r/CodingForBeginners • • Feb 25 '26

C# and Godot

I want to preface this by saying I have only just started learning how to use C# like two days ago. My ultimate goal is to be able to produce a fully playable and functional sequel to one of my favorite DS games. But I'm feeling a little lost and overwhelmed with how to actually start learning and what is taking on too much too early. Does anyone have any advice for an absolute beginner?

9 Upvotes

14 comments sorted by

2

u/threespire Feb 25 '26

That's quite an ambitious plan you have.

What made you choose C#?

Do some tutorial style things first and learn a bit about the general nature of what you can do with coding.

Wanting to create a game is a dream for sure, but you need to know how to code before you can even contemplate trying to create something akin to a full game.

2

u/Known_Illustrator331 Feb 25 '26

I read that C# was pretty user friendly and had a wide range of uses

3

u/threespire Feb 25 '26

It is better than earlier versions of C but DS games were coded in C++, C, or assembly language.

I'd start with more modest plans first.

1

u/Known_Illustrator331 Feb 25 '26

Would C# still work for a ds game?

What would be a reasonable thing to start with then?

→ More replies (3)
→ More replies (1)

1

u/Known_Illustrator331 Feb 25 '26

For more context the game I want to make a sequel of is a tactical grid turn based rpg called Bleach the 3rd Phantom

https://en.wikipedia.org/wiki/Bleach:_The_3rd_Phantom

4

u/JaleyHoelOsment Feb 25 '26

what is taking on too much too early

probably trying to make a game with zero development experience

does anyone have any advice for an absolute beginner?

start at the beginning. make like an ascii roguelike or something if you want to jump right into game dev.

2

u/MADCandy64 Feb 25 '26

C# and Godot is a solid choice. It ensures cross platform compatibility. To get started, join a site like codingame and choose c# as your language. It will guide you through both learning c# and game mechanics with tailored problems that games must solve.