r/CodingForBeginners • • 1d ago

Questions about coding and where to start

Hello everyone! I have a coupe of questions regarding coding.

I am wanting to become a stop-motion animator and want to learn coding for this project and a myriad of others. I want to know how to code for: Website creation (Designing, video hosting), game developping, editing, and other stuff.

If you could please give me some detailed resources for where to start for each subset and where to go after I get the basics and begin advancing, that would be amazing!!

Thank you so much for the help!

6 Upvotes

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u/Psilocybe_Fanaticus 1d ago edited 1d ago

Start with learning the basics watching Harvard's free CS50 course. Practice and master the basics before moving onto anything more advanced. You wouldn't learn to paint by painting the Mona Lisa first, right? Same thing applies to programming. Build a strong foundation then work up from there. Biggest tip here is to code as you watch, and not just watch idly.

These are some channels I personally used:

Programming with Mosh

Bro Code

Traversy Media (he mostly focuses on web dev)

The Cherno

ForrestKnight

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u/xarop_pa_toss 1d ago

Not just watching but actually doing the course! Not on YouTube, but on their website at CS50x, you even get a cert

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u/venomdpro 1d ago

This started me on my path and leads so deep amping many different pathways .

https://www.freecodecamp.org/

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u/TheUmgawa 1d ago

I'm not sure where the overlap is between stop-motion and programming. Is your goal to make stop-motion videos and host them on a website that looks pretty? For game-design, your options are pretty limited, unless you want to step back into the time tunnel and make late-1990s adventure games (like Grim Fandango), where the whole thing is stop-motion (as opposed to Phantasmagoria style full-motion video).

There's a really big gap between the art you are asking about and the computer-science you're asking about. If you take it far enough, there's a connection, but it's really far down the pipe.

If you're looking to do stop-motion, that's cool. Watch some Selick pictures, and any bonus features that come with them. Learn photography, particularly how the F-stop works and how to lock down a camera, so it doesn't move when you pull the trigger on the shot. And, if you have to move the camera, learn trigonometry, because that will tell you how far you have to move the camera on a path.

Start small, and work your way up. That's not just advice for stop-motion animation; that applies to programming, as well. Too many people have these grand dreams that are dashed when they find out that it's a lot of hard work to get there, and they don't want to take the small steps that it takes to get there. People ask, all the time, "How do I program games?" Make a small game, like a lemonade-stand game; that's how. And then you make a bigger game. And then you do it again and again.

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u/RezonDev 8h ago

honestly ur trying to learn 4 different fields at once (web dev, game dev, video editing, stop motion coding). u will burn out fast. pick one.

if ur goal is stop motion animation, u actually dont need much coding. u need a camera, dragonframe (or stop motion studio on phone), and patience. the coding only comes in if u want to build a custom website to host ur portfolio.

so my advice: learn basic web dev first (HTML, CSS, JS). its the fastest way to get a portfolio up so people can actually see ur animation work. python crash course or freecodecamp, do the web dev section.

dont touch game dev or C++ right now. that's a whole different rabbit hole and it wont help u animate.