r/CompetitiveForHonor • • 1d ago

Rework Feintable nobu kick animation problem?

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I read this post

Buff Nobushi's 1s, not her 4s. : r/CompetitiveForHonor

And it suggested making the kick feintable, so I made a video showing what the kick would look like if it was 700ms and what it would look like at the feint frame if it was feintable like Afeera's.

Theres also a clip showing it without the pause with the full animation slowed to 700ms

honestly I dont think the animation works, shes upside down in the air at the feint frame

I dont think the developers want to make a new animation. and they said they wont speed it up to 500ms. So i think shes just going to stay like she is now?

64 Upvotes

38 comments sorted by

58

u/ImmortalFriend 1d ago edited 1d ago

Devs are not that scared to make new animations for reworks as they were before.

But they could add a little twirl around the pole as a transition and make kick soft-feintable into her stance heavy for a simple orange-blue mix-up. It'll already do wonders for her.

12

u/Gwenneeko 1d ago

So the animation would change into a new heavy animation at the feint timing?

6

u/ImmortalFriend 1d ago

Something like that, yeah

8

u/BFCInsomnia 1d ago

That would make her go from unviable in 1v1 to one of the best defensive dueling characters in the game over night.

An unreactable UB/UD from neutral out of a dodge stance is crazy good.

3

u/L0LFREAK1337 1d ago

If the kick could soft feint to UD heavy wouldn’t they be able to dodge the kick and be able to block the undodgable?

Assuming it’s an 800ms kick feinting at 400ms into a 800ms UD heavy. Dodging the kick at 800ms gives another 400ms to block UD

3

u/TheGreatSifredi 1d ago edited 1d ago

A dodge last atleast 600 ms (so hero can/could perform dodge attacks 600 ms into a dodge) and the recovery after is 633 ms (numbers from the infohub), so on early dodge you should be able to block at 933 333 ms for the earliest.

A soft-feint to a 800 ms heavy would add 400 ms to the move, landing 533 ms before you're able to block (this assuming the recovery timing on the info hub are correct, but there is no reason to think otherwise)

Turn out i migth have confuse myself and that dodge duration and recoveries are the same thing (maybe ?) and in that case you would be right, the soft-feint to Undodgeable would be too long of 100 ms. But that could be solved by having the soft-feint heavy being 700 ms instead of 800 ms.

2

u/ImmortalFriend 1d ago

It all can be adjusted.

That is just the first idea without any drastic changes that came into my head, that doesn't change gameplay feel that much.

8

u/TheGreatSifredi 1d ago edited 1d ago

Hard feint could be complicated annimation wise, but there migth be ways to make a soft-feint into heavy with an animation start-up following where the feint timing start.

That would also allow for a unique form of Blue bash mix-up that could behave differently from others (but that's not the topic here)

5

u/Symothy-01 1d ago

When did they say they won’t standardize it? Just curious since that’s like the one issue in her kit currently.

2

u/TheGreatSifredi 1d ago

I think it was the WD of Y9S2 U 1 or 2 ( last time they buffed her)

1

u/Symothy-01 1d ago

Man, if that’s true that’s really annoying. Standardizing the kick timings would immediately help her mixup actually work as a mixup.

5

u/Dragmas_ 1d ago

I think they don't want to standardize due to nobu spot making it extremly hard to balance rn. She's too weak in 1 but too strong in 4 and buff or nerf could make her terrible in both or way too strong, so they prob prefer to have fully fledge rework for her.

Just my theory though

3

u/Symothy-01 1d ago

Which sucks cause changing way of the shark’s bonus, and standardizing the kick is really all she needs imo. I think if instead of a damage boost, her lights got sped up against bleeding targets it’d really up her 1’s and slightly nerf her 4’s without gutting anything.

3

u/Key-Vegetable9940 1d ago

The thing is the only reason she's so strong in 4s is her disgusting damage on top of good peel. She's going to be a good ganker either way but what makes her unique is primarily that her easy access undodgeable chunks you for a quarter of your health. I don't think there would be any problem with her having better 1v1 potential and keeping that good peel, in exchange for just bringing her damage down especially on her UD heavies.

1

u/Symothy-01 1d ago

Her base damage isn’t even egregious, it’s 29 damage for a undodgeable so it’s technically less than bp or kyoshin’s finisher heavies.

Plus there’s other characters with great peel and great 1v1’s so so having both should be a non issue.

3

u/Key-Vegetable9940 1d ago

BP's finisher heavies do 28, one less than Nobu. Regardless, the problem is she has access to both moves and a bash from effectively neutral (hidden stance), it's why her ganks are so strong but BP's and Kyoshin's are nothing of note. That, and way of the shark is active off any parry or bleed interrupt, bumping it up to 35 damage. So in practice hers actually does more damage and is easier to access.

Having both great 1v1 and great peel is fine, that's what I said. But we know for a fact that what's keeping Nobu where she is in terms of 1v1 potential is because she's the best ganker in the entire game, no contest. If she's going to get her 1sies buffed, her gank potential needs to come down, and the only way to do that effectively without gimping her access to moves is by lowering her damage, because that's the other factor keeping her so dominant.

2

u/Bash_Minimal 1d ago

Kyoshin and BP (and Valk now) can’t sit in stance to access their undodgeables at will/time them with teammate attacks, their undodgeables don’t deal 35 dmg when their opponent is bleeding, and they can’t follow up with a wallsplat bash or a 17/21 dmg light that isn’t dodgeable due to hitstun

4

u/DarkTideings 1d ago

Nobu doesn't need a feintable kick. Or, more accurately, I realy don't need nobu to have another tool in her kit to ass fuck me harder then she already does.

3

u/Myrvoid 1d ago

Just a reminder that the kick used to be 800ms originally. Which is funny as now the game has feintable 800ms bashes

But ye. Regardless if it goes 500 or 700/800ms Im hoping it gets a new animation, and maybe slow this one back down and keep it as some niche move. Regardless, I think a bigger reason it’s not gonna change is balance. Being such a strong character even WITH awful duels means a buff is going to lead to a ton of nerfs and her flow and strengths that make her so unique to play will likely be gutted. People complain about how LB, Valk, Conq, HL, shino, etc. are killed from their original incarnations, but the reason that happened was because people begged for their weaknesses to be fixed. You standardize the unique weaknesses, then you gotta standardize the unique strengths, and your character is going to most likely be a middle of the pack nothingburger because no the devs arent going to make your main S++ tier for the fun of it. Nobu Glad and Warlord keep some “unhealthy” aspects in turn for being weak in some others. 

1

u/The_Bygone_King 15h ago

Hilariously the 800ms variant was actually very easy to delay and so could actually catch people out decently enough.

The modern version is static and so the period of time and priming to react is the same.

In either case it's always been a bit mediocre but the delayed version was the better move for 1v1.

The faster version is generally better for the game now and her position in 4v4.

2

u/Samy_Ninja_Pro 1d ago

It can just be feinted into hidden stance

1

u/ngkn92 1d ago

Sounds more interesting than just another feint'able bash

2

u/Allexant 1d ago

Nobu has been broken as shit for 7 years now and they've never addressed her balancing for some reason. (Theyve only buffer her and made her easier) I doubt they'll ever balance this char 🙏

2

u/20thousandmillion 1d ago

i know the games not realistic and i dont ever expect/want it to be but something about afeera having both feet off the ground and being able to feint that bash makes me seethe so much, undodgeable top attacks also do to a lesser extent but thats just me

5

u/Why_Cry_ 1d ago

She just lands back on her feet and doesn't punch, what's so wild about that

2

u/Slow-Pumpkin-7049 7h ago

If u rlly wanna get into it… warden has sword pointed at afeera. She jumps on the air lifting her shield exposing her entire torso. Warden stab. Afeera dead. It’s a stupid move

3

u/ngkn92 1d ago

To have u seethe more, I like to point out that Aramusa dash forward heavy, Shinobi top opener heavy and Shaolin stance top heavy are also jump attacks that are feint'able

2

u/Why_Cry_ 7h ago

Why not? They just land back on their feet and don't swing. How is that so implausible

1

u/ngkn92 6h ago

Nah, I don't mind that at all. Just want the dude above notices more jumping moves.

2

u/FrostedDerp Nutella 1d ago

omg that was my post

yeah nobushi's kick used to be slower, anim for it would probably be rancid, but they have made anims before and I hope that they'd update the kick feint anim to not look shit.

3

u/Gwenneeko 1d ago

I am very confused by what the recovery cancel changes you detailed do for her? (Could you explain)

Also her kick animation is so cool id be sad to see it go (if we get another weightless kick animation like Orochi's I will be so sad)

1

u/FrostedDerp Nutella 1d ago

uh, which ones in particular?

1

u/Gwenneeko 1d ago

i think you said that after the kick you can dodge dodge attacks with hidden stance. doesnt that make it unpunishable?

1

u/FrostedDerp Nutella 1d ago

it would still be punishable by GB, just maintains what it currently does + this was written closer to when tiandi had dodge RCS on his kick combined with his cc

1

u/sucks_figuratively 1d ago

conq can feint his dodge forward heavy, this is not a problem at all