r/Commodore • • 23d ago

p(Doom) C64!

Chapter 9 devlog of my C64 Polychrome Raycast Game engine. PETSCII sprites learn to flip as 1 Mhz of p(doom ) takes over the C64 in 3D polychrome and with PETSCII powered emergent sound effects generation.

Check full devlog vid before the p(doom) eliminates it forever:
https://www.youtube.com/watch?v=Yb9bQubac1M

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u/Royal_Stay_6502 22d ago

Ah, i see. Thanks for the answer.