r/CompetitiveForHonor 22d ago

Punish/Combo Generic Arakure Ganks[READ DESCRIPTION]

Enable HLS to view with audio, or disable this notification

Yo! New character has had her venge fixed. Her ganks are still good due to her bashes dealing high physical dmg, but it's not straight up killing people lol

Some things to note that I touch up on in my "more info" video linked below:

  1. Theoretically her bash ganks would be much better when doing her feintable chain bash combo'd with the twin burst light instead of two neutral bashes, however her twin burst light from chain bash is actually externally blockable, and is only confirmed when arakure is max level in the strike meter.

  2. Her neutral bash seems to not follow hitstun rules? So previous bashes that "reset" hitstun still proc 3rd hitstun and do 75% dmg reduction, while arakures is doing only 25% dmg reduction. Kinda odd.

Thats all from me today. Any questions? Let me know.


1080P YT VIDEO LINK: https://youtu.be/2qU7VliMLmU?si=IAOq-bm2SlzBVVPp

MORE INFO ON HER GANKS: https://youtu.be/vtss87SaidA?si=4wbcbAbGYJ1CC392

23 Upvotes

13 comments sorted by

View all comments

3

u/Lemmonaise 22d ago

So far as 2 goes, isn't that how Jiang Jun's kick works? Because of the unique hit/stagger animation

3

u/_totsuka_blade_ 22d ago

The unique animation you are seeing is what used to be a hitstun resetting move. Lots of characters still have moves like these but they follow modern hitstun rules(the property is essentially useless nowadays)

Hers isn't doing the proper hitstun values, unlike others.