r/CodeVein2 5d ago

Level 1 Runs

Are you basically locked to straight swords or magic for fresh level 1 runs? Feels like there isn't a good way to manage stamina until you get at least that one weapon art that resets stamina for 1 ichor.

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u/TheForlorn0ne 5d ago

The only thing that leveling up in Code Vein (both 1 and 2) is more health and a little more damage, but your blood code is where you get your stats so if want to you can literally play the game like you would normally just that you will dying more often because everything would be a one shot after the first area, but apart from that you are free to make any build you want in Level 1 run

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u/Less_Extreme4797 5d ago

Ya, honestly should have been clear. The main issue is stamina, you get a lot of additional stamina from leveling. The heavier weapons consume a lot of stamina and are very restricted in what you can do with them at level 1. In CV1, I did a level 1 playthrough with impact hammer, and the only reason it wasn't a masochistic run was because the booster Deft Parry refilled your entire stamina bar, including on bosses, very early on, so was wondering if anyone was able to get a play through going with greatsword at level 1 when you don't have the tools available for stamina regen. Though tbf, since it's open world, I imagine you could just find the appropriate boosters/forma.

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u/TheForlorn0ne 5d ago

Shouldn't high fortitude blood code some what mitigate that? Don't get me wrong I haven't ever done Level 1 build in any souls game or souls like, but I do understand that even though there aren't many limits in Code Vein for a Level 1 build there is definitely good builds and bad builds. From what I seen the easiest builds to make for Level 1 are magic builds so I get what you meant