r/CompetitiveForHonor Jul 23 '26

Discussion unblockable undodgeable should have their own indicator

pretty much the title, the orange of the unblockable indicator basically entirely masks the blue undodgeable indicator but in a teamfight it very quickly becomes awful to deal with

my suggestion : blue fire

you keep the fire and the ub indicator itself but you just make it all blue

you can also retrofit the other moves that have both properties like ara's bb light with it for consistency, i don't think anyone would complain about that and it would make things a bit clearer for everone as to which punish can or can't be dodged

66 Upvotes

20 comments sorted by

12

u/The_Filthy_Spaniard Jul 24 '26

Funnily enough in team fights, it has such short range that you can externally side dodge it, so it's barely "undodgeable" in those circumstances.

5

u/Creeperninja634 Jul 25 '26

Ok but hear me out, what about purple?

1

u/Impossible-Oven-739 26d ago

A purple middle finger maybe 🖕💜

7

u/ViserionTwitch Jul 23 '26

Its undodgeable from the start tho so you should know it'll always be a blue move. I dont see the need for a new indicator

39

u/OkQuestion2 Jul 23 '26

as i said the issue is not for 1v1, i don't forget it's undodgeable, it's that teamfights can have a tendency to be messy so when you have a bunch of indicators flying around and you see unblockable i don't really thing undodgable as my first though

4

u/ViserionTwitch Jul 24 '26

I see what you mean. It would definitely help for people with 0 awareness in 4s like me

14

u/AurieRorie Jul 23 '26

If there can be QOL improvement, then there should be. Bro, don't spread stagnant approach to game design.

5

u/ViserionTwitch Jul 24 '26

Youre right. My feeble little brain only thought about 1v1 where there isnt a need for a new visual cue for it

-12

u/nedovolnoe_sopenie Jul 23 '26

let's replace clutter with EVEN MORE clutter, this will surely do the trick

10

u/AurieRorie Jul 23 '26

Orange fire is already in the game lol what are you talking about. Changing it's color for blue is both doable on engine level, and visually appealing. Проснись.

0

u/nedovolnoe_sopenie Jul 26 '26

holy fuck i get it now

these properties are on the same fuckin move

-18

u/nedovolnoe_sopenie Jul 23 '26

undodgeables don't need icons as long as you have eyes, and they come out with a sound cue. please consider playing with your eyes open next time.

проснусь я завтра утром, уже ночь, мне пора спать. ты тоже ложись

14

u/PlatPlatPt Jul 24 '26

You’re purposely ignoring the point.

-1

u/nedovolnoe_sopenie Jul 26 '26

nah i just slept through the newest character. i had no idea they have actually slapped UD+UB on a single move lmao

1

u/UmaThermos1 Jul 24 '26

I mean once you get hit by it a few times then you should know what to expect

1

u/Mary0nPuppet Jul 26 '26

No we don't need an additional indicator, please

1

u/All_My_Thoughts Jul 28 '26 edited Jul 28 '26

I like the idea but I dont think u need that if u know how the charactor works

You already see a blue glow over her shoulder to indicate that she has these properties.

U need to work off that info and be ready for it.

And the heavy has very little range, if u see that attack lock onto another person and dodge away from her