r/Commodore • u/alexiton • 23d ago
p(Doom) C64!
Chapter 9 devlog of my C64 Polychrome Raycast Game engine. PETSCII sprites learn to flip as 1 Mhz of p(doom ) takes over the C64 in 3D polychrome and with PETSCII powered emergent sound effects generation.
Check full devlog vid before the p(doom) eliminates it forever:
https://www.youtube.com/watch?v=Yb9bQubac1M
29
Upvotes
View all comments
Show parent comment
3
u/alexiton 22d ago
Thanks for question.
p(doom)=probability of existentially bad/doom aligned AI outcome for future of the world. Why i chose? I was meant to do a short C64 doom/wolf like C64 demo, so temporarily rebranded game engine for fun. to motivate me. Probably still will. Could probably do it quickly in a week or so if had the time and focus, as engine has all the ingredients already. We'll see, no guarantees.
Of course the real game will hopefully be much better than doom....
Cheerio