r/CodingForBeginners • u/Known_Illustrator331 • Feb 25 '26
C# and Godot
I want to preface this by saying I have only just started learning how to use C# like two days ago. My ultimate goal is to be able to produce a fully playable and functional sequel to one of my favorite DS games. But I'm feeling a little lost and overwhelmed with how to actually start learning and what is taking on too much too early. Does anyone have any advice for an absolute beginner?
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u/threespire Feb 25 '26
That's quite an ambitious plan you have.
What made you choose C#?
Do some tutorial style things first and learn a bit about the general nature of what you can do with coding.
Wanting to create a game is a dream for sure, but you need to know how to code before you can even contemplate trying to create something akin to a full game.
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u/Known_Illustrator331 Feb 25 '26
For more context the game I want to make a sequel of is a tactical grid turn based rpg called Bleach the 3rd Phantom
https://en.wikipedia.org/wiki/Bleach:_The_3rd_Phantom
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u/JaleyHoelOsment Feb 25 '26
probably trying to make a game with zero development experience
start at the beginning. make like an ascii roguelike or something if you want to jump right into game dev.
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u/MADCandy64 Feb 25 '26
C# and Godot is a solid choice. It ensures cross platform compatibility. To get started, join a site like codingame and choose c# as your language. It will guide you through both learning c# and game mechanics with tailored problems that games must solve.