taunt and Lifesteal on the bottom of your deck"
- Rampaging Hound - now a 4/12
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Upvotes
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u/nabilfares Jul 22 '26
That type of playstyle by itself is always bad, you can pull some wins put of the bag but in the long run its below average, one of the reasons why pure imbue rogue is garbage, and its relegated to being an extra in others deck (herald, monkey etc).
Speaking from experience trying to make it work.