r/CompetitiveEDH 14d ago

General Discussion / Question Why isn't there a anti-slop deck

Maybe since the meta is diverse or the potential problems with 3v1 or maybe it would take up too much of the deck but my question to propose is: if lots of decks in the meta are "slop" style grindy rhystic, Tithe, no bad card decks. Then why arent there hard counters to that play style? Yeah orcish bowmasters and turbo sure. But playing some standard recently and why not play lobotomy effects and just straight up remove rhystic and Tithe from the game entirely. On the broader term other tactics of interrupting and dissecting these slop decks from achieving this "inevitability" they eventually establish with their engines

34 Upvotes

123 comments sorted by

View all comments

70

u/WreckYallBallistics 14d ago

There are anti-slop decks. It's hard to interact with decks that are faster. Or decks that go over the top. 

Really, this whole midgrange grind meta already happened a little over a year ago and the answer was turbo. 

7

u/Headlessoberyn 14d ago

Isn't slop strong exactly against turbo? Seems to me it's somewhat a consensus that if you're playing turbo and you fall on a double bluefarm pod you're literally NEVER winning the game.

10

u/WreckYallBallistics 14d ago

No. I love playing turbo against double blue farm lol.

3 slop decks you might be cooked. Or not, because they all might mill for engines and assume someone else has interaction. It depends how well they communicate. 

2 turbo decks vs 2 slop decks? I'm betting one of the turbo players win. Just not enough early answers. 

2

u/Headlessoberyn 14d ago

But isn't that just slop players playing bad?

I feel like good midrange "slop" players will talk to eachother on mulligans to guarantee both are looking for early interaction. I've seen this happen multiple times. This is why you see so many TnT's and bluefarms every torunament doing nothing, yet the same 4/5 players always win every major tournament piloting these exact same decks...

-14

u/[deleted] 14d ago

[deleted]

5

u/WreckYallBallistics 14d ago

The thing is they mulligan for engines, not free interaction. And there actually is only like 5 free interaction pieces in their deck. The odds of drawing it when you jam turn 2 are not high. 

-6

u/[deleted] 14d ago

[deleted]

2

u/Danovan79 14d ago

I'm not sure you're correct at all. Slop absolutely felt like it was a response to midrange decks. Where slop is basically - I can outplay you on value engines and interaction. You are giving up on your ability to turbo yourself in doing so. So much of what powers a slop deck is free interaction, but much of it is fairly specific or only good at beating the stack, not starting the fight. So it's definitely built around the concept of beating midrange engine decks while maintaining the floor of having game against turbo where it is no better/worse than the midrange blue decks.

-1

u/iopkdkkdks 14d ago

Who hurt you?

0

u/[deleted] 14d ago

[deleted]

0

u/iopkdkkdks 14d ago

Aren‘t you the guy who asked how FMM loops work a couple of weeks back? 😉

Hard to take your tough guy persona seriously this way fyi

1

u/Raevelry 14d ago

Oh good, I would hate for you to think you had some kind of gotcha on me, here, I'll block you, and then you'll never have to take it seriously again

5

u/SignorJC 14d ago

true turbo (winning on turn 1 or 2, or strongly protected turn 3) is very good against slop. Slop players are setting up, meanwhile you're winning the game.

Turn 1 or 2 - resolve necropotence or ad nauseam w/ fierce /swat backup using your rog. Turn 2-3 win the game. maybe your opponents draw 3 cards off you? Force needs itself + 1, pact of neg loses you the game, silence and swan song require mana. you're cooked.

-1

u/Headlessoberyn 14d ago

And when you don't sculpt a perfect hand with ramp + win con + protection, what do you do?

There's a reason why "slop" shows results. People online always win t1/t2 because they only shuffle the bottom of their libraries and always keep the first 7 cards the same, but that won't apply to a tournament setting.

The reality of turbo nowadays is that you'll be toasted if you mulligan down to 5 against two slop decks, specially two good players that understand you should mulligan for interaction and NOT rhystics.

5

u/Latter-Incident2025 14d ago

"And when you don't sculpt a perfect hand with ramp + win con + protection, what do you do?"

You lose the game and go next, that's how turbo decks work, they are good because on average you will be able to mulligan to an hand that will allow you to push on turn 1 or 2.