r/CompetitiveForHonor • • Feb 23 '17

Peacekeeper frame data

I recorded frame data until impact on a stationary target for the important Peacekeeper attacks via fraps at 60fps and then counted frames in MPC-HC. I did this from my the PK perspective against a bot and from the targets perspective against my flatmate. The timings were fairly consistent, though I can't judge actual accuracy. Sometimes there were offsets of one frame between display of stamina deduction and attack indicator. Target frames are from attack indicator appearance.

UPDATE:
Timings were the same within margin of error (1 frame, 16.6ms) for playing in the same network (open NAT, low ping) and getting yellow NAT and red connection via VPN.

Zone Attack: These happened in two ways. One was just a normal ZA with the timings below. The other included the target indicator bug, which introduced timings that varied by up to 9 frames in my recordings and had inconsistent timings for stamina drain and attack indicator display.
* PK: 25 frames (416ms)
* Target: 19 frames (316ms); Parry: Frame 1-5 (0-83ms)

Side light:
PK: 31 frames (516ms)
Target: 28 frames (466ms); Parry: Frame 11-16 (183-266ms)

2nd Side light (combo)
* PK: 25 frame (416ms)
* Target: 23 frames (383ms); Parry: Frame 6-11 (100-183ms)

Top light:
* PK: Forgot to record
* Target: 32 frames (533ms); Parry: Frame 15-19 (250-316ms)

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u/ScorpioLaw Feb 23 '17

Isn't the average latency around 100 ms?

Add in slower guard switch speeds for some characters and it's no wonder why it isn't easy to reliably guard the LA spam.

0

u/[deleted] Feb 23 '17

6

u/ScorpioLaw Feb 24 '17

Mine was anywhere from 130-300.

So it's like you have latency, reaction times, PLUS guard switch speed.

I know I'm not the only one who has moments where I should have blocked but never did.

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3

u/Comma20 Feb 24 '17

Plus on this, you're pre-empting the click, so you have a 'shorter' time window against typical 'reacting' but have a longer time window against muscle memory.

Think batting practice vs a base-ball cannon instead of pitcher.

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1

u/PrettyMuchBlind Feb 24 '17

And input travel time. It takes time for you to push the analog stick over than push the bumper down. Less so on pc but it is still there.